/obj/docking_port/mobile/assault_pod name = "assault pod" shuttle_id = "steel_rain" /obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S) if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched return ..() /obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1) . = ..() if(!istype(S1, /obj/docking_port/stationary/transit)) playsound(get_turf(src.loc), 'sound/effects/explosion/explosion1.ogg',50,TRUE) /obj/item/assault_pod name = "Assault Pod Targeting Device" icon = 'icons/obj/devices/remote.dmi' icon_state = "designator_syndicate" inhand_icon_state = "nukietalkie" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' desc = "Used to select a landing zone for assault pods." var/shuttle_id = "steel_rain" var/dwidth = 3 var/dheight = 0 var/width = 7 var/height = 7 var/lz_dir = 1 var/lzname = "assault_pod" /obj/item/assault_pod/attack_self(mob/living/user) var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs) if(isnull(target_area)) return if(isnull(GLOB.teleportlocs[target_area])) return var/area/picked_area = GLOB.teleportlocs[target_area] if(!src || QDELETED(src)) return var/list/turfs = get_area_turfs(picked_area) if (!length(turfs)) return var/turf/T = pick(turfs) var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T) landing_zone.shuttle_id = "[lzname]([REF(src)])" landing_zone.port_destinations = "[lzname]([REF(src)])" landing_zone.name = "Landing Zone" landing_zone.dwidth = dwidth landing_zone.dheight = dheight landing_zone.width = width landing_zone.height = height landing_zone.setDir(lz_dir) for(var/obj/machinery/computer/shuttle/S in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle)) if(S.shuttleId == shuttle_id) S.possible_destinations = "[landing_zone.shuttle_id]" to_chat(user, span_notice("Landing zone set.")) qdel(src) /obj/item/assault_pod/medieval //for the medieval pirates name = "Shuttle placement designator" icon = 'icons/obj/scrolls.dmi' icon_state = "blueprints" inhand_icon_state = null desc = "A map of the station used to select where you want to land your shuttle." shuttle_id = "pirate" dwidth = 1 dheight = 1 width = 15 height = 9 lzname = "pirate" /obj/item/assault_pod/medieval/Initialize(mapload) . = ..() var/counter = length(SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/shuttle/pirate)) if(counter != 1) shuttle_id = "[shuttle_id]_[counter]" lzname = "[lzname] [counter]"