/// Verifies that an area's perception of their "turfs" is correct, and no other area overlaps with them /// Quite slow, but needed /datum/unit_test/area_contents priority = TEST_LONGER /datum/unit_test/area_contents/Run() // First, we check that there are no entries in more then one area // That or duplicate entries for (var/area/area_to_test in GLOB.areas) area_to_test.cannonize_contained_turfs() for (var/i in 1 to area_to_test.turfs_by_zlevel.len) if (!islist(area_to_test.turfs_by_zlevel[i])) TEST_FAIL("zlevel index [i] in [area_to_test.type] is not a list.") for (var/turf/turf_to_check as anything in area_to_test.turfs_by_zlevel[i]) if (!isturf(turf_to_check)) TEST_FAIL("Found a [turf_to_check.type] in [area_to_test.type]'s turf listing") if (turf_to_check.in_contents_of) var/area/existing = turf_to_check.in_contents_of if (existing == turf_to_check) TEST_FAIL("Found a duplicate turf [turf_to_check.type] inside [area_to_test.type]'s turf listing") else TEST_FAIL("Found a shared turf [turf_to_check.type] between [area_to_test.type] and [existing.type]'s turf listings") var/area/turfs_actual_area = turf_to_check.loc if (turfs_actual_area != area_to_test) TEST_FAIL("Found a turf [turf_to_check.type] which is IN [turfs_actual_area.type], but is registered as being in [area_to_test.type]") turf_to_check.in_contents_of = turf_to_check for(var/turf/position in ALL_TURFS()) if(!position.in_contents_of) TEST_FAIL("Found a turf [position.type] inside [position.loc.type] that is NOT stored in any area's turf listing")