/// These tests perform no behavior of their own, and have their tests offloaded onto other procs. /// This is useful in cases like in build_appearance_list where we want to know if any fail, /// but is not useful to right a test for. /// This file exists so that you can change any of these to TEST_FOCUS and only check for that test. /// For example, change /datum/unit_test/focus_only/invalid_overlays to TEST_FOCUS(/datum/unit_test/focus_only/invalid_overlays), /// and you will only test the check for invalid overlays in appearance building. /datum/unit_test/focus_only /// Checks that every created emissive has a valid icon_state /datum/unit_test/focus_only/invalid_emissives /// Checks that every overlay passed into build_appearance_list exists in the icon /datum/unit_test/focus_only/invalid_overlays /// Checks that every icon sent to the research_designs spritesheet is valid /datum/unit_test/focus_only/invalid_research_designs /// Checks that every icon sent to vending machines is valid /datum/unit_test/focus_only/invalid_vending_machine_icon_states /// Checks that space does not initialize multiple times /datum/unit_test/focus_only/multiple_space_initialization /// Checks that smoothing_groups and canSmoothWith are properly sorted in /atom/Initialize /datum/unit_test/focus_only/sorted_smoothing_groups /// Checks that floor tiles are properly mapped to broken/burnt /datum/unit_test/focus_only/valid_turf_states /// Checks that nightvision eyes have a full set of color lists /datum/unit_test/focus_only/nightvision_color_cutoffs /// Checks that no light shares a tile/pixel offsets with another /datum/unit_test/focus_only/stacked_lights /// Checks for bad icon / icon state setups in cooking crafting menu /datum/unit_test/focus_only/bad_cooking_crafting_icons /// Ensures openspace never spawns on the bottom of a z stack /datum/unit_test/focus_only/openspace_clear /// Checks to ensure that variables expected to exist in a job datum (for config reasons) actually exist /datum/unit_test/focus_only/missing_job_datum_variables /// Checks that the contents of the fish_counts list are also present in fish_table /datum/unit_test/focus_only/fish_sources_tables /// Checks that maploaded mobs with either the `atmos_requirements` or `body_temp_sensitive` /datum/unit_test/focus_only/atmos_and_temp_requirements /// Ensures only whitelisted planes can have TOPDOWN_LAYERing, and vis versa /datum/unit_test/focus_only/topdown_filtering /// Catches any invalid footstep types set for humans /datum/unit_test/focus_only/humanstep_validity