/datum/embed_data/arrow embed_chance = 100 fall_chance = 0 jostle_chance = 0 pain_mult = 3 jostle_pain_mult = 3 rip_time = 1 SECONDS /obj/projectile/bullet/arrow damage = 20 weak_against_armour = TRUE wound_bonus = CANT_WOUND range = 16 embed_type = /datum/embed_data/arrow var/tribal_damage_bonus = 20 //If you're an icemoon dweller, or an ashwalker. faction_bonus_force = 10 //Bonus force dealt against certain factions nemesis_paths = list( /mob/living/simple_animal/hostile/asteroid, /mob/living/basic/mining, /mob/living/basic/wumborian_fugu, ) /obj/projectile/bullet/arrow/prehit_pierce(mob/living/target) var/mob/living/carbon/human/user = firer if(isnull(target)) return ..() if(istype(user?.mind?.assigned_role, /datum/job/ash_walker) || istype(user?.mind?.assigned_role, /datum/job/primitive_catgirl)) damage += tribal_damage_bonus weak_against_armour = FALSE return ..() /obj/projectile/bullet/arrow/holy damage = 25 // Increase from 20 embed_type = /datum/embed_data/arrow /obj/projectile/bullet/arrow/ash damage = 20 armour_penetration = 20 // Buff from 0 faction_bonus_force = 20 // Nerf from 60 embed_type = /datum/embed_data/arrow /obj/projectile/bullet/arrow/bone damage = 25 armour_penetration = 30 // Buff from 20 wound_bonus = CANT_WOUND faction_bonus_force = 30 // Nerf from 35 embed_type = /datum/embed_data/arrow /obj/projectile/bullet/arrow/bronze damage = 30 armour_penetration = 30 wound_bonus = CANT_WOUND faction_bonus_force = 90 embed_type = /datum/embed_data/arrow