//Nerd /datum/design/nerd_suit name = "D.O.T.A. Suit" id = "nerd_suit" build_type = PROTOLATHE departmental_flags = DEPARTMENT_BITFLAG_SCIENCE build_path = /obj/item/clothing/suit/armor/nerd materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*20, /datum/material/silver = SHEET_MATERIAL_AMOUNT*5, /datum/material/gold = SHEET_MATERIAL_AMOUNT*5, /datum/material/diamond=SHEET_MATERIAL_AMOUNT*3, /datum/material/uranium=SHEET_MATERIAL_AMOUNT, /datum/material/bluespace=SHEET_MATERIAL_AMOUNT ) category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) construction_time = 100 /datum/design/nerd_glases name = "Ultra Nerd Glasses" id = "nerd_glases" build_type = PROTOLATHE departmental_flags = DEPARTMENT_BITFLAG_SCIENCE build_path = /obj/item/clothing/glasses/regular/hipster/nerd materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/diamond=SHEET_MATERIAL_AMOUNT*2, /datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2 ) category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) construction_time = 50 //Advanced Nerd /datum/design/fast_crowbar name = "Physicist's Crowbar" id = "fast_crowbar" build_type = PROTOLATHE departmental_flags = DEPARTMENT_BITFLAG_SCIENCE build_path = /obj/item/crowbar/large/heavy/science materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/uranium=SHEET_MATERIAL_AMOUNT, /datum/material/bluespace=SHEET_MATERIAL_AMOUNT*2 //Bluespace makes it go faster :^) ) category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) construction_time = 50 /datum/design/physgun name = "Physics Manipulation Tool" id = "physgun" build_type = PROTOLATHE departmental_flags = DEPARTMENT_BITFLAG_SCIENCE build_path = /obj/item/physic_manipulation_tool materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*10, /datum/material/uranium=SHEET_MATERIAL_AMOUNT*5, /datum/material/diamond=SHEET_MATERIAL_AMOUNT*3, /datum/material/bluespace=SHEET_MATERIAL_AMOUNT*5 ) category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) construction_time = 100