/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic name = "security medic labcoat" desc = "A lightweight vest worn by the Security Medic." icon = 'modular_zubbers/icons/obj/clothing/suits/labcoat.dmi' icon_state = "secmed_labcoat" //Icon located in modular_skyrat/master_files/icons/(obj or mob)/clothing/suits/labcoat.dmi blood_overlay_type = "armor" supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON armor_type = /datum/armor/skyrat_security_medic /datum/armor/skyrat_security_medic melee = 35 bullet = 30 laser = 30 energy = 40 bomb = 25 fire = 50 acid = 50 wound = 10 /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/Initialize(mapload) . = ..() allowed += list( /obj/item/flashlight, /obj/item/gun, /obj/item/melee/baton/telescopic, /obj/item/storage/medkit ) /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue icon_state = "secmed_labcoat_blue" /obj/item/clothing/suit/hazardvest/security_medic name = "security medic vest" desc = "A lightweight vest worn by the Security Medic." icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi' icon_state = "secmed_vest" worn_icon_state = "secmed_vest" supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit) armor_type = /datum/armor/hazardvest_security_medic /datum/armor/hazardvest_security_medic melee = 35 bullet = 30 laser = 30 energy = 40 bomb = 25 fire = 50 acid = 50 wound = 10 /obj/item/clothing/suit/hazardvest/security_medic/blue icon_state = "secmed_vest_blue" worn_icon_state = "secmed_vest_blue" /obj/item/clothing/suit/armor/vest/peacekeeper/security_medic name = "security medic armor vest" desc = "A security medic's armor vest, with little pockets for little things." icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi' icon_state = "secmed_armor" worn_icon_state = "secmed_armor" supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit) /obj/item/clothing/under/rank/security/peacekeeper/security_medic/alternate name = "security medic uniform" desc = "A lightly armored uniform worn by Nanotrasen's Asset Protection Medical Corps." icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi' icon_state = "security_medic_jumpsuit" /obj/item/clothing/under/rank/security/peacekeeper/security_medic name = "security medic turtleneck" desc = "A comfy turtleneck with a white armband, denoting the wearer as a security medic." icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi' icon_state = "security_medic_turtleneck" supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION /obj/item/clothing/under/rank/security/peacekeeper/security_medic/skirt name = "security medic skirtleneck" desc = "A comfy turtleneck with a white armband and brown skirt, denoting the wearer as a security medic." icon_state = "security_medic_turtleneck_skirt" body_parts_covered = CHEST|GROIN|ARMS female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/clothing/head/beret/sec/peacekeeper/security_medic name = "security medic beret" desc = "A robust beret with the medical insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection." greyscale_colors = "#3F3C40#870E12" icon_state = "beret_badge_med" supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/clothing/head/helmet/sec/peacekeeper/security_medic name = "security medic helmet" desc = "A standard issue combat helmet for security medics. Has decent tensile strength and armor. Keep your head down." icon = 'modular_skyrat/master_files/icons/obj/clothing/head/helmet.dmi' worn_icon = 'modular_zubbers/icons/mob/clothing/head/helmet.dmi' icon_state = "secmed_helmet" base_icon_state = "secmed_helmet" actions_types = null supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON /obj/item/storage/belt/security/medic name = "security medic belt" desc = "A fancy looking security belt emblazoned with markings of the security medic. Sadly only holds security gear." icon = 'modular_skyrat/master_files/icons/obj/clothing/belts.dmi' worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/belt.dmi' worn_icon_state = "belt_medic" icon_state = "belt_medic" /obj/item/storage/belt/security/medic/full/PopulateContents() new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/restraints/handcuffs(src) new /obj/item/grenade/flashbang(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/melee/baton/security/loaded(src) update_appearance() /obj/item/storage/belt/security/medic/alternate name = "security medic belt" worn_icon_state = "belt_medic_alt" icon_state = "belt_medic_alt"