/datum/admins/proc/create_mob(mob/user) var/static/create_mob_html if (!create_mob_html) var/mobjs = null mobjs = jointext(typesof(/mob), ";") create_mob_html = file2text('html/create_object.html') create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob") create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"") user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475") /** * Fully randomizes everything about a human, including DNA and name. */ /proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE) human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL human.physique = human.gender human.real_name = human.generate_random_mob_name() human.name = human.get_visible_name() human.set_hairstyle(random_hairstyle(human.gender), update = FALSE) human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE) human.set_haircolor("#[random_color()]", update = FALSE) human.set_facial_haircolor(human.hair_color, update = FALSE) human.eye_color_left = random_eye_color() human.eye_color_right = human.eye_color_left human.skin_tone = pick(GLOB.skin_tones) human.dna.species.randomize_active_underwear_only(human) // Needs to be called towards the end to update all the UIs just set above human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE) // SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy() human.dna.species.body_markings = human.dna.body_markings.Copy() // SKYRAT EDIT ADDITION END // Snowflake for Ethereals human.updatehealth() human.updateappearance(mutcolor_update = TRUE) /** * Randomizes a human, but produces someone who looks exceedingly average (by most standards). * * (IE, no wacky hair styles / colors) */ /proc/randomize_human_normie(mob/living/carbon/human/human, randomize_mutations = FALSE) // Sorry enbys but statistically you are not average enough human.gender = human.dna.species.sexes ? pick(MALE, FEMALE) : PLURAL human.physique = human.gender human.real_name = human.generate_random_mob_name() human.name = human.get_visible_name() human.eye_color_left = random_eye_color() human.eye_color_right = human.eye_color_left human.skin_tone = pick(GLOB.skin_tones) // No underwear generation handled here var/picked_color = random_hair_color() human.set_haircolor(picked_color, update = FALSE) human.set_facial_haircolor(picked_color, update = FALSE) var/datum/sprite_accessory/hairstyle = SSaccessories.hairstyles_list[random_hairstyle(human.gender)] if(hairstyle && hairstyle.natural_spawn && !hairstyle.locked) human.set_hairstyle(hairstyle.name, update = FALSE) var/datum/sprite_accessory/facial_hair = SSaccessories.facial_hairstyles_list[random_facial_hairstyle(human.gender)] if(facial_hair && facial_hair.natural_spawn && !facial_hair.locked) human.set_facial_hairstyle(facial_hair.name, update = FALSE) // Normal DNA init stuff, these can generally be wacky but we care less, they're aliens after all human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE) human.updatehealth() human.updateappearance(mutcolor_update = TRUE)