/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool) if(user.combat_mode) attack_hand(user) return ITEM_INTERACT_SUCCESS if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool)) return ITEM_INTERACT_SUCCESS /obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool) if(occupant) balloon_alert(user, "in use!") return ITEM_INTERACT_SUCCESS if(state_open) balloon_alert(user, "close first.") return ITEM_INTERACT_SUCCESS if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool)) update_appearance() // sometimes icon doesnt properly update during flick() ui_close(user) return ITEM_INTERACT_SUCCESS