/obj/machinery/byteforge name = "byteforge" circuit = /obj/item/circuitboard/machine/byteforge desc = "A machine used by the quantum server. Quantum code converges here, materializing decrypted assets from the virtual abyss." icon = 'icons/obj/machines/bitrunning.dmi' icon_state = "byteforge" obj_flags = BLOCKS_CONSTRUCTION | CAN_BE_HIT /// Idle particles var/mutable_appearance/byteforge_particles /obj/machinery/byteforge/Initialize(mapload) . = ..() return INITIALIZE_HINT_LATELOAD /obj/machinery/byteforge/post_machine_initialize() . = ..() setup_particles() /obj/machinery/byteforge/update_appearance(updates) . = ..() setup_particles() /// Does some sparks after it's done /obj/machinery/byteforge/proc/flash(atom/movable/thing) playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE) var/datum/effect_system/spark_spread/quantum/sparks = new() sparks.set_up(5, 1, loc) sparks.start() set_light(l_on = FALSE) /// Forge begins to process /obj/machinery/byteforge/proc/flicker(angry = FALSE) var/mutable_appearance/lighting = mutable_appearance(initial(icon), "on_overlay[angry ? "_angry" : ""]") flick_overlay_view(lighting, 1 SECONDS) set_light(l_range = 2, l_power = 1.5, l_color = angry ? LIGHT_COLOR_BUBBLEGUM : LIGHT_COLOR_BABY_BLUE, l_on = TRUE) /// Adds the particle overlays to the byteforge /obj/machinery/byteforge/proc/setup_particles(angry = FALSE) cut_overlay(byteforge_particles) byteforge_particles = mutable_appearance(initial(icon), "on_particles[angry ? "_angry" : ""]", ABOVE_MOB_LAYER) if(is_operational) add_overlay(byteforge_particles) /// Forge is done processing /obj/machinery/byteforge/proc/spawn_cache(obj/cache) if(QDELETED(cache)) return flash() cache.forceMove(loc) /// Timed flash /obj/machinery/byteforge/proc/start_to_spawn(obj/cache) flicker() addtimer(CALLBACK(src, PROC_REF(spawn_cache), cache), 1 SECONDS)