/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/loaded = 0 // Times loaded this round var/datum/parsed_map/cached_map var/keep_cached_map = FALSE var/station_id = null // used to override the root id when generating ///Default area associated with the map template var/default_area ///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE var/should_place_on_top = TRUE ///if true, creates a list of all atoms created by this template loading, defaults to FALSE var/returns_created_atoms = FALSE ///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE var/list/created_atoms = list() //make sure this list is accounted for/cleared if you request it from ssatoms! ///If true, any openspace turfs above the template will be replaced with ceiling_turf when loading. Should probably be FALSE for lower levels of multi-z ruins. var/has_ceiling = FALSE ///What turf to replace openspace with when has_ceiling is true var/turf/ceiling_turf = /turf/open/floor/plating ///What baseturfs to set when replacing openspace when has_ceiling is true var/list/ceiling_baseturfs = list() /datum/map_template/New(path = null, rename = null, cache = FALSE) SHOULD_CALL_PARENT(TRUE) . = ..() if(path) mappath = path if(mappath) preload_size(mappath, cache) if(rename) name = rename ceiling_baseturfs.Insert(1, /turf/baseturf_bottom) /datum/map_template/proc/preload_size(path, cache = FALSE) var/datum/parsed_map/parsed = new(file(path)) var/bounds = parsed?.bounds if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] if(cache) cached_map = parsed return bounds /datum/map_template/proc/initTemplateBounds(list/bounds) if (!bounds) //something went wrong stack_trace("[name] template failed to initialize correctly!") return var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() var/list/atom/movable/movables = list() var/list/obj/docking_port/stationary/ports = list() var/list/area/areas = list() var/list/turfs = block( locate( bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ] ), locate( bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ] ) ) for(var/turf/current_turf as anything in turfs) var/area/current_turfs_area = current_turf.loc areas |= current_turfs_area if(!SSatoms.initialized) continue for(var/movable_in_turf in current_turf) if(istype(movable_in_turf, /obj/docking_port/mobile)) continue // mobile docking ports need to be initialized after their template has finished loading, to ensure that their bounds are setup movables += movable_in_turf if(istype(movable_in_turf, /obj/structure/cable)) cables += movable_in_turf continue if(istype(movable_in_turf, /obj/machinery/atmospherics)) atmos_machines += movable_in_turf if(istype(movable_in_turf, /obj/docking_port/stationary)) ports += movable_in_turf // Not sure if there is some importance here to make sure the area is in z // first or not. Its defined In Initialize yet its run first in templates // BEFORE so... hummm SSmapping.reg_in_areas_in_z(areas) if(!SSatoms.initialized) return SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null) for(var/turf/unlit as anything in turfs) if(unlit.space_lit) continue var/area/loc_area = unlit.loc if(!loc_area.static_lighting) continue unlit.lighting_build_overlay() // NOTE, now that Initialize and LateInitialize run correctly, do we really // need these two below? SSmachines.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) //calculate all turfs inside the border var/list/template_and_bordering_turfs = block( locate( max(bounds[MAP_MINX]-1, 1), max(bounds[MAP_MINY]-1, 1), bounds[MAP_MINZ] ), locate( min(bounds[MAP_MAXX]+1, world.maxx), min(bounds[MAP_MAXY]+1, world.maxy), bounds[MAP_MAXZ] ) ) for(var/turf/affected_turf as anything in template_and_bordering_turfs) affected_turf.air_update_turf(TRUE, TRUE) affected_turf.levelupdate() /datum/map_template/proc/load_new_z(secret = FALSE) var/x = round((world.maxx - width) * 0.5) + 1 var/y = round((world.maxy - height) * 0.5) + 1 var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY, contain_turfs = FALSE) var/datum/parsed_map/parsed = load_map( file(mappath), x, y, level.z_value, no_changeturf = (SSatoms.initialized == INITIALIZATION_INSSATOMS), place_on_top = should_place_on_top, new_z = TRUE, ) var/list/bounds = parsed.bounds if(!bounds) return FALSE require_area_resort() //initialize things that are normally initialized after map load initTemplateBounds(bounds) smooth_zlevel(world.maxz) log_game("Z-level [name] loaded at [x],[y],[world.maxz]") return level /datum/map_template/proc/load(turf/T, centered = FALSE) if(centered) T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) if(!T) return if((T.x+width) - 1 > world.maxx) return if((T.y+height) - 1 > world.maxy) return // Cache for sonic speed var/list/to_rebuild = SSair.adjacent_rebuild // iterate over turfs in the border and clear them from active atmos processing for(var/turf/border_turf as anything in CORNER_BLOCK_OFFSET(T, width + 2, height + 2, -1, -1)) SSair.remove_from_active(border_turf) to_rebuild -= border_turf for(var/turf/sub_turf as anything in border_turf.atmos_adjacent_turfs) sub_turf.atmos_adjacent_turfs?.Remove(border_turf) border_turf.atmos_adjacent_turfs?.Cut() // Accept cached maps, but don't save them automatically - we don't want // ruins clogging up memory for the whole round. var/datum/parsed_map/parsed = cached_map || new(file(mappath)) cached_map = keep_cached_map ? parsed : null var/list/turf_blacklist = list() update_blacklist(T, turf_blacklist) UNSETEMPTY(turf_blacklist) parsed.turf_blacklist = turf_blacklist if(!parsed.load( T.x, T.y, T.z, crop_map = TRUE, no_changeturf = (SSatoms.initialized == INITIALIZATION_INSSATOMS), place_on_top = should_place_on_top, )) return var/list/bounds = parsed.bounds if(!bounds) return require_area_resort() //initialize things that are normally initialized after map load initTemplateBounds(bounds) if(has_ceiling) var/affected_turfs = get_affected_turfs(T, FALSE) generate_ceiling(affected_turfs) log_game("[name] loaded at [T.x],[T.y],[T.z]") return bounds /datum/map_template/proc/generate_ceiling(affected_turfs) for (var/turf/turf in affected_turfs) var/turf/ceiling = get_step_multiz(turf, UP) if (ceiling) if (istype(ceiling, /turf/open/openspace) || istype(ceiling, /turf/open/space/openspace)) ceiling.ChangeTurf(ceiling_turf, ceiling_baseturfs, CHANGETURF_INHERIT_AIR) /datum/map_template/proc/post_load() return /datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist) return /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) var/turf/placement = T if(centered) var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) if(corner) placement = corner return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) /// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y). /datum/map_template/proc/discover_offset(obj/marker) var/key var/list/models = cached_map.grid_models for(key in models) if(findtext(models[key], "[marker]")) // Yay compile time checks break // This works by assuming there will ever only be one mobile dock in a template at most for(var/datum/grid_set/gset as anything in cached_map.gridSets) var/ycrd = gset.ycrd for(var/line in gset.gridLines) var/xcrd = gset.xcrd for(var/j in 1 to length(line) step cached_map.key_len) if(key == copytext(line, j, j + cached_map.key_len)) return list(xcrd, ycrd) ++xcrd --ycrd //for your ever biggening badminnery kevinz000 //❤ - Cyberboss /proc/load_new_z_level(file, name, secret) var/datum/map_template/template = new(file, name, TRUE) if(!template.cached_map || template.cached_map.check_for_errors()) return FALSE template.load_new_z(secret) return TRUE