//this is designed to replace the destructive analyzer //NEEDS MAJOR CODE CLEANUP #define SCANTYPE_POKE 1 #define SCANTYPE_IRRADIATE 2 #define SCANTYPE_GAS 3 #define SCANTYPE_HEAT 4 #define SCANTYPE_COLD 5 #define SCANTYPE_OBLITERATE 6 #define SCANTYPE_DISCOVER 7 #define EFFECT_PROB_VERYLOW 20 #define EFFECT_PROB_LOW 35 #define EFFECT_PROB_MEDIUM 50 #define EFFECT_PROB_HIGH 75 #define EFFECT_PROB_VERYHIGH 95 #define FAIL 8 /obj/machinery/rnd/experimentor name = "\improper E.X.P.E.R.I-MENTOR" desc = "A \"replacement\" for the destructive analyzer with a slight tendency to catastrophically fail." icon = 'icons/obj/machines/experimentator.dmi' icon_state = "h_lathe" base_icon_state = "h_lathe" density = TRUE use_power = IDLE_POWER_USE circuit = /obj/item/circuitboard/machine/experimentor interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN|INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_OPEN_SILICON var/recentlyExperimented = 0 /// Weakref to the first ian we can find at init var/datum/weakref/tracked_ian_ref /// Weakref to the first runtime we can find at init var/datum/weakref/tracked_runtime_ref ///Determines the probability of a malfunction. var/malfunction_probability_coeff = 0 ///Keeps track of how many times we've had a critical reaction var/malfunction_probability_coeff_modifier = 0 var/resetTime = 15 var/cloneMode = FALSE var/list/item_reactions var/static/list/valid_items //valid items for special reactions like transforming var/list/critical_items_typecache //items that can cause critical reactions /obj/machinery/rnd/experimentor/proc/valid_items() RETURN_TYPE(/list) if (isnull(valid_items)) generate_valid_items_and_item_reactions() return valid_items /obj/machinery/rnd/experimentor/proc/item_reactions() RETURN_TYPE(/list) if (isnull(item_reactions)) generate_valid_items_and_item_reactions() return item_reactions /obj/machinery/rnd/experimentor/proc/generate_valid_items_and_item_reactions() var/static/list/banned_typecache = typecacheof(list( /obj/item/stock_parts/power_store/cell/infinite, /obj/item/grenade/chem_grenade/tuberculosis )) item_reactions = list() valid_items = list() for(var/I in typesof(/obj/item)) if(ispath(I, /obj/item/relic)) item_reactions["[I]"] = SCANTYPE_DISCOVER else item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE) if(is_type_in_typecache(I, banned_typecache)) continue if(ispath(I, /obj/item/stock_parts) || ispath(I, /obj/item/grenade/chem_grenade) || ispath(I, /obj/item/knife)) var/obj/item/tempCheck = I if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way valid_items["[I]"] += 15 if(ispath(I, /obj/item/food)) var/obj/item/tempCheck = I if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way valid_items["[I]"] += rand(1,4) /obj/machinery/rnd/experimentor/Initialize(mapload) . = ..() tracked_ian_ref = WEAKREF(locate(/mob/living/basic/pet/dog/corgi/ian) in GLOB.mob_living_list) tracked_runtime_ref = WEAKREF(locate(/mob/living/basic/pet/cat/runtime) in GLOB.mob_living_list) critical_items_typecache = typecacheof(list( /obj/item/construction/rcd, /obj/item/grenade, /obj/item/aicard, /obj/item/slime_extract, /obj/item/transfer_valve)) /obj/machinery/rnd/experimentor/RefreshParts() . = ..() malfunction_probability_coeff = malfunction_probability_coeff_modifier resetTime = initial(resetTime) for(var/datum/stock_part/servo/servo in component_parts) resetTime = max(1, resetTime - servo.tier) for(var/datum/stock_part/scanning_module/scanning_module in component_parts) malfunction_probability_coeff += scanning_module.tier * 2 for(var/datum/stock_part/micro_laser/micro_laser in component_parts) malfunction_probability_coeff += micro_laser.tier /obj/machinery/rnd/experimentor/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) . += span_notice("The status display reads: Malfunction probability reduced by [malfunction_probability_coeff]%.
Cooldown interval between experiments at [resetTime*0.1] seconds.") /obj/machinery/rnd/experimentor/attackby(obj/item/weapon, mob/living/user, params) if(user.combat_mode) return ..() if(!is_insertion_ready(user)) return ..() if(!user.transferItemToLoc(weapon, src)) to_chat(user, span_warning("\The [weapon] is stuck to your hand, you cannot put it in the [name]!")) return TRUE loaded_item = weapon to_chat(user, span_notice("You add [weapon] to the machine.")) flick("h_lathe_load", src) return TRUE /obj/machinery/rnd/experimentor/default_deconstruction_crowbar(obj/item/O) ejectItem() return ..(O) /obj/machinery/rnd/experimentor/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new (user, src, "Experimentator") ui.open() /obj/machinery/rnd/experimentor/ui_data(mob/user) var/list/data = list() data["hasItem"] = !!loaded_item data["isOnCooldown"] = recentlyExperimented data["isServerConnected"] = !!stored_research if(!isnull(loaded_item)) var/list/item_data = list() item_data["name"] = loaded_item.name item_data["icon"] = icon2base64(getFlatIcon(loaded_item, no_anim = TRUE)) item_data["isRelic"] = istype(loaded_item, /obj/item/relic) item_data["associatedNodes"] = list() var/list/unlockable_nodes = techweb_item_unlock_check(loaded_item) for(var/node_id in unlockable_nodes) var/datum/techweb_node/node = SSresearch.techweb_node_by_id(node_id) item_data["associatedNodes"] += list(list( "name" = node.display_name, "isUnlocked" = !(node_id in stored_research.hidden_nodes), )) data["loadedItem"] = item_data return data /obj/machinery/rnd/experimentor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return switch(action) if("eject") ejectItem() return TRUE if("experiment") var/reaction = text2num(params["id"]) if(isnull(reaction)) return try_perform_experiment(reaction) return TRUE /obj/machinery/rnd/experimentor/proc/ejectItem(delete = FALSE) if(isnull(loaded_item)) return if(delete) QDEL_NULL(loaded_item) return var/atom/drop_atom = get_step(src, EAST) || drop_location() if(cloneMode) visible_message(span_notice("A duplicate of \the [loaded_item] pops out!")) new loaded_item.type(drop_atom) cloneMode = FALSE return loaded_item.forceMove(drop_atom) loaded_item = null /obj/machinery/rnd/experimentor/proc/match_reaction(obj/item/matching, target_reaction) PRIVATE_PROC(TRUE) if(isnull(matching) || isnull(target_reaction)) return FAIL var/list/item_reactions = item_reactions() if("[matching.type]" in item_reactions) var/associated_reaction = item_reactions["[matching.type]"] if(associated_reaction == target_reaction) return associated_reaction return FAIL /obj/machinery/rnd/experimentor/proc/try_perform_experiment(reaction) PRIVATE_PROC(TRUE) if(isnull(stored_research)) return if(recentlyExperimented) return if(isnull(loaded_item)) return if(reaction != SCANTYPE_DISCOVER) reaction = match_reaction(loaded_item, reaction) if(reaction != FAIL) var/picked_node_id = pick(techweb_item_unlock_check(loaded_item)) stored_research.unhide_node(SSresearch.techweb_node_by_id(picked_node_id)) experiment(reaction, loaded_item) use_energy(750 JOULES) /obj/machinery/rnd/experimentor/proc/throwSmoke(turf/where) var/datum/effect_system/fluid_spread/smoke/smoke = new smoke.set_up(0, holder = src, location = where) smoke.start() /obj/machinery/rnd/experimentor/proc/experiment(exp,obj/item/exp_on) recentlyExperimented = 1 icon_state = "[base_icon_state]_wloop" var/chosenchem var/criticalReaction = is_type_in_typecache(exp_on, critical_items_typecache) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_POKE) visible_message(span_notice("[src] prods at [exp_on] with mechanical arms.")) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message(span_notice("[exp_on] is gripped in just the right way, enhancing its focus.")) malfunction_probability_coeff_modifier++ RefreshParts() //recalculate malfunction_probability_coeff else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!")) for(var/mob/living/m in oview(1, src)) m.apply_damage(15, BRUTE, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST)) investigate_log("Experimentor dealt minor brute to [m].", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions!")) exp = SCANTYPE_OBLITERATE else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] malfunctions, throwing the [exp_on]!")) var/mob/living/target = locate(/mob/living) in oview(7,src) if(target) var/obj/item/throwing = loaded_item investigate_log("Experimentor has thrown [loaded_item] at [key_name(target)]", INVESTIGATE_EXPERIMENTOR) ejectItem() if(throwing) throwing.throw_at(target, 10, 1) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_IRRADIATE) visible_message(span_danger("[src] reflects radioactive rays at [exp_on]!")) if(prob(EFFECT_PROB_VERYLOW) && criticalReaction) visible_message(span_notice("[exp_on] has activated an unknown subroutine!")) cloneMode = TRUE investigate_log("Experimentor has made a clone of [exp_on]", INVESTIGATE_EXPERIMENTOR) ejectItem() else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] malfunctions, melting [exp_on] and leaking radiation!")) radiation_pulse(src, max_range = 6, threshold = 0.3) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, spewing toxic waste!")) for(var/turf/T in oview(1, src)) if(!T.density) if(prob(EFFECT_PROB_VERYHIGH) && !(locate(/obj/effect/decal/cleanable/greenglow) in T)) var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T) reagentdecal.reagents.add_reagent(/datum/reagent/uranium/radium, 7) else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) var/savedName = "[exp_on]" ejectItem(TRUE) var/newPath = text2path(pick_weight(valid_items())) loaded_item = new newPath(src) visible_message(span_warning("[src] malfunctions, transforming [savedName] into [loaded_item]!")) investigate_log("Experimentor has transformed [savedName] into [loaded_item]", INVESTIGATE_EXPERIMENTOR) if(istype(loaded_item, /obj/item/grenade/chem_grenade)) var/obj/item/grenade/chem_grenade/CG = loaded_item CG.detonate() ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_GAS) visible_message(span_warning("[src] fills its chamber with gas, [exp_on] included.")) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message(span_notice("[exp_on] achieves the perfect mix!")) new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src)))) else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] destroys [exp_on], leaking dangerous gas!")) chosenchem = pick(/datum/reagent/carbon,/datum/reagent/uranium/radium,/datum/reagent/toxin,/datum/reagent/consumable/condensedcapsaicin,/datum/reagent/drug/mushroomhallucinogen,/datum/reagent/drug/space_drugs,/datum/reagent/consumable/ethanol,/datum/reagent/consumable/ethanol/beepsky_smash) var/datum/reagents/tmp_holder = new/datum/reagents(50) tmp_holder.my_atom = src tmp_holder.add_reagent(chosenchem , 50) investigate_log("Experimentor has released [chosenchem] smoke.", INVESTIGATE_EXPERIMENTOR) var/datum/effect_system/fluid_spread/smoke/chem/smoke = new smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE) playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3) smoke.start() qdel(tmp_holder) ejectItem(TRUE) else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src]'s chemical chamber has sprung a leak!")) chosenchem = pick(/datum/reagent/mutationtoxin/classic,/datum/reagent/cyborg_mutation_nanomachines,/datum/reagent/toxin/acid) var/datum/reagents/tmp_holder = new/datum/reagents(50) tmp_holder.my_atom = src tmp_holder.add_reagent(chosenchem , 50) var/datum/effect_system/fluid_spread/smoke/chem/smoke = new smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE) playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3) smoke.start() qdel(tmp_holder) ejectItem(TRUE) warn_admins(usr, "[chosenchem] smoke") investigate_log("Experimentor has released [chosenchem] smoke!", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, spewing harmless gas.")) throwSmoke(loc) else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] melts [exp_on], ionizing the air around it!")) empulse(loc, 4, 6) investigate_log("Experimentor has generated an Electromagnetic Pulse.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_HEAT) visible_message(span_notice("[src] raises [exp_on]'s temperature.")) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!")) playsound(src, 'sound/machines/ding.ogg', 50, TRUE) var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src)))) chosenchem = pick(/datum/reagent/toxin/plasma,/datum/reagent/consumable/capsaicin,/datum/reagent/consumable/ethanol) C.reagents.remove_all(25) C.reagents.add_reagent(chosenchem , 50) C.name = "Cup of Suspicious Liquid" C.desc = "It has a large hazard symbol printed on the side in fading ink." investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) var/turf/start = get_turf(src) var/mob/M = locate(/mob/living) in view(src, 3) var/turf/MT = get_turf(M) if(MT) visible_message(span_danger("[src] dangerously overheats, launching a flaming fuel orb!")) investigate_log("Experimentor has launched a fireball at [M]!", INVESTIGATE_EXPERIMENTOR) var/obj/projectile/magic/fireball/FB = new /obj/projectile/magic/fireball(start) FB.preparePixelProjectile(MT, start) FB.fire() else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] malfunctions, melting [exp_on] and releasing a burst of flame!")) explosion(src, devastation_range = -1, flame_range = 2, adminlog = FALSE) investigate_log("Experimentor started a fire.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, melting [exp_on] and leaking hot air!")) var/datum/gas_mixture/env = loc.return_air() if(env) var/heat_capacity = max(env.heat_capacity(), 1) env.temperature = min((env.temperature * heat_capacity + 100000) / heat_capacity, 1000) air_update_turf(FALSE, FALSE) investigate_log("Experimentor has released hot air.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, activating its emergency coolant systems!")) throwSmoke(loc) for(var/mob/living/m in oview(1, src)) m.apply_damage(5, BURN, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST)) investigate_log("Experimentor has dealt minor burn damage to [key_name(m)]", INVESTIGATE_EXPERIMENTOR) ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_COLD) visible_message(span_notice("[src] lowers [exp_on]'s temperature.")) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!")) var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src)))) playsound(src, 'sound/machines/ding.ogg', 50, TRUE) //Ding! Your death coffee is ready! chosenchem = pick(/datum/reagent/uranium,/datum/reagent/consumable/frostoil,/datum/reagent/medicine/ephedrine) C.reagents.remove_all(25) C.reagents.add_reagent(chosenchem , 50) C.name = "Cup of Suspicious Liquid" C.desc = "It has a large hazard symbol printed on the side in fading ink." investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR) else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!")) var/datum/reagents/tmp_holder = new/datum/reagents(50) tmp_holder.my_atom = src tmp_holder.add_reagent(/datum/reagent/consumable/frostoil, 50) investigate_log("Experimentor has released frostoil gas.", INVESTIGATE_EXPERIMENTOR) var/datum/effect_system/fluid_spread/smoke/chem/smoke = new smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE) playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3) smoke.start() qdel(tmp_holder) ejectItem(TRUE) else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, shattering [exp_on] and leaking cold air!")) var/datum/gas_mixture/env = loc.return_air() if(env) var/heat_capacity = max(env.heat_capacity(), 1) env.temperature = max((env.temperature * heat_capacity - 75000) / heat_capacity, TCMB) air_update_turf(FALSE, FALSE) investigate_log("Experimentor has released cold air.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) else if(prob(EFFECT_PROB_MEDIUM * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_warning("[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!")) var/datum/effect_system/fluid_spread/smoke/smoke = new smoke.set_up(0, holder = src, location = loc) smoke.start() ejectItem() //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == SCANTYPE_OBLITERATE) visible_message(span_warning("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!")) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message(span_warning("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!")) new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src)))) else if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src]'s crusher goes way too many levels too high, crushing right through space-time!")) playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3) investigate_log("Experimentor has triggered the 'throw things' reaction.", INVESTIGATE_EXPERIMENTOR) for(var/atom/movable/AM in oview(7,src)) if(!AM.anchored) AM.throw_at(src,10,1) else if(prob(EFFECT_PROB_LOW * (100 - malfunction_probability_coeff) * 0.01)) visible_message(span_danger("[src]'s crusher goes one level too high, crushing right into space-time!")) playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3) investigate_log("Experimentor has triggered the 'minor throw things' reaction.", INVESTIGATE_EXPERIMENTOR) var/list/throwAt = list() for(var/atom/movable/AM in oview(7,src)) if(!AM.anchored) throwAt.Add(AM) for(var/counter in 1 to throwAt.len) var/atom/movable/cast = throwAt[counter] cast.throw_at(pick(throwAt),10,1) ejectItem(TRUE) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == FAIL) var/a = pick("rumbles","shakes","vibrates","shudders","honks") var/b = pick("crushes","spins","viscerates","smashes","insults") visible_message(span_warning("[exp_on] [a], and [b], the experiment was a failure.")) if(exp == SCANTYPE_DISCOVER) visible_message(span_notice("[src] scans the [exp_on], revealing its true nature!")) playsound(src, 'sound/effects/supermatter.ogg', 50, 3, -1) var/obj/item/relic/loaded_artifact = loaded_item loaded_artifact.reveal() investigate_log("Experimentor has revealed a relic with [span_danger("[loaded_artifact.hidden_power]")] effect.", INVESTIGATE_EXPERIMENTOR) ejectItem() //Global reactions if(prob(EFFECT_PROB_VERYLOW * (100 - malfunction_probability_coeff) * 0.01) && loaded_item) var/globalMalf = rand(1,100) if(globalMalf < 15) visible_message(span_warning("[src]'s onboard detection system has malfunctioned!")) item_reactions()["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE) ejectItem() if(globalMalf > 16 && globalMalf < 35) visible_message(span_warning("[src] melts [exp_on], ian-izing the air around it!")) throwSmoke(loc) var/mob/living/tracked_ian = tracked_ian_ref?.resolve() if(tracked_ian) throwSmoke(tracked_ian.loc) tracked_ian.forceMove(loc) investigate_log("Experimentor has stolen Ian!", INVESTIGATE_EXPERIMENTOR) //...if anyone ever fixes it... else new /mob/living/basic/pet/dog/corgi(loc) investigate_log("Experimentor has spawned a new corgi.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) if(globalMalf > 36 && globalMalf < 50) visible_message(span_warning("Experimentor draws the life essence of those nearby!")) for(var/mob/living/m in view(4,src)) to_chat(m, span_danger("You feel your flesh being torn from you, mists of blood drifting to [src]!")) m.apply_damage(50, BRUTE, BODY_ZONE_CHEST) investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", INVESTIGATE_EXPERIMENTOR) if(globalMalf > 51 && globalMalf < 75) visible_message(span_warning("[src] encounters a run-time error!")) throwSmoke(loc) var/mob/living/tracked_runtime = tracked_runtime_ref?.resolve() if(tracked_runtime) throwSmoke(tracked_runtime.loc) tracked_runtime.forceMove(drop_location()) investigate_log("Experimentor has stolen Runtime!", INVESTIGATE_EXPERIMENTOR) else new /mob/living/basic/pet/cat(loc) investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", INVESTIGATE_EXPERIMENTOR) ejectItem(TRUE) if(globalMalf > 76 && globalMalf < 98) visible_message(span_warning("[src] begins to smoke and hiss, shaking violently!")) use_energy(500 KILO JOULES) investigate_log("Experimentor has drained power from its APC", INVESTIGATE_EXPERIMENTOR) if(globalMalf == 99) visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!")) addtimer(CALLBACK(src, PROC_REF(boom)), 5 SECONDS) if(globalMalf == 100) visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!")) addtimer(CALLBACK(src, PROC_REF(honk)), 5 SECONDS) addtimer(CALLBACK(src, PROC_REF(reset_exp)), resetTime) /obj/machinery/rnd/experimentor/proc/boom() explosion(src, devastation_range = 1, heavy_impact_range = 5, light_impact_range = 10, flash_range = 5, adminlog = TRUE) /obj/machinery/rnd/experimentor/proc/honk() playsound(src, 'sound/items/bikehorn.ogg', 500) new /obj/item/grown/bananapeel(loc) /obj/machinery/rnd/experimentor/proc/reset_exp() update_appearance() recentlyExperimented = FALSE /obj/machinery/rnd/experimentor/update_icon_state() icon_state = base_icon_state return ..() /obj/machinery/rnd/experimentor/proc/warn_admins(user, ReactionName) var/turf/T = get_turf(user) message_admins("Experimentor reaction: [ReactionName] generated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(T)]") log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in [AREACOORD(T)]") #undef SCANTYPE_POKE #undef SCANTYPE_IRRADIATE #undef SCANTYPE_GAS #undef SCANTYPE_HEAT #undef SCANTYPE_COLD #undef SCANTYPE_OBLITERATE #undef SCANTYPE_DISCOVER #undef EFFECT_PROB_VERYLOW #undef EFFECT_PROB_LOW #undef EFFECT_PROB_MEDIUM #undef EFFECT_PROB_HIGH #undef EFFECT_PROB_VERYHIGH #undef FAIL // Relic \\ /obj/item/relic name = "strange object" desc = "What mysteries could this hold? Maybe Research & Development could find out." icon = 'icons/obj/devices/artefacts.dmi' icon_state = "debug_artefact" //The name this artefact will have when it's activated. var/real_name = "artefact" //Has this artefact been activated? var/activated = FALSE //What effect this artefact has when used. Randomly determined when activated. var/hidden_power //Minimum possible cooldown. var/min_cooldown = 6 SECONDS //Max possible cooldown. var/max_cooldown = 30 SECONDS //Cooldown length. Randomly determined at activation if it isn't determined here. var/cooldown_timer COOLDOWN_DECLARE(cooldown) //What visual theme this artefact has. Current possible choices: "prototype", "necrotech" var/artifact_theme = "prototype" var/datum/effect_system/spark_spread/sparks /obj/item/relic/Initialize(mapload) . = ..() sparks = new() sparks.set_up(5, 1, src) sparks.attach(src) random_themed_appearance() /obj/item/relic/Destroy(force) QDEL_NULL(sparks) . = ..() /obj/item/relic/proc/random_themed_appearance() var/themed_name_prefix var/themed_name_suffix if(artifact_theme == "prototype") icon_state = pick("prototype1", "prototype2", "prototype3", "prototype4", "prototype5", "prototype6", "prototype7", "prototype8","prototype9") themed_name_prefix = pick("experimental","prototype","artificial","handcrafted","ramshackle","odd") themed_name_suffix = pick("device","assembly","gadget","gizmo","contraption","machine","widget","object") real_name = "[pick(themed_name_prefix)] [pick(themed_name_suffix)]" name = "strange [pick(themed_name_suffix)]" if(artifact_theme == "necrotech") icon_state = pick("necrotech1", "necrotech2", "necrotech3", "necrotech4", "necrotech5", "necrotech6") themed_name_prefix = pick("dark","bloodied","unholy","archeotechnological","dismal","ruined","thrumming") themed_name_suffix = pick("instrument","shard","fetish","bibelot","trinket","offering","relic") real_name = "[pick(themed_name_prefix)] [pick(themed_name_suffix)]" name = "strange relic" update_appearance() /obj/item/relic/lavaland name = "strange relic" artifact_theme = "necrotech" /obj/item/relic/proc/reveal() if(activated) //no rerolling return activated = TRUE name = real_name if(!cooldown_timer) cooldown_timer = rand(min_cooldown, max_cooldown) if(!hidden_power) hidden_power = pick( PROC_REF(corgi_cannon), PROC_REF(cleaning_foam), PROC_REF(flashbanger), PROC_REF(summon_animals), PROC_REF(uncontrolled_teleport), PROC_REF(heat_and_explode), PROC_REF(rapid_self_dupe), PROC_REF(drink_dispenser), PROC_REF(tummy_ache), PROC_REF(charger), PROC_REF(hugger), PROC_REF(dimensional_shift), PROC_REF(disguiser), ) /obj/item/relic/attack_self(mob/user) if(!activated) to_chat(user, span_notice("You aren't quite sure what this is. Maybe R&D knows what to do with it?")) return if(!COOLDOWN_FINISHED(src, cooldown)) to_chat(user, span_warning("[src] does not react!")) return if(loc != user) return COOLDOWN_START(src, cooldown, cooldown_timer) call(src, hidden_power)(user) /obj/item/relic/proc/throw_smoke(turf/where) var/datum/effect_system/fluid_spread/smoke/smoke = new smoke.set_up(0, holder = src, location = get_turf(where)) smoke.start() // Artefact Powers \\ /obj/item/relic/proc/corgi_cannon(mob/user) playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) var/mob/living/basic/pet/dog/corgi/sad_corgi = new(get_turf(user)) sad_corgi.throw_at(pick(oview(10,user)), 10, rand(3,8), callback = CALLBACK(src, PROC_REF(throw_smoke), sad_corgi)) warn_admins(user, "Corgi Cannon", 0) /obj/item/relic/proc/cleaning_foam(mob/user) playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) var/obj/item/grenade/chem_grenade/cleaner/spawned_foamer = new/obj/item/grenade/chem_grenade/cleaner(get_turf(user)) spawned_foamer.detonate() qdel(spawned_foamer) warn_admins(user, "Foam", 0) /obj/item/relic/proc/flashbanger(mob/user) playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) var/obj/item/grenade/flashbang/spawned_flashbang = new/obj/item/grenade/flashbang(user.loc) spawned_flashbang.detonate() warn_admins(user, "Flash") /obj/item/relic/proc/summon_animals(mob/user) var/message = span_danger("[src] begins to shake, and in the distance the sound of rampaging animals arises!") visible_message(message) to_chat(user, message) var/static/list/valid_animals = list( /mob/living/basic/bear, /mob/living/basic/bee, /mob/living/basic/butterfly, /mob/living/basic/carp, /mob/living/basic/crab, /mob/living/basic/lizard, /mob/living/basic/mouse, /mob/living/basic/parrot, /mob/living/basic/pet/cat, /mob/living/basic/pet/dog/corgi, /mob/living/basic/pet/dog/pug, /mob/living/basic/pet/fox, ) for(var/counter in 1 to rand(1, 25)) var/animal_spawn = pick(valid_animals) new animal_spawn(get_turf(src)) warn_admins(user, "Mass Mob Spawn") if(prob(60)) to_chat(user, span_warning("[src] falls apart!")) qdel(src) /obj/item/relic/proc/rapid_self_dupe(mob/user) audible_message("[src] emits a loud pop!") var/list/dummy_artifacts = list() for(var/counter in 1 to rand(5,10)) var/obj/item/relic/duped = new type(get_turf(src)) duped.name = name duped.desc = desc duped.real_name = real_name duped.hidden_power = hidden_power duped.activated = TRUE dummy_artifacts += duped duped.throw_at(pick(oview(7,get_turf(src))),10,1) QDEL_LIST_IN(dummy_artifacts, rand(1 SECONDS, 10 SECONDS)) warn_admins(user, "Rapid duplicator", 0) /obj/item/relic/proc/heat_and_explode(mob/user) to_chat(user, span_danger("[src] begins to heat up!")) addtimer(CALLBACK(src, PROC_REF(blow_up), user), rand(3.5 SECONDS, 10 SECONDS)) /obj/item/relic/proc/blow_up(mob/user) if(loc == user) visible_message(span_notice("\The [src]'s top opens, releasing a powerful blast!")) explosion(src, heavy_impact_range = rand(1,5), light_impact_range = rand(1,5), flame_range = 2, flash_range = rand(1,5), adminlog = TRUE) warn_admins(user, "Explosion") qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!! /obj/item/relic/proc/uncontrolled_teleport(mob/user) to_chat(user, span_notice("[src] begins to vibrate!")) addtimer(CALLBACK(src, PROC_REF(do_the_teleport), user), rand(1 SECONDS, 3 SECONDS)) /obj/item/relic/proc/do_the_teleport(mob/user) var/turf/userturf = get_turf(user) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you! if(is_centcom_level(userturf.z)) return var/to_teleport = ismovable(loc) ? loc : src visible_message(span_notice("[to_teleport] twists and bends, relocating itself!")) throw_smoke(get_turf(to_teleport)) do_teleport(to_teleport, userturf, 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE) throw_smoke(get_turf(to_teleport)) warn_admins(user, "Teleport", 0) // Creates a glass and fills it up with a drink. /obj/item/relic/proc/drink_dispenser(mob/user) var/obj/item/reagent_containers/cup/glass/drinkingglass/freebie = new(get_step_rand(user)) playsound(freebie, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) sparks.start() addtimer(CALLBACK(src, PROC_REF(dispense_drink), freebie), 0.5 SECONDS) /obj/item/relic/proc/dispense_drink(obj/item/reagent_containers/cup/glass/glasser) playsound(glasser, 'sound/effects/phasein.ogg', rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) glasser.reagents.add_reagent(get_random_drink_id(), rand(glasser.volume * 0.3, glasser.volume)) throw_smoke(get_turf(glasser)) // Scrambles your organs. 33% chance to delete after use. /obj/item/relic/proc/tummy_ache(mob/user) new /obj/effect/temp_visual/circle_wave/bioscrambler/light(get_turf(src)) to_chat(user, span_notice("Your stomach starts growling...")) addtimer(CALLBACK(src, PROC_REF(scrambliticus), user), rand(1 SECONDS, 3 SECONDS)) // throw it away! /obj/item/relic/proc/scrambliticus(mob/user) new /obj/effect/temp_visual/circle_wave/bioscrambler/light(get_turf(src)) playsound(src, 'sound/effects/magic/cosmic_energy.ogg', vol = 50, vary = TRUE) for(var/mob/living/carbon/nearby in range(2, get_turf(src))) //needs get_turf() to work nearby.bioscramble(name) playsound(nearby, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) throw_smoke(get_turf(nearby)) to_chat(nearby, span_notice("You feel weird.")) if(prob(33)) qdel(src) // Charges an item or two in your inventory. Also yourself. /obj/item/relic/proc/charger(mob/living/user) to_chat(user, span_danger("You're recharged!")) var/stunner = 1.25 SECONDS if(iscarbon(user)) var/mob/living/carbon/carboner = user carboner.electrocute_act(15, src, flags = SHOCK_NOGLOVES, stun_duration = stunner) else user.electrocute_act(15, src, flags = SHOCK_NOGLOVES) playsound(user, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) var/list/chargeable_batteries = list() for(var/obj/item/stock_parts/power_store/C in user.get_all_contents()) if(C.charge < (C.maxcharge * 0.95)) // otherwise the PDA always gets recharged chargeable_batteries |= C lightning_fx(user, stunner) var/recharges = rand(1, 2) if(!length(chargeable_batteries)) to_chat(user, span_notice("You have a strange feeling for a moment, but then it passes.")) return for(var/obj/item/stock_parts/power_store/to_charge as anything in chargeable_batteries) if(!recharges) return recharges-- to_charge = pick(chargeable_batteries) to_charge.charge = to_charge.maxcharge // The device powered by the cell is assumed to be its location. var/obj/device = to_charge.loc // If it's not an object, or the loc's assigned power_store isn't the cell, undo. if(!istype(device) || (device.get_cell() != to_charge)) device = to_charge device.update_appearance(UPDATE_ICON|UPDATE_OVERLAYS) to_chat(user, span_notice("[device] feels energized!")) lightning_fx(device, 0.8 SECONDS) /obj/item/relic/proc/lightning_fx(atom/shocker, time) var/lightning = mutable_appearance('icons/effects/effects.dmi', "electricity3", layer = ABOVE_MOB_LAYER) shocker.add_overlay(lightning) addtimer(CALLBACK(src, PROC_REF(cut_the_overlay), shocker, lightning), time) /obj/item/relic/proc/cut_the_overlay(atom/shocker, lightning) shocker.cut_overlay(lightning) // Hugs/shakes everyone in range! /obj/item/relic/proc/hugger(mob/user) var/list/mob/living/carbon/huggeds = oviewers(3, user) for(var/mob/living/carbon/victim in huggeds) victim.help_shake_act(user, force_friendly = TRUE) new /obj/effect/temp_visual/heart(victim.loc) if(length(huggeds)) to_chat(user, span_nicegreen("You feel friendly!")) else to_chat(user, pick(span_notice("You hug yourself, for some reason."), span_notice("You have a strange feeling for a moment, but then it passes."))) // Converts a 3x3 area into a random dimensional theme. /obj/item/relic/proc/dimensional_shift(mob/user) var/new_theme_path = pick(subtypesof(/datum/dimension_theme)) var/datum/dimension_theme/shifter = SSmaterials.dimensional_themes[new_theme_path] for(var/turf/shiftee in range(1, user)) shifter.apply_theme(shiftee, show_effect = TRUE) qdel(shifter) // prevent *total* spam conversion min_cooldown += 2 SECONDS max_cooldown += 2 SECONDS // Replaces your clothing with a random costume, and your ID with a cardboard one. // TODO: make them part of the same kit (lobster hat, lobster suit) /obj/item/relic/proc/disguiser(mob/user) if(!iscarbon(user)) to_chat(user, span_notice("You have a strange feeling for a moment, but then it passes.")) return if(prob(80)) // >:) ADD_TRAIT(user, TRAIT_NO_JUMPSUIT, REF(src)) // prevent dropping pockets & belt // magic trick! playsound(user, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE) throw_smoke(user) // carbons always get a hat at least var/mob/living/carbon/carbonius = user //hat var/obj/item/clothing/head/costume/disguise_hat = roll_costume(ITEM_SLOT_HEAD, HIDEMASK) carbonius.dropItemToGround(carbonius.head) carbonius.equip_to_slot_or_del(disguise_hat, ITEM_SLOT_HEAD) if(!ishuman(carbonius)) to_chat(user, span_notice("You have a peculiar feeling for a moment, but then it passes.")) return var/mob/living/carbon/human/humerus = carbonius // uniform var/obj/item/clothing/under/costume/disguise_uniform = roll_costume(ITEM_SLOT_ICLOTHING) humerus.dropItemToGround(humerus.w_uniform) humerus.equip_to_slot_or_del(disguise_uniform, ITEM_SLOT_ICLOTHING) // suit var/obj/item/clothing/suit/costume/disguise_suit = roll_costume(ITEM_SLOT_OCLOTHING) humerus.dropItemToGround(humerus.wear_suit) humerus.equip_to_slot_or_del(disguise_suit, ITEM_SLOT_OCLOTHING) // id var/obj/item/card/cardboard/card_id = new() humerus.dropItemToGround(humerus.wear_id) humerus.equip_to_slot_or_del(card_id, ITEM_SLOT_ID) // edit the card to a random job & name if(!card_id) return card_id.scribbled_name = "[pick(GLOB.first_names)] [pick(GLOB.last_names)]" card_id.details_colors = list(ready_random_color(), ready_random_color(), ready_random_color()) card_id.item_flags |= DROPDEL var/datum/id_trim/random_trim = pick(subtypesof(/datum/id_trim)) // this can pick silly things random_trim = new random_trim() if(random_trim.trim_state && random_trim.assignment) card_id.scribbled_trim = replacetext(random_trim.trim_state, "trim_", "cardboard_") card_id.scribbled_assignment = random_trim.assignment card_id.update_appearance() REMOVE_TRAIT(user, TRAIT_NO_JUMPSUIT, REF(src)) /obj/item/relic/proc/roll_costume(slot, flagcheck) var/list/candidates = list() for(var/obj/item/costume as anything in GLOB.all_autodrobe_items) if(flagcheck && !(initial(costume.flags_inv) & flagcheck)) continue if(slot && !(initial(costume.slot_flags) & slot)) continue candidates |= costume var/obj/item/new_costume = pick(candidates) new_costume = new new_costume() new_costume.item_flags |= DROPDEL return new_costume //Admin Warning proc for relics /obj/item/relic/proc/warn_admins(mob/user, relic_type, priority = 1) var/turf/location = get_turf(src) var/log_msg = "[relic_type] relic used by [key_name(user)] in [AREACOORD(location)]" if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK! message_admins("[relic_type] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(location)]") log_game(log_msg) investigate_log(log_msg, "experimentor")