/datum/unit_test/objectives_category/Run() var/datum/traitor_category_handler/category_handler = allocate(/datum/traitor_category_handler) var/list/objectives_that_exist = list() for(var/datum/traitor_objective_category/category as anything in category_handler.all_categories) for(var/value in category.objectives) TEST_ASSERT(isnum(category.objectives[value]), "[category.type] does not have a valid format for its objectives as an objective category! ([value] requires a weight to be assigned to it)") if(islist(value)) recursive_check_list(category.type, value, objectives_that_exist) else objectives_that_exist += value SStraitor.generate_objectives = FALSE for(var/datum/traitor_objective/objective_typepath as anything in subtypesof(/datum/traitor_objective)) var/datum/traitor_objective/objective = allocate(objective_typepath) if(objective.abstract_type == objective_typepath) // In this case, we don't want abstract types to define values that should be defined on non-abstract types // Nor do we want abstract types to appear in the pool of traitor objectives. if(objective_typepath in objectives_that_exist) TEST_FAIL("[objective_typepath] is in a traitor category and is an abstract type! Please remove it from the [/datum/traitor_objective_category].") // Since we didn't generate the objective, the rewards are going to be in list form: (min, max) if(!reward_is_zero(objective.progression_reward)) TEST_FAIL("[objective_typepath] has set a progression reward as an abstract type! Please define progression rewards on non-abstract types rather than abstract types.") // Since we didn't generate the objective, the rewards are going to be in list form: (min, max) if(!reward_is_zero(objective.telecrystal_reward)) TEST_FAIL("[objective_typepath] has set a telecrystal reward as an abstract type! Please define telecrystal rewards on non-abstract types rather than abstract types.") continue if(!(objective_typepath in objectives_that_exist)) TEST_FAIL("[objective_typepath] is not in a traitor category and isn't an abstract type! Place it into a [/datum/traitor_objective_category] or remove it from code.") if(objective.progression_minimum == null) TEST_FAIL("[objective_typepath] has not defined a minimum progression level and isn't an abstract type! Please define the progression minimum variable on the datum") if(objective.needs_reward && reward_is_zero(objective.progression_reward) && reward_is_zero(objective.telecrystal_reward)) TEST_FAIL("[objective_typepath] has not set either a progression reward or a telecrystal reward! Please set either a telecrystal or progression reward for this objective.") /// Returns whether the reward specified (in format (min, max)) is zero or not. /datum/unit_test/objectives_category/proc/reward_is_zero(list/reward) return (reward[1] == 0 && reward[2] == 0) /datum/unit_test/objectives_category/Destroy() SStraitor.generate_objectives = TRUE return ..() /datum/unit_test/objectives_category/proc/recursive_check_list(base_type, list/to_check, list/to_add_to) for(var/value in to_check) TEST_ASSERT(isnum(to_check[value]), "[base_type] does not have a valid format for its objectives as an objective category! ([value] requires a weight to be assigned to it)") if(islist(value)) recursive_check_list(base_type, value, to_add_to) else to_add_to += value