//This is for Moonstation. /datum/controller/subsystem/mapping/setup_rivers() . = ..() // Generate mining ruins var/list/lava_ruins = levels_by_trait(ZTRAIT_MOONSTATION_RUINS) for (var/lava_z in lava_ruins) spawn_rivers(lava_z, 4, /turf/open/lava/smooth/lava_land_surface, /area/lavaland/underground/unexplored) /datum/controller/subsystem/mapping/setup_ruins() . = ..() var/list/lava_ruins = levels_by_trait(ZTRAIT_MOONSTATION_RUINS) if (lava_ruins.len) seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/underground/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS], clear_below = TRUE, mineral_budget = 15, mineral_budget_update = OREGEN_PRESET_LAVALAND)