/obj/item/mod/module/armor_booster/nanotrasen //An "armour booster" for security grade modsuits, to reduce the effectiveness of armoured combat in EVA. desc = "A retrofitted series of retractable armor plates, allowing the suit to function as essentially power armor, \ giving the user incredible protection against conventional firearms, or everyday attacks in close-quarters. \ However, the additional plating cannot deploy alongside parts of the suit used for vacuum sealing, \ so this extra armor provides zero ability for extravehicular activity while deployed. \ This module has been partially reverse engineered from competing combat MOD technology, \ and does not help reduce the bulkiness of many of the suits it is installed in." speed_added = 0 //This is to nerf your armour, not buff your modsuit speed icon = 'icons/obj/clothing/suits/armor.dmi' icon_state = "heavy" //SWAT suit icon, because I want to change the action buttons and these aren't meant to be obtainable outside the suits //every security, command, etc mod theme has its own armour booster now, taking half the armour values of their current modsuit armour //see modular_zubbers/code/datums/armor_overrides for modsuit changes /obj/item/mod/module/armor_booster/nanotrasen/security //secoff modsuits, ERT modsuits also armor_mod = /datum/armor/mod_module_armor_boost_security /datum/armor/mod_module_armor_boost_security melee = 20 bullet = 15 laser = 15 energy = 20 /obj/item/mod/module/armor_booster/nanotrasen/security/safeguard //HoS desc = "A retrofitted series of retractable armor plates, allowing the suit to function as essentially power armor, \ giving the user incredible protection against conventional firearms, or everyday attacks in close-quarters. \ However, the additional plating cannot deploy alongside parts of the suit used for vacuum sealing, \ so this extra armor provides zero ability for extravehicular activity while deployed. \ This module has been partially reverse engineered from competing combat MOD technology, \ though Apadyne has partially mitigated some of the excess power towards improved actuators in the suit." speed_added = 0.25 //better actuators on the HoS model /obj/item/mod/module/armor_booster/nanotrasen/magnate //Captain armor_mod = /datum/armor/mod_module_armor_boost_magnate /datum/armor/mod_module_armor_boost_magnate melee = 20 bullet = 20 laser = 20 energy = 20 /obj/item/mod/module/armor_booster/nanotrasen/corporate //CENTCOM armor_mod = /datum/armor/mod_module_armor_boost_corporate /datum/armor/mod_module_armor_boost_corporate melee = 25 bullet = 25 laser = 25 energy = 25 /obj/item/mod/module/armor_booster/nanotrasen/blueshield armor_mod = /datum/armor/mod_module_armor_boost_blueshield /datum/armor/mod_module_armor_boost_blueshield melee = 20 bullet = 10 laser = 10 energy = 15