// Clients aren't datums so we have to define these procs indpendently. // These verbs are called for all key press and release events /client/verb/keyDown(_key as text) set instant = TRUE set hidden = TRUE client_keysend_amount += 1 var/cache = client_keysend_amount if(keysend_tripped && next_keysend_trip_reset <= world.time) keysend_tripped = FALSE if(next_keysend_reset <= world.time) client_keysend_amount = 0 next_keysend_reset = world.time + (1 SECONDS) //The "tripped" system is to confirm that flooding is still happening after one spike //not entirely sure how byond commands interact in relation to lag //don't want to kick people if a lag spike results in a huge flood of commands being sent if(cache >= MAX_KEYPRESS_AUTOKICK) if(!keysend_tripped) keysend_tripped = TRUE next_keysend_trip_reset = world.time + (2 SECONDS) else log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.") message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.") qdel(src) return ///Check if the key is short enough to even be a real key if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH) to_chat(src, "Invalid KeyDown detected! You have been disconnected from the server automatically.") log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.") message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.") qdel(src) return //Focus Chat failsafe. Overrides movement checks to prevent WASD. if(!prefs.hotkeys && length(_key) == 1 && _key != "Alt" && _key != "Ctrl" && _key != "Shift") winset(src, null, "input.focus=true ; input.text=[url_encode(_key)]") return //offset by 1 because the buffer address is 0 indexed because the math was simpler keys_held[current_key_address + 1] = _key //the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking keys_held[_key] = world.time current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH) var/movement = movement_keys[_key] if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"]) next_move_dir_add |= movement // Client-level keybindings are ones anyone should be able to do at any time // Things like taking screenshots, hitting tab, and adminhelps. var/AltMod = keys_held["Alt"] ? "Alt" : "" var/CtrlMod = keys_held["Ctrl"] ? "Ctrl" : "" var/ShiftMod = keys_held["Shift"] ? "Shift" : "" var/full_key switch(_key) if("Alt", "Ctrl", "Shift") full_key = "[AltMod][CtrlMod][ShiftMod]" else full_key = "[AltMod][CtrlMod][ShiftMod][_key]" var/keycount = 0 for(var/kb_name in prefs.key_bindings[full_key]) keycount++ var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name] if(kb.can_use(src) && kb.down(src) && keycount >= MAX_COMMANDS_PER_KEY) break holder?.key_down(_key, src) mob.focus?.key_down(_key, src) /client/verb/keyUp(_key as text) set instant = TRUE set hidden = TRUE //Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists for(var/i in 1 to HELD_KEY_BUFFER_LENGTH) if(keys_held[i] == _key) keys_held[i] = null break var/movement = movement_keys[_key] if(!(next_move_dir_add & movement)) next_move_dir_sub |= movement // We don't do full key for release, because for mod keys you // can hold different keys and releasing any should be handled by the key binding specifically for (var/kb_name in prefs.key_bindings[_key]) var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name] if(kb.up(src)) break holder?.key_up(_key, src) mob.focus?.key_up(_key, src) // Called every game tick /client/keyLoop() holder?.keyLoop(src) mob.focus?.keyLoop(src)