//The effect when you wrap a dead body in gift wrap /obj/effect/spresent name = "strange present" desc = "It's a ... present?" icon = 'icons/obj/storage/wrapping.dmi' icon_state = "strangepresent" density = TRUE anchored = FALSE /obj/effect/beam name = "beam" var/def_zone pass_flags = PASSTABLE /obj/effect/beam/singularity_act() return /obj/effect/beam/singularity_pull() return /obj/effect/spawner name = "object spawner" // Brief explanation: // Rather then setting up and then deleting spawners, we block all atomlike setup // and do the absolute bare minimum // This is with the intent of optimizing mapload /obj/effect/spawner/Initialize(mapload) SHOULD_CALL_PARENT(FALSE) if(flags_1 & INITIALIZED_1) stack_trace("Warning: [src]([type]) initialized multiple times!") flags_1 |= INITIALIZED_1 return INITIALIZE_HINT_QDEL /obj/effect/spawner/Destroy(force) SHOULD_CALL_PARENT(FALSE) moveToNullspace() return QDEL_HINT_QUEUE /obj/effect/spawner/forceMove(atom/destination) if(destination && QDELETED(src)) // throw a warning if we try to forceMove a qdeleted spawner to somewhere other than nullspace stack_trace("Warning: something tried to forceMove() a qdeleted [src]([type]) to non-null destination [destination]([destination.type])!") return ..() /// Override to define loot blacklist behavior /obj/effect/spawner/proc/can_spawn(atom/loot) return TRUE /obj/effect/list_container name = "list container" /obj/effect/list_container/mobl name = "mobl" var/master = null var/list/container = list() //Makes a tile fully lit no matter what /obj/effect/fullbright icon = 'icons/effects/alphacolors.dmi' icon_state = "white" plane = LIGHTING_PLANE layer = LIGHTING_ABOVE_ALL blend_mode = BLEND_ADD luminosity = 1 /obj/effect/abstract/marker name = "marker" icon = 'icons/effects/effects.dmi' anchored = TRUE icon_state = "wave3" layer = RIPPLE_LAYER plane = ABOVE_GAME_PLANE /obj/effect/abstract/marker/Initialize(mapload) . = ..() GLOB.all_abstract_markers += src /obj/effect/abstract/marker/Destroy() GLOB.all_abstract_markers -= src . = ..() /obj/effect/abstract/marker/at name = "active turf marker" /obj/effect/abstract/marker/intercom name = "intercom range marker" color = COLOR_YELLOW