// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly. /obj/item/storage/box/metalfoam name = "box of metal foam grenades" desc = "To be used to rapidly seal hull breaches." illustration = "grenade" /obj/item/storage/box/metalfoam/PopulateContents() for(var/i in 1 to 7) new /obj/item/grenade/chem_grenade/metalfoam(src) /obj/item/storage/box/smart_metal_foam name = "box of smart metal foam grenades" desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area." illustration = "grenade" /obj/item/storage/box/smart_metal_foam/PopulateContents() for(var/i in 1 to 7) new/obj/item/grenade/chem_grenade/smart_metal_foam(src) /obj/item/storage/box/material name = "box of materials" illustration = "implant" /obj/item/storage/box/material/Initialize(mapload) . = ..() atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC //This needs to be set here too because the parent type overrides it again /obj/item/storage/box/material/PopulateContents() //less uranium because radioactive var/static/items_inside = list( /obj/item/stack/sheet/iron/fifty=1, /obj/item/stack/sheet/glass/fifty=1, /obj/item/stack/sheet/rglass=50, /obj/item/stack/sheet/plasmaglass=50, /obj/item/stack/sheet/titaniumglass=50, /obj/item/stack/sheet/plastitaniumglass=50, /obj/item/stack/sheet/plasteel=50, /obj/item/stack/sheet/mineral/plastitanium=50, /obj/item/stack/sheet/mineral/titanium=50, /obj/item/stack/sheet/mineral/gold=50, /obj/item/stack/sheet/mineral/silver=50, /obj/item/stack/sheet/mineral/plasma=50, /obj/item/stack/sheet/mineral/uranium=20, /obj/item/stack/sheet/mineral/diamond=50, /obj/item/stack/sheet/bluespace_crystal=50, /obj/item/stack/sheet/mineral/bananium=50, /obj/item/stack/sheet/mineral/wood=50, /obj/item/stack/sheet/plastic/fifty=1, /obj/item/stack/sheet/runed_metal/fifty=1, ) //This needs to be done here and not in Initialize() because the stacks get merged and fall out when their weight updates if this is set after PopulateContents() atom_storage.allow_big_nesting = TRUE atom_storage.max_slots = 99 atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC atom_storage.max_total_storage = 99 generate_items_inside(items_inside,src) /obj/item/storage/box/debugtools name = "box of debug tools" icon_state = "syndiebox" /obj/item/storage/box/debugtools/Initialize(mapload) . = ..() atom_storage.allow_big_nesting = TRUE atom_storage.max_slots = 99 atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC atom_storage.max_total_storage = 99 /obj/item/storage/box/debugtools/PopulateContents() var/static/items_inside = list( /obj/item/card/emag=1, /obj/item/construction/rcd/combat/admin=1, /obj/item/disk/tech_disk/debug=1, /obj/item/flashlight/emp/debug=1, /obj/item/geiger_counter=1, /obj/item/healthanalyzer/advanced=1, /obj/item/modular_computer/pda/heads/captain=1, /obj/item/pipe_dispenser=1, /obj/item/stack/spacecash/c1000=50, /obj/item/storage/box/beakers/bluespace=1, /obj/item/storage/box/beakers/variety=1, /obj/item/storage/box/material=1, /obj/item/uplink/debug=1, /obj/item/uplink/nuclear/debug=1, ) generate_items_inside(items_inside,src) /obj/item/storage/box/plastic name = "plastic box" desc = "It's a solid, plastic shell box." icon_state = "plasticbox" foldable_result = null illustration = "writing" custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) //You lose most if recycled. /obj/item/storage/box/emergencytank name = "emergency oxygen tank box" desc = "A box of emergency oxygen tanks." illustration = "emergencytank" /obj/item/storage/box/emergencytank/PopulateContents() ..() for(var/i in 1 to 7) new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box /obj/item/storage/box/engitank name = "extended-capacity emergency oxygen tank box" desc = "A box of extended-capacity emergency oxygen tanks." illustration = "extendedtank" /obj/item/storage/box/engitank/PopulateContents() ..() for(var/i in 1 to 7) new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box