#define TEST_ORGAN_INSERT_MESSAGE(test_organ, message) "`[test_organ.type]/Insert()` [message]" #define TEST_ORGAN_REMOVE_MESSAGE(test_organ, message) "`[test_organ.type]/Remove()` [message]" /// Check organ insertion and removal, for all organ subtypes usable in-game. /// Ensures algorithmic correctness of the "Insert()" and "Remove()" procs. /// This test is especially useful because developers frequently override those. /datum/unit_test/organ_sanity // List of organ typepaths which cause species change. // Species change swaps out all the organs, making test_organ un-usable after insertion. var/static/list/species_changing_organs = typecacheof(list( /obj/item/organ/brain/shadow/nightmare, )) /datum/unit_test/organ_sanity/Run() for(var/obj/item/organ/organ_type as anything in subtypesof(/obj/item/organ) - GLOB.prototype_organs) organ_test_insert(organ_type) /datum/unit_test/organ_sanity/proc/organ_test_insert(obj/item/organ/organ_type) // Appropriate mob (Human) which will receive organ. var/mob/living/carbon/human/lab_rat = allocate(/mob/living/carbon/human/consistent) var/obj/item/organ/test_organ = new organ_type() // Inappropriate mob (Dog) which will hopefully reject organ. var/mob/living/basic/pet/dog/lab_dog = allocate(/mob/living/basic/pet/dog/corgi) var/obj/item/organ/reject_organ = new organ_type() TEST_ASSERT(test_organ.Insert(lab_rat, special = TRUE, movement_flags = DELETE_IF_REPLACED), TEST_ORGAN_INSERT_MESSAGE(test_organ, "should return TRUE to indicate success.")) TEST_ASSERT(!reject_organ.Insert(lab_dog, special = TRUE, movement_flags = DELETE_IF_REPLACED), TEST_ORGAN_INSERT_MESSAGE(test_organ, "shouldn't return TRUE when inserting into a basic mob (Corgi).")) // Species change swaps out all the organs, making test_organ un-usable by this point. if(species_changing_organs[test_organ.type]) return TEST_ASSERT(test_organ.owner == lab_rat, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should assign the human to the organ's `owner` var.")) TEST_ASSERT(test_organ in lab_rat.organs, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should insert the organ into the human's `internal_organs` list.")) if(test_organ.slot) TEST_ASSERT(lab_rat.organs_slot[test_organ.slot] == test_organ, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add the organ to the human's `internal_organs_slot` list.")) TEST_ASSERT(lab_rat.get_organ_slot(test_organ.slot) == test_organ, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should make the organ available via human's `get_organ_slot()` proc.")) if(LAZYLEN(test_organ.organ_traits)) TEST_ASSERT(LAZYLEN(lab_rat._status_traits), TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Traits to lazylist `human._status_traits`.")) for(var/test_trait in test_organ.organ_traits) TEST_ASSERT(HAS_TRAIT(lab_rat, test_trait), TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Trait `[test_trait]` to lazylist `human._status_traits`")) if(LAZYLEN(test_organ.actions)) TEST_ASSERT(LAZYLEN(lab_rat.actions), TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Actions to lazylist `human.actions`.")) for(var/datum/action/test_action as anything in test_organ.actions) TEST_ASSERT(test_action in lab_rat.actions, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Action `[test_action]` to lazylist `human.actions`.")) if(LAZYLEN(test_organ.organ_effects)) TEST_ASSERT(LAZYLEN(lab_rat.status_effects), TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Status Effects to lazylist `human.status_effects`.")) for(var/datum/status_effect/test_status as anything in test_organ.organ_effects) TEST_ASSERT(test_status in lab_rat.status_effects, TEST_ORGAN_INSERT_MESSAGE(test_organ, "should add Status Effect `[test_status]` to lazylist `human.status_effects`.")) test_organ.Remove(lab_rat, special = TRUE) TEST_ASSERT(test_organ.owner == null, TEST_ORGAN_REMOVE_MESSAGE(test_organ, "should assign the organ's `owner` var to null.")) TEST_ASSERT(!(test_organ in lab_rat.organs), TEST_ORGAN_REMOVE_MESSAGE(test_organ, "should remove the organ from the human's `internal_organs` list.")) if(test_organ.slot) TEST_ASSERT(lab_rat.organs_slot[test_organ.slot] != test_organ, TEST_ORGAN_REMOVE_MESSAGE(test_organ, "should remove the organ from the human's `internal_organs_slot` list.")) TEST_ASSERT(lab_rat.get_organ_slot(test_organ.slot) != test_organ, TEST_ORGAN_REMOVE_MESSAGE(test_organ, "should remove the organ from the human's `get_organ_slot()` proc.")) return #undef TEST_ORGAN_INSERT_MESSAGE #undef TEST_ORGAN_REMOVE_MESSAGE /// Tests organ damage cap. /// Organ damage should never bypass the cap. /// Every internal organ is tested. /datum/unit_test/organ_damage /datum/unit_test/organ_damage/Run() var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent) for(var/obj/item/organ/organ_to_test in dummy.organs) test_organ(dummy, organ_to_test) /datum/unit_test/organ_damage/proc/test_organ(mob/living/carbon/human/dummy, obj/item/organ/test_organ) var/slot_to_use = test_organ.slot // Tests [mob/living/proc/adjustOrganLoss] TEST_ASSERT_EQUAL(dummy.adjustOrganLoss(slot_to_use, test_organ.maxHealth * 10), -test_organ.maxHealth, \ "Mob level \"apply organ damage\" returned the wrong value for [slot_to_use] organ with default arguments.") TEST_ASSERT_EQUAL(dummy.get_organ_loss(slot_to_use), test_organ.maxHealth, \ "Mob level \"apply organ damage\" can exceed the [slot_to_use] organ's damage cap with default arguments.") TEST_ASSERT_EQUAL(dummy.get_organ_loss(slot_to_use, required_organ_flag = test_organ.organ_flags), test_organ.maxHealth, \ "(Testing get_organ_loss() with required_organ_flag = [test_organ.organ_flags]) \ Mob level \"apply organ damage\" can exceed the [slot_to_use] organ's damage cap with default arguments.") dummy.fully_heal(HEAL_ORGANS) // Tests [mob/living/proc/set_organ_damage] TEST_ASSERT_EQUAL(dummy.setOrganLoss(slot_to_use, test_organ.maxHealth * 10), -test_organ.maxHealth, \ "Mob level \"set organ damage\" returned the wrong value for [slot_to_use] organ with default arguments.") TEST_ASSERT_EQUAL(dummy.get_organ_loss(slot_to_use), test_organ.maxHealth, \ "Mob level \"set organ damage\" can exceed the [slot_to_use] organ's damage cap with default arguments.") dummy.fully_heal(HEAL_ORGANS) // Tests [mob/living/proc/adjustOrganLoss] with a large max supplied TEST_ASSERT_EQUAL(dummy.adjustOrganLoss(slot_to_use, test_organ.maxHealth * 10, INFINITY), -test_organ.maxHealth, \ "Mob level \"apply organ damage\" returned the wrong value for [slot_to_use] organ with a large maximum supplied.") TEST_ASSERT_EQUAL(dummy.get_organ_loss(slot_to_use), test_organ.maxHealth, \ "Mob level \"apply organ damage\" can exceed the [slot_to_use] organ's damage cap with a large maximum supplied.") TEST_ASSERT_EQUAL(dummy.get_organ_loss(slot_to_use, required_organ_flag = test_organ.organ_flags), test_organ.maxHealth, \ "(Testing get_organ_loss() with required_organ_flag = [test_organ.organ_flags]) \ Mob level \"apply organ damage\" can exceed the [slot_to_use] organ's damage cap with a large maximum supplied.") dummy.fully_heal(HEAL_ORGANS) ///Allocate a human mob, give 'em a skillchip and a generic trauma, then see if it throws any error when the brain is removed. /datum/unit_test/chipped_traumatized_brain_removal /datum/unit_test/chipped_traumatized_brain_removal/Run() var/mob/living/carbon/human/dummy/dummy = allocate(__IMPLIED_TYPE__) //add the chip and activate it var/obj/item/skillchip/basketweaving/chip = new(dummy.loc) dummy.implant_skillchip(chip, force = TRUE) TEST_ASSERT(chip.holding_brain, "Skillchip couldn't be implanted successfully, 'holding_brain' is null") chip.try_activate_skillchip(force = TRUE) TEST_ASSERT(chip.active, "Skillchip couldn't be activated") //add a trauma dummy.gain_trauma_type(BRAIN_TRAUMA_MILD) var/obj/item/organ/brain = locate() in dummy.organs brain.forceMove(dummy.loc) allocated += brain /datum/unit_test/felinid_ears /datum/unit_test/felinid_ears/Run() var/mob/living/carbon/human/normal_dummy = allocate(/mob/living/carbon/human/consistent) normal_dummy.dna.features[FEATURE_EARS] = SPRITE_ACCESSORY_NONE normal_dummy.set_species(/datum/species/human/felinid, pref_load = TRUE) TEST_ASSERT(!istype(normal_dummy.get_organ_slot(ORGAN_SLOT_EARS), /obj/item/organ/ears/cat), "Felinid with NONE ears set had cat ears on species gain.") TEST_ASSERT_NOTNULL(normal_dummy.get_organ_slot(ORGAN_SLOT_EARS), "Felinid with NONE ears set had NO ears on species gain.") var/mob/living/carbon/human/anime_dummy = allocate(/mob/living/carbon/human/consistent) anime_dummy.set_species(/datum/species/human/felinid, pref_load = TRUE) TEST_ASSERT(istype(anime_dummy.get_organ_slot(ORGAN_SLOT_EARS), /obj/item/organ/ears/cat), "Felinid with default ears set did not have cat ears on species gain.")