//SPAWNERS// /obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human) . = ..() if(SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND) || SSmapping.level_trait(spawned_human.z, ZTRAIT_ICE_RUINS_UNDERGROUND)) ADD_TRAIT(spawned_human, TRAIT_NOBREATH, ROUNDSTART_TRAIT) ADD_TRAIT(spawned_human, TRAIT_RESISTCOLD, ROUNDSTART_TRAIT) /obj/effect/mob_spawn/ghost_role/human/blackmarket name = "cryogenics pod" prompt_name = "a blackmarket dealer" desc = "A humming cryo pod. The machine is attempting to wake up its occupant." mob_name = "a black market dealer" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You are a black market dealer, with shop set up in Nanotrasen Space." flavour_text = "FTU, Independent.. whatever, whoever you are. It doesn't matter out here. \ You've set up shop in a slightly shady, yet functional little asteroid for your dealings. \ Explore space, find valuable artifacts and nice loot - and pawn it off to those stooges at NT. \ Or perhaps more exotic customers are in local space...?" important_text = "You are not an antagonist." outfit = /datum/outfit/black_market /datum/outfit/black_market name = "Black Market Trader" uniform = /obj/item/clothing/under/rank/cargo/tech shoes = /obj/item/clothing/shoes/laceup id = /obj/item/card/id/away/blackmarket /obj/effect/mob_spawn/ghost_role/human/ds2 name = "DS2 personnel" prompt_name = "DS2 personnel" you_are_text = "You are a syndicate operative, employed in a top secret research facility developing biological weapons." flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue operating as best you can, and try to keep a low profile." quirks_enabled = TRUE random_appearance = FALSE computer_area = /area/ruin/space/has_grav/skyrat/interdynefob/service/dorms /obj/effect/mob_spawn/ghost_role/human/ds2/prisoner name = "Syndicate Prisoner" prompt_name = "a Syndicate prisoner" you_are_text = "You are the syndicate prisoner aboard an unknown station." flavour_text = "You don't know where you are, but you know you are a prisoner. The plastitanium clues you into your captors.. as for why you're here? That's up to you." important_text = "You are still subject to standard prisoner policy, and must Adminhelp before antagonizing Interdyne." icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" outfit = /datum/outfit/ds2/prisoner /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate name = "Syndicate Operative" prompt_name = "a Syndicate operative" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" you_are_text = "You are a syndicate operative, employed in a top secret research facility developing biological weapons." flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue operating as best you can, and try to keep a low profile." important_text = "You are not an antagonist." outfit = /datum/outfit/ds2/syndicate loadout_enabled = TRUE /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/special(mob/living/new_spawn) . = ..() new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND) /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/service outfit = /datum/outfit/ds2/syndicate/service /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/enginetech outfit = /datum/outfit/ds2/syndicate/enginetech /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/researcher outfit = /datum/outfit/ds2/syndicate/researcher /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/stationmed outfit = /datum/outfit/ds2/syndicate/stationmed /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/masteratarms outfit = /datum/outfit/ds2/syndicate/masteratarms /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/brigoff outfit = /datum/outfit/ds2/syndicate/brigoff /obj/effect/mob_spawn/ghost_role/human/ds2/syndicate/admiral outfit = /datum/outfit/ds2/syndicate/admiral /obj/effect/mob_spawn/ghost_role/human/hotel_staff random_appearance = FALSE /obj/effect/mob_spawn/ghost_role/human/hotel_staff/manager name = "staff manager sleeper" mob_name = "hotel staff manager" outfit = /datum/outfit/hotelstaff/manager you_are_text = "You are the manager of a top-of-the-line space hotel!" flavour_text = "You are the manager of a top-of-the-line space hotel! Make sure the guests are looked after, the hotel is advertised, and your employees aren't slacking off!" //OUTFITS// /datum/outfit/syndicatespace/syndicrew ears = /obj/item/radio/headset/cybersun id_trim = /datum/id_trim/syndicom/skyrat/crew /datum/outfit/syndicatespace/syndicaptain ears = /obj/item/radio/headset/cybersun/captain id_trim = /datum/id_trim/syndicom/skyrat/captain /datum/outfit/ds2 name = "default ds2 outfit" /datum/outfit/ds2/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE) var/obj/item/card/id/id_card = syndicate.wear_id if(istype(id_card)) id_card.registered_name = syndicate.real_name id_card.update_label() id_card.update_icon() return ..() /datum/outfit/ds2/prisoner name = "Syndicate Prisoner" uniform = /obj/item/clothing/under/rank/prisoner/syndicate shoes = /obj/item/clothing/shoes/sneakers/crimson id = /obj/item/card/id/advanced/prisoner /datum/outfit/ds2/syndicate name = "DS-2 Operative" uniform = /obj/item/clothing/under/syndicate/skyrat/tactical shoes = /obj/item/clothing/shoes/combat ears = /obj/item/radio/headset/interdyne back = /obj/item/storage/backpack id = /obj/item/card/id/advanced/black implants = list(/obj/item/implant/weapons_auth) id_trim = /datum/id_trim/syndicom/skyrat/assault/assistant /datum/outfit/ds2/syndicate/service name = "DS-2 Staff" uniform = /obj/item/clothing/under/syndicate/skyrat/overalls id_trim = /datum/id_trim/syndicom/skyrat/assault/syndicatestaff /datum/outfit/ds2/syndicate/enginetech name = "DS-2 Engine Technician" uniform = /obj/item/clothing/under/syndicate/skyrat/overalls head = /obj/item/clothing/head/soft/sec/syndicate id_trim = /datum/id_trim/syndicom/skyratnoicon/enginetechnician gloves = /obj/item/clothing/gloves/combat /datum/outfit/ds2/syndicate/researcher name = "DS-2 Researcher" uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility/syndicate id_trim = /datum/id_trim/syndicom/skyrat/assault/researcher /datum/outfit/ds2/syndicate/stationmed name = "DS-2 Station Medical Officer" uniform = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility/syndicate id_trim = /datum/id_trim/syndicom/skyrat/assault/stationmedicalofficer /datum/outfit/ds2/syndicate/masteratarms name = "DS-2 Master At Arms" uniform = /obj/item/clothing/under/syndicate/combat id_trim = /datum/id_trim/syndicom/skyrat/assault/masteratarms belt = /obj/item/storage/belt/security/full gloves = /obj/item/clothing/gloves/tackler/combat/insulated suit = /obj/item/clothing/suit/armor/vest/warden/syndicate head = /obj/item/clothing/head/sec/navywarden/syndicate glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec ears = /obj/item/radio/headset/interdyne backpack_contents = list( /obj/item/storage/box/handcuffs,\ /obj/item/melee/baton/security/loaded ) /datum/outfit/ds2/syndicate/brigoff name = "DS-2 Brig Officer" uniform = /obj/item/clothing/under/syndicate/combat id_trim = /datum/id_trim/syndicom/skyrat/assault/brigofficer belt = /obj/item/storage/belt/security/full gloves = /obj/item/clothing/gloves/tackler/combat/insulated suit = /obj/item/clothing/suit/armor/bulletproof/old head = /obj/item/clothing/head/helmet/swat/ds glasses = /obj/item/clothing/glasses/hud/security/sunglasses/redsec mask = /obj/item/clothing/mask/gas/syndicate/ds ears = /obj/item/radio/headset/interdyne backpack_contents = list( /obj/item/storage/box/handcuffs,\ /obj/item/melee/baton/security/loaded ) /datum/outfit/ds2/syndicate/admiral name = "DS-2 Station Admiral" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate head = /obj/item/clothing/head/hos/beret/syndicate back = /obj/item/storage/backpack id = /obj/item/card/id/advanced/gold/generic backpack_contents = list(/obj/item/gun/ballistic/automatic/pistol/aps) id_trim = /datum/id_trim/syndicom/skyrat/assault/stationadmiral ears = /obj/item/radio/headset/interdyne/command /datum/outfit/ds2/syndicate/post_equip(mob/living/carbon/human/syndicate) syndicate.faction |= ROLE_SYNDICATE return ..() /datum/outfit/hotelstaff id = /obj/item/card/id/away/hotel /datum/outfit/hotelstaff/post_equip(mob/living/carbon/human/staff, visualsOnly = FALSE) var/obj/item/card/id/id_card = staff.wear_id if(istype(id_card)) id_card.registered_name = staff.real_name id_card.update_label() id_card.update_icon() return ..() /datum/outfit/hotelstaff/manager name = "Hotel Staff Manager" uniform = /obj/item/clothing/under/suit/red shoes = /obj/item/clothing/shoes/laceup r_pocket = /obj/item/radio/off back = /obj/item/storage/backpack implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport) id = /obj/item/card/id/away/hotel/manager /datum/outfit/hotelstaff/security r_hand = /obj/item/gun/energy/laser/scatter/shotty // SKYRAT EDIT ADD - SPAWNS IN HAND INSTEAD OF ON MAP id = /obj/item/card/id/away/hotel/security //Lost Space Truckers: Six people stranded in deep space aboard a cargo freighter. They must survive their marooning and cooperate. /obj/effect/mob_spawn/ghost_role/human/lostcargo name = "freighter cryo crew pod" prompt_name = "a lost cargo tech" desc = "A humming cryo pod. There's a freight hauler inside." mob_name = "Freighter Crew" outfit = /datum/outfit/freighter_crew icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare." flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare." important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew for the ship's Chief. Your job was merely being a deckhand doing freight work and helping with kitchen prep." random_appearance = FALSE /datum/outfit/freighter_crew name = "Freighter Crew" uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/casualman shoes = /obj/item/clothing/shoes/workboots back = /obj/item/storage/backpack backpack_contents = list(/obj/item/armament_token/sidearm_blackmarket) id = /obj/item/card/id/away/freightcrew /obj/effect/mob_spawn/ghost_role/human/lostminer name = "freighter cryo excavator pod" prompt_name = "a lost miner" desc = "A humming cryo pod. There's an excavation worker inside." mob_name = "Freighter Excavator" outfit = /datum/outfit/freighter_excavator icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare." flavour_text = "You were running cargo, a typical freight job until pirates attacked. You and your crewmates just barely made it, but the engines are shot. You're trapped in space now, only able to work together to survive this nightmare." important_text = "Work with your crew and don't abandon them. You are not directly working with NT, you are an independent freighter crew working under the ship Chief. Your role was to be an excavation and salvage worker for the ship." random_appearance = FALSE /datum/outfit/freighter_excavator name = "Freighter Excavator" uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/gorka shoes = /obj/item/clothing/shoes/workboots/mining back = /obj/item/storage/backpack backpack_contents = list(/obj/item/flashlight/seclite=1,\ /obj/item/knife/combat/survival=1, /obj/item/mining_voucher=1, /obj/item/t_scanner/adv_mining_scanner/lesser=1, /obj/item/gun/energy/recharge/kinetic_accelerator=1,\ /obj/item/stack/marker_beacon/ten=1,\ /obj/item/armament_token/sidearm_blackmarket) r_pocket = /obj/item/storage/bag/ore id = /obj/item/card/id/away/freightmine /obj/effect/mob_spawn/ghost_role/human/lostcargoqm name = "freighter cryo boss pod" prompt_name = "a lost Quartermaster" desc = "A humming cryo pod. You see someone who looks In Charge inside." mob_name = "Freighter Chief" outfit = /datum/outfit/freighter_boss icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive." flavour_text = "You and your crew were running a normal freight haul until a pirate attack knocked out the engines. All you can do now is try and survive and keep your crew alive." important_text = "Do not abandon your crew, lead them and work with them to survive. You are not directly working with NT, you are an independent freighter crew. You are the captain of the ship, which you purchased a while ago, and are in charge of the crew." random_appearance = FALSE /datum/outfit/freighter_boss name = "Freighter Boss" uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/turtleneck shoes = /obj/item/clothing/shoes/workboots neck = /obj/item/clothing/neck/cloak/qm back = /obj/item/storage/backpack backpack_contents = list( /obj/item/armament_token/energy=1, /obj/item/megaphone/cargo=1, ) id = /obj/item/card/id/away/silver/freightqm //Port Tarkon, 6 people trapped in a revamped charlie-station like ghost role. Survive the aliens and threats, Fix the port and/or finish construction /obj/effect/mob_spawn/ghost_role/human/tarkon name = "P-T Abandoned Crew" prompt_name = "an abandoned cargo member" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" you_are_text = "You are an abandoned member of Port Tarkon, an attempt to create steady living vaults within large asteroids. You have no real idea who Interdyne is, And your last recollection of NT is the producer of some... Less than ethically obtained goods on the port." flavour_text = "Something went wrong. Morality of experiments went awry, expansions were made before scans were fully done and now you have to deal with the aftermath of your past crews exodus. Bring P-T to the success it was ment to be, or die trying. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)" important_text = "DO NOT abandon the port, PERIOD, but using the ship to buy more items or get help is good, if not ideal. Do not trade special equipment to the station. Unwelcomed and uninvited guests are not obligated to your kindness." outfit = /datum/outfit/tarkon loadout_enabled = TRUE quirks_enabled = TRUE random_appearance = FALSE computer_area = /area/ruin/space/has_grav/port_tarkon/centerhall /datum/outfit/tarkon name = "default port tarkon outfit" uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/utility back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/winterboots gloves = /obj/item/clothing/gloves/fingerless glasses = /obj/item/clothing/glasses/sunglasses id = /obj/item/card/id/away/tarkon/cargo l_pocket = /obj/item/card/mining_point_card r_pocket = /obj/item/mining_voucher ears = /obj/item/radio/headset/tarkon /datum/outfit/tarkon/post_equip(mob/living/carbon/human/tarkon, visualsOnly = FALSE) var/obj/item/card/id/id_card = tarkon.wear_id if(istype(id_card)) id_card.registered_name = tarkon.real_name id_card.update_label() id_card.update_icon() var/obj/item/radio/target_radio = tarkon.ears target_radio.set_frequency(1243) target_radio.recalculateChannels() return ..() /obj/effect/mob_spawn/ghost_role/human/tarkon/sci prompt_name = "an abandoned scientist" outfit = /datum/outfit/tarkon/sci /datum/outfit/tarkon/sci name = "Port Tarkon Science Outfit" uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility glasses = /obj/item/clothing/glasses/hud/diagnostic id = /obj/item/card/id/away/tarkon/sci l_hand = /obj/item/inducer l_pocket = null r_pocket = /obj/item/stock_parts/cell/high /obj/effect/mob_spawn/ghost_role/human/tarkon/med prompt_name = "an abandoned medical resident" outfit = /datum/outfit/tarkon/med /datum/outfit/tarkon/med name = "Port Tarkon Medical Outfit" uniform = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility glasses = /obj/item/clothing/glasses/hud/health id = /obj/item/card/id/away/tarkon/med neck = /obj/item/clothing/neck/stethoscope l_pocket = /obj/item/healthanalyzer r_pocket = /obj/item/stack/medical/suture/medicated /obj/effect/mob_spawn/ghost_role/human/tarkon/engi prompt_name = "an abandoned maintenance engineer" outfit = /datum/outfit/tarkon/engi /datum/outfit/tarkon/engi name = "Port Tarkon Engineering Outfit" uniform = /obj/item/clothing/under/rank/engineering/engineer/skyrat/utility glasses = /obj/item/clothing/glasses/meson/engine/tray id = /obj/item/card/id/away/tarkon/engi gloves = /obj/item/clothing/gloves/combat l_pocket = /obj/item/tank/internals/emergency_oxygen/engi r_pocket = /obj/item/stack/cable_coil /obj/effect/mob_spawn/ghost_role/human/tarkon/sec prompt_name = "an abandoned security deputy" outfit = /datum/outfit/tarkon/sec /datum/outfit/tarkon/sec name = "Port Tarkon Security Outfit" uniform = /obj/item/clothing/under/rank/security/skyrat/utility/redsec glasses = /obj/item/clothing/glasses/hud/security/redsec gloves = /obj/item/clothing/gloves/tackler/combat id = /obj/item/card/id/away/tarkon/sec l_pocket = /obj/item/melee/baton/telescopic r_pocket = /obj/item/grenade/barrier skillchips = list(/obj/item/skillchip/chameleon/reload) /obj/effect/mob_spawn/ghost_role/human/tarkon/ensign name = "P-T Abandoned Ensign" prompt_name = "an abandoned ensign" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper-o" you_are_text = "You were tasked by Tarkon Industries to Port Tarkon as a low-level command member, Holding no actual command, but as just another scapegoat to blame should it failed... And failed it did. Scan were never done when the overseer commanded construction, and you were left, forever branded with a task not possible for you" flavour_text = "The rest of command bailed, and left as nothing more than a glorified assistant, you are held responsible should you be unable to wrangle what hopes of success Headquarters has. Find the blueprints and keep them close, Lest looters and raiders plan to seize what isn't theirs. (OOC note: This ghost role was not designed with Plasmamen or Vox in mind. While there are some accommodations so that they can survive, it should be noted that they were not the focal point whilst designing Port Tarkon. The closet in the middle of the room above contains the 'accommodations' for those species.)" important_text = "People aren't obligated to listen to you, and you are, otherwise, just another body with some remnant of control. Make sure important items aren't traded and do your best to survive in the hellscape left for you. Unwelcomed and uninvited guests are not obligated to your kindness." outfit = /datum/outfit/tarkon/ensign /datum/outfit/tarkon/ensign //jack of all trades, master of none, spent all his credits, every last one name = "Port Tarkon Ensigns Outfit" uniform = /obj/item/clothing/under/utility ears = /obj/item/radio/headset/tarkon/ensign id = /obj/item/card/id/away/tarkon/ensign neck = /obj/item/clothing/neck/security_cape/armplate gloves = /obj/item/clothing/gloves/combat l_pocket = null r_pocket = null skillchips = list(/obj/item/skillchip/chameleon/reload) //ITEMS// /obj/item/radio/headset/cybersun keyslot = new /obj/item/encryptionkey/headset_syndicate/cybersun /obj/item/radio/headset/cybersun/captain name = "cybersun captain headset" desc = "The headset of the boss." command = TRUE /obj/item/radio/headset/tarkon name = "tarkon headset" freerange = TRUE freqlock = TRUE keyslot = new /obj/item/encryptionkey/headset_cargo/tarkon /obj/item/radio/headset/tarkon/ensign //spoiler for upcoming update name = "tarkon ensign headset" desc = "A headset personally handed to trusted crew of Tarkon. It fills you with will to do... Something." command = TRUE //OBJECTS// /obj/structure/showcase/machinery/oldpod/used icon = 'modular_skyrat/modules/cryosleep/icons/cryogenics.dmi' icon_state = "cryopod-open" //IDS// /obj/item/card/id/away/silver name = "old silver identification card" desc = "A perfectly generic identification card. Looks like it could use some flavor. This one looks like it belonged to someone important." wildcard_slots = WILDCARD_LIMIT_SILVER /obj/item/card/id/away/blackmarket name = "scuffed ID card" desc = "A faded, scuffed, plastic ID card. You can make out the rank \"Deck Crewman\"." trim = /datum/id_trim/away/blackmarket /datum/id_trim/away/blackmarket access = list(ACCESS_AWAY_GENERIC4) assignment = "Deck Crewman" /obj/item/card/id/away/freightcrew name = "Freighter ID" desc = "An ID card marked with the rank of Freight Hauler." trim = /datum/id_trim/job/cargo_technician /obj/item/card/id/away/freightmine name = "Freighter ID" desc = "An ID card marked with the rank of Freight Ship Excavator." trim = /datum/id_trim/job/shaft_miner /obj/item/card/id/away/silver/freightqm name = "Freighter Deck Chief ID" desc = "An ID card marked with the rank of Freight Deck Chief." trim = /datum/id_trim/job/quartermaster /obj/item/card/id/away/hotel/manager name = "Manager ID" trim = /datum/id_trim/away/hotel/manager /datum/id_trim/away/hotel assignment = "Hotel Staff" /datum/id_trim/away/hotel/manager assignment = "Hotel Manager" /datum/id_trim/away/hotel/security assignment = "Hotel Security" /datum/id_trim/away/tarkon assignment = "P-T Cargo Personell" access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON) /datum/id_trim/away/tarkon/sec assignment = "P-T Port Guard" access = list(ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON) /datum/id_trim/away/tarkon/med assignment = "P-T Trauma Medic" access = list(ACCESS_MEDICAL, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON) /datum/id_trim/away/tarkon/eng assignment = "P-T Maintenance Crew" /datum/id_trim/away/tarkon/sci assignment = "P-T Field Researcher" access = list(ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_WEAPONS, ACCESS_TARKON) /datum/id_trim/away/tarkon/ensign assignment = "Tarkon Ensign" access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS, ACCESS_AWAY_GENERAL, ACCESS_TARKON, ACCESS_WEAPONS) /obj/item/card/id/away/tarkon/sci //original tarkon ID is defined in fluff name = "P-T field researcher's access card" desc = "An access card designated for \"the science team\". You are forgotten basically immediately when it comes to the lab." trim = /datum/id_trim/away/tarkon/sci /obj/item/card/id/away/tarkon/med name = "P-T trauma medic's access card" desc = "An access card designated for \"medical staff\". You provide the medic bags." trim = /datum/id_trim/away/tarkon/med /obj/item/card/id/away/tarkon/sec name = "P-T resident deputy's access card" desc = "An access card designated for \"security members\". Everyone wants your guns, partner. Yee-haw." trim = /datum/id_trim/away/tarkon/sec /obj/item/card/id/away/tarkon/cargo name = "P-T cargo hauler's access card" desc = "An access card designated for \"cargo's finest\". You're also a part time space miner, when cargonia is quiet." trim = /datum/id_trim/away/tarkon /obj/item/card/id/away/tarkon/engi name = "P-T maintenance engineer's access card" desc = "An access card designated for \"engineering staff\". You're going to be the one everyone points at to fix stuff, lets be honest." trim = /datum/id_trim/away/tarkon/eng /obj/item/card/id/away/tarkon/ensign name = "Tarkon ensign's access card" desc = "An access card designated for \"Tarkon ensign\". No one has to listen to you... But you're the closest there is for command around here." trim = /datum/id_trim/away/tarkon/ensign //AREAS// /area/ruin/space/has_grav/deepstorage/lostcargo name = "Freighter Ship" icon_state = "yellow" //CRYO CONSOLES /obj/machinery/computer/cryopod/interdyne radio = /obj/item/radio/headset/interdyne announcement_channel = RADIO_CHANNEL_INTERDYNE req_one_access = list("syndicate_leader") /obj/machinery/computer/cryopod/tarkon radio = /obj/item/radio/headset/tarkon announcement_channel = RADIO_CHANNEL_TARKON req_one_access = list("tarkon")