/obj/effect/timestop anchored = TRUE name = "chronofield" desc = "ZA WARUDO" icon = 'icons/effects/160x160.dmi' icon_state = "time" layer = FLY_LAYER pixel_x = -64 pixel_y = -64 mouse_opacity = MOUSE_OPACITY_TRANSPARENT var/list/immune = list() // the one who creates the timestop is immune var/turf/target var/freezerange = 2 var/duration = 140 var/datum/proximity_monitor/advanced/timestop/chronofield alpha = 125 var/check_anti_magic = FALSE var/check_holy = FALSE /obj/effect/timestop/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE . = ..() if(!isnull(time)) duration = time if(!isnull(radius)) freezerange = radius for(var/A in immune_atoms) immune[A] = TRUE for(var/mob/living/L in GLOB.player_list) if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects immune[L] = TRUE for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.parasites) if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune. immune[G] = TRUE if(start) timestop() /obj/effect/timestop/Destroy() qdel(chronofield) playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse! return ..() /obj/effect/timestop/proc/timestop() target = get_turf(src) playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1) chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy)) QDEL_IN(src, duration) /obj/effect/timestop/wizard check_anti_magic = TRUE duration = 100 /datum/proximity_monitor/advanced/timestop name = "chronofield" setup_field_turfs = TRUE field_shape = FIELD_SHAPE_RADIUS_SQUARE requires_processing = TRUE var/list/immune = list() var/list/mob/living/frozen_mobs = list() var/list/obj/item/projectile/frozen_projectiles = list() var/list/atom/movable/frozen_throws = list() var/check_anti_magic = FALSE var/check_holy = FALSE var/static/list/global_frozen_atoms = list() /datum/proximity_monitor/advanced/timestop/Destroy() unfreeze_all() return ..() /datum/proximity_monitor/advanced/timestop/field_turf_crossed(atom/movable/AM) freeze_atom(AM) /datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A) if(immune[A] || global_frozen_atoms[A] || !istype(A)) return FALSE if(A.throwing) freeze_throwing(A) if(isliving(A)) freeze_mob(A) else if(istype(A, /obj/item/projectile)) freeze_projectile(A) else return FALSE into_the_negative_zone(A) return TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_all() for(var/i in frozen_projectiles) unfreeze_projectile(i) for(var/i in frozen_mobs) unfreeze_mob(i) for(var/i in frozen_throws) unfreeze_throw(i) /datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM) var/datum/thrownthing/T = AM.throwing T.paused = TRUE frozen_throws[AM] = T global_frozen_atoms[AM] = TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_throw(atom/movable/AM) var/datum/thrownthing/T = frozen_throws[AM] T.paused = FALSE frozen_throws -= AM global_frozen_atoms -= AM /datum/proximity_monitor/advanced/timestop/process() for(var/i in frozen_mobs) var/mob/living/m = i if(get_dist(get_turf(m), get_turf(host)) > current_range) unfreeze_mob(m) else m.Stun(20, 1, 1) /datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T) for(var/i in T.contents) freeze_atom(i) return ..() /datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P) escape_the_negative_zone(P) frozen_projectiles -= P P.paused = FALSE global_frozen_atoms -= P /datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P) frozen_projectiles[P] = TRUE P.paused = TRUE global_frozen_atoms[P] = TRUE /datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L) if(L.anti_magic_check(check_anti_magic, check_holy)) return L.Stun(20, 1, 1) frozen_mobs[L] = L.anchored L.anchored = TRUE global_frozen_atoms[L] = TRUE if(ishostile(L)) var/mob/living/simple_animal/hostile/H = L H.toggle_ai(AI_OFF) H.LoseTarget() /datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L) escape_the_negative_zone(L) L.AdjustStun(-20, 1, 1) L.anchored = frozen_mobs[L] frozen_mobs -= L global_frozen_atoms -= L if(ishostile(L)) var/mob/living/simple_animal/hostile/H = L H.toggle_ai(initial(H.AIStatus)) //you don't look quite right, is something the matter? /datum/proximity_monitor/advanced/timestop/proc/into_the_negative_zone(atom/A) A.add_atom_colour(list(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,1, 1,1,1,0), TEMPORARY_COLOUR_PRIORITY) //let's put some colour back into your cheeks /datum/proximity_monitor/advanced/timestop/proc/escape_the_negative_zone(atom/A) A.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)