//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect /obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed. name = "baseturf editor" icon = 'icons/effects/mapping_helpers.dmi' icon_state = "" var/list/baseturf_to_replace var/baseturf layer = POINT_LAYER /obj/effect/baseturf_helper/Initialize() . = ..() return INITIALIZE_HINT_LATELOAD /obj/effect/baseturf_helper/LateInitialize() if(!baseturf_to_replace) baseturf_to_replace = typecacheof(/turf/open/space) else if(!length(baseturf_to_replace)) baseturf_to_replace = list(baseturf_to_replace = TRUE) else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative var/list/formatted = list() for(var/i in baseturf_to_replace) formatted[i] = TRUE baseturf_to_replace = formatted var/area/our_area = get_area(src) for(var/i in get_area_turfs(our_area, z)) replace_baseturf(i) qdel(src) /obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing) var/list/baseturf_cache = thing.baseturfs if(length(baseturf_cache)) for(var/i in baseturf_cache) if(baseturf_to_replace[i]) baseturf_cache -= i if(!baseturf_cache.len) thing.assemble_baseturfs(baseturf) else thing.PlaceOnBottom(null, baseturf) else if(baseturf_to_replace[thing.baseturfs]) thing.assemble_baseturfs(baseturf) else thing.PlaceOnBottom(null, baseturf) /obj/effect/baseturf_helper/space name = "space baseturf editor" baseturf = /turf/open/space /obj/effect/baseturf_helper/asteroid name = "asteroid baseturf editor" baseturf = /turf/open/floor/plating/asteroid /obj/effect/baseturf_helper/asteroid/airless name = "asteroid airless baseturf editor" baseturf = /turf/open/floor/plating/asteroid/airless /obj/effect/baseturf_helper/asteroid/basalt name = "asteroid basalt baseturf editor" baseturf = /turf/open/floor/plating/asteroid/basalt /obj/effect/baseturf_helper/asteroid/snow name = "asteroid snow baseturf editor" baseturf = /turf/open/floor/plating/asteroid/snow /obj/effect/baseturf_helper/beach/sand name = "beach sand baseturf editor" baseturf = /turf/open/floor/plating/beach/sand /obj/effect/baseturf_helper/beach/water name = "water baseturf editor" baseturf = /turf/open/floor/plating/beach/water /obj/effect/baseturf_helper/lava name = "lava baseturf editor" baseturf = /turf/open/lava/smooth /obj/effect/baseturf_helper/lava_land/surface name = "lavaland baseturf editor" baseturf = /turf/open/lava/smooth/lava_land_surface /obj/effect/mapping_helpers icon = 'icons/effects/mapping_helpers.dmi' icon_state = "" var/late = FALSE /obj/effect/mapping_helpers/Initialize() ..() return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL //airlock helpers /obj/effect/mapping_helpers/airlock layer = DOOR_HELPER_LAYER /obj/effect/mapping_helpers/airlock/Initialize(mapload) . = ..() if(!mapload) log_world("### MAP WARNING, [src] spawned outside of mapload!") return var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc if(!airlock) log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]") else payload(airlock) /obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload) return /obj/effect/mapping_helpers/airlock/cyclelink_helper name = "airlock cyclelink helper" icon_state = "airlock_cyclelink_helper" /obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock) if(airlock.cyclelinkeddir) log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!") else airlock.cyclelinkeddir = dir /obj/effect/mapping_helpers/airlock/locked name = "airlock lock helper" icon_state = "airlock_locked_helper" /obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock) if(airlock.locked) log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!") else airlock.locked = TRUE /obj/effect/mapping_helpers/airlock/unres name = "airlock unresctricted side helper" icon_state = "airlock_unres_helper" /obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock) airlock.unres_sides ^= dir /obj/effect/mapping_helpers/airlock/abandoned name = "airlock abandoned helper" icon_state = "airlock_abandoned" /obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock) if(airlock.abandoned) log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!") else airlock.abandoned = TRUE //needs to do its thing before spawn_rivers() is called INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava) /obj/effect/mapping_helpers/no_lava icon_state = "no_lava" /obj/effect/mapping_helpers/no_lava/Initialize() . = ..() var/turf/T = get_turf(src) T.flags_1 |= NO_LAVA_GEN_1 //This helper applies components to things on the map directly. /obj/effect/mapping_helpers/component_injector name = "Component Injector" late = TRUE var/target_type var/target_name var/component_type //Late init so everything is likely ready and loaded (no warranty) /obj/effect/mapping_helpers/component_injector/LateInitialize() if(!ispath(component_type,/datum/component)) CRASH("Wrong component type in [type] - [component_type] is not a component") var/turf/T = get_turf(src) for(var/atom/A in T.GetAllContents()) if(A == src) continue if(target_name && A.name != target_name) continue if(target_type && !istype(A,target_type)) continue var/cargs = build_args() A.AddComponent(arglist(cargs)) qdel(src) return /obj/effect/mapping_helpers/component_injector/proc/build_args() return list(component_type) /obj/effect/mapping_helpers/component_injector/infective name = "Infective Injector" icon_state = "component_infective" component_type = /datum/component/infective var/disease_type /obj/effect/mapping_helpers/component_injector/infective/build_args() if(!ispath(disease_type,/datum/disease)) CRASH("Wrong disease type passed in.") var/datum/disease/D = new disease_type() return list(component_type,D)