/obj/vehicle/ridden/scooter name = "scooter" desc = "A fun way to get around." icon_state = "scooter" are_legs_exposed = TRUE /obj/vehicle/ridden/scooter/Initialize(mapload) . = ..() make_ridable() /obj/vehicle/ridden/scooter/proc/make_ridable() AddElement(/datum/element/ridable, /datum/component/riding/vehicle/scooter) /obj/vehicle/ridden/scooter/wrench_act(mob/living/user, obj/item/I) ..() to_chat(user, span_notice("You begin to remove the handlebars...")) if(!I.use_tool(src, user, 40, volume=50)) return TRUE var/obj/vehicle/ridden/scooter/skateboard/improvised/skater = new(drop_location()) new /obj/item/stack/rods(drop_location(), 2) to_chat(user, span_notice("You remove the handlebars from [src].")) if(has_buckled_mobs()) var/mob/living/carbon/carbons = buckled_mobs[1] unbuckle_mob(carbons) skater.buckle_mob(carbons) qdel(src) return TRUE /obj/vehicle/ridden/scooter/Moved() . = ..() for(var/mob/living/buckled_mob as anything in buckled_mobs) if(buckled_mob.num_legs > 0) buckled_mob.pixel_y = 5 else buckled_mob.pixel_y = -4 /obj/vehicle/ridden/scooter/skateboard name = "skateboard" desc = "An old, battered skateboard. It's still rideable, but probably unsafe." icon_state = "skateboard" density = FALSE ///Sparks datum for when we grind on tables var/datum/effect_system/spark_spread/sparks ///Whether the board is currently grinding var/grinding = FALSE ///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions var/next_crash ///The handheld item counterpart for the board var/board_item_type = /obj/item/melee/skateboard ///Stamina drain multiplier var/instability = 10 /obj/vehicle/ridden/scooter/skateboard/Initialize(mapload) . = ..() sparks = new sparks.set_up(1, 0, src) sparks.attach(src) /obj/vehicle/ridden/scooter/skateboard/make_ridable() AddElement(/datum/element/ridable, /datum/component/riding/vehicle/scooter/skateboard) /obj/vehicle/ridden/scooter/skateboard/Destroy() if(sparks) QDEL_NULL(sparks) return ..() /obj/vehicle/ridden/scooter/skateboard/relaymove(mob/living/user, direction) if (grinding || world.time < next_crash) return FALSE return ..() /obj/vehicle/ridden/scooter/skateboard/generate_actions() . = ..() initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE) /obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other set_density(TRUE) return ..() /obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M) if(!has_buckled_mobs()) set_density(FALSE) return ..() /obj/vehicle/ridden/scooter/skateboard/Bump(atom/A) . = ..() if(!A.density || !has_buckled_mobs() || world.time < next_crash) return next_crash = world.time + 10 var/mob/living/rider = buckled_mobs[1] rider.adjustStaminaLoss(instability*6) playsound(src, 'sound/effects/bang.ogg', 40, TRUE) if(!iscarbon(rider) || rider.getStaminaLoss() >= 100 || grinding) var/atom/throw_target = get_edge_target_turf(rider, pick(GLOB.cardinals)) unbuckle_mob(rider) rider.throw_at(throw_target, 3, 2) var/head_slot = rider.get_item_by_slot(ITEM_SLOT_HEAD) if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat))) rider.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5) rider.updatehealth() visible_message(span_danger("[src] crashes into [A], sending [rider] flying!")) rider.Paralyze(80) else var/backdir = turn(dir, 180) step(src, backdir) rider.spin(4, 1) ///Moves the vehicle forward and if it lands on a table, repeats /obj/vehicle/ridden/scooter/skateboard/proc/grind() step(src, dir) if(!has_buckled_mobs() || !(locate(/obj/structure/table) in loc.contents) && !(locate(/obj/structure/fluff/tram_rail) in loc.contents)) obj_flags = CAN_BE_HIT grinding = FALSE icon_state = "[initial(icon_state)]" return var/mob/living/skater = buckled_mobs[1] skater.adjustStaminaLoss(instability*0.5) if (skater.getStaminaLoss() >= 100) obj_flags = CAN_BE_HIT playsound(src, 'sound/effects/bang.ogg', 20, TRUE) unbuckle_mob(skater) var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals)) skater.throw_at(throw_target, 2, 2) visible_message(span_danger("[skater] loses [skater.p_their()] footing and slams on the ground!")) skater.Paralyze(40) grinding = FALSE icon_state = "[initial(icon_state)]" return playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE) if(prob(25)) var/turf/location = get_turf(src) if(location) location.hotspot_expose(1000,1000) sparks.start() //the most radical way to start plasma fires addtimer(CALLBACK(src, .proc/grind), 1) /obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object) . = ..() var/mob/living/carbon/skater = usr if(!istype(skater)) return if (over_object == skater) pick_up_board(skater) /obj/vehicle/ridden/scooter/skateboard/proc/pick_up_board(mob/living/carbon/skater) if (skater.incapacitated() || !Adjacent(skater)) return if(has_buckled_mobs()) to_chat(skater, span_warning("You can't lift this up when somebody's on it.")) return skater.put_in_hands(new board_item_type(get_turf(skater))) qdel(src) /obj/vehicle/ridden/scooter/skateboard/pro name = "skateboard" desc = "An EightO brand professional skateboard. Looks a lot more stable than the average board." icon_state = "skateboard2" board_item_type = /obj/item/melee/skateboard/pro instability = 6 /obj/vehicle/ridden/scooter/skateboard/hoverboard/ name = "hoverboard" desc = "A blast from the past, so retro!" board_item_type = /obj/item/melee/skateboard/hoverboard instability = 3 icon_state = "hoverboard_red" /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin name = "\improper Board Of Directors" desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too." board_item_type = /obj/item/melee/skateboard/hoverboard/admin instability = 0 icon_state = "hoverboard_nt" /obj/vehicle/ridden/scooter/skateboard/improvised name = "improvised skateboard" desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars." board_item_type = /obj/item/melee/skateboard/improvised //CONSTRUCTION /obj/item/scooter_frame name = "scooter frame" desc = "A metal frame for building a scooter. Looks like you'll need to add some iron to make wheels." icon = 'icons/obj/vehicles.dmi' icon_state = "scooter_frame" w_class = WEIGHT_CLASS_NORMAL /obj/item/scooter_frame/attackby(obj/item/I, mob/user, params) if(!istype(I, /obj/item/stack/sheet/iron)) return ..() if(!I.tool_start_check(user, amount=5)) return to_chat(user, span_notice("You begin to add wheels to [src].")) if(!I.use_tool(src, user, 80, volume=50, amount=5)) return to_chat(user, span_notice("You finish making wheels for [src].")) new /obj/vehicle/ridden/scooter/skateboard/improvised(user.loc) qdel(src) /obj/item/scooter_frame/wrench_act(mob/living/user, obj/item/I) ..() to_chat(user, span_notice("You deconstruct [src].")) new /obj/item/stack/rods(drop_location(), 10) I.play_tool_sound(src) qdel(src) return TRUE /obj/vehicle/ridden/scooter/skateboard/wrench_act(mob/living/user, obj/item/I) return /obj/vehicle/ridden/scooter/skateboard/improvised/attackby(obj/item/I, mob/user, params) if(!istype(I, /obj/item/stack/rods)) return ..() if(!I.tool_start_check(user, amount=2)) return to_chat(user, span_notice("You begin making handlebars for [src].")) if(!I.use_tool(src, user, 25, volume=50, amount=2)) return to_chat(user, span_notice("You add the rods to [src], creating handlebars.")) var/obj/vehicle/ridden/scooter/skaterskoot = new(loc) if(has_buckled_mobs()) var/mob/living/carbon/skaterboy = buckled_mobs[1] unbuckle_mob(skaterboy) skaterskoot.buckle_mob(skaterboy) qdel(src) /obj/vehicle/ridden/scooter/skateboard/improvised/screwdriver_act(mob/living/user, obj/item/I) . = ..() if(.) return to_chat(user, span_notice("You begin to deconstruct and remove the wheels on [src]...")) if(!I.use_tool(src, user, 20, volume=50)) return to_chat(user, span_notice("You deconstruct the wheels on [src].")) new /obj/item/stack/sheet/iron(drop_location(), 5) new /obj/item/scooter_frame(drop_location()) if(has_buckled_mobs()) var/mob/living/carbon/skatergirl = buckled_mobs[1] unbuckle_mob(skatergirl) qdel(src) return TRUE //Wheelys /obj/vehicle/ridden/scooter/skateboard/wheelys name = "Wheely-Heels" desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." icon_state = null density = FALSE instability = 12 ///Stores the shoes associated with the vehicle var/obj/item/clothing/shoes/wheelys/shoes = null ///Name of the wheels, for visible messages var/wheel_name = "wheels" ///Component typepath to attach in [/obj/vehicle/ridden/scooter/skateboard/wheelys/proc/make_ridable()] var/component_type = /datum/component/riding/vehicle/scooter/skateboard/wheelys /obj/vehicle/ridden/scooter/skateboard/wheelys/make_ridable() AddElement(/datum/element/ridable, component_type) /obj/vehicle/ridden/scooter/skateboard/wheelys/post_unbuckle_mob(mob/living/M) if(!has_buckled_mobs()) to_chat(M, span_notice("You pop the [wheel_name] back into place.")) moveToNullspace() shoes.toggle_wheels(FALSE) return ..() /obj/vehicle/ridden/scooter/skateboard/wheelys/pick_up_board(mob/living/carbon/Skater) return /obj/vehicle/ridden/scooter/skateboard/wheelys/post_buckle_mob(mob/living/M) to_chat(M, span_notice("You pop out the [wheel_name].")) shoes.toggle_wheels(TRUE) return ..() ///Sets the shoes that the vehicle is associated with, called when the shoes are initialized /obj/vehicle/ridden/scooter/skateboard/wheelys/proc/link_shoes(newshoes) shoes = newshoes /obj/vehicle/ridden/scooter/skateboard/wheelys/rollerskates name = "roller skates" desc = "An EightO brand pair of roller skates. Vintage, yet functional!" instability = 8 component_type = /datum/component/riding/vehicle/scooter/skateboard/wheelys/rollerskates /obj/vehicle/ridden/scooter/skateboard/wheelys/skishoes name = "ski shoes" desc = "A pair of shoes equipped with foldable skis! Very handy to move in snowy environments unimpeded." instability = 8 wheel_name = "skis" component_type = /datum/component/riding/vehicle/scooter/skateboard/wheelys/skishoes