/* Humans: Adds an exception for gloves, to allow special glove types like the ninja ones. Otherwise pretty standard. */ /mob/living/carbon/human/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) if(src == A) check_self_for_injuries() return if(!has_active_hand()) //can't attack without a hand. var/obj/item/bodypart/check_arm = get_active_hand() if(check_arm?.bodypart_disabled) to_chat(src, "Your [check_arm.name] is in no condition to be used.") return to_chat(src, "You look at your arm and sigh.") return // Special glove functions: // If the gloves do anything, have them return 1 to stop // normal attack_hand() here. var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines if(proximity_flag && istype(G) && G.Touch(A,1,modifiers)) return //This signal is needed to prevent gloves of the north star + hulk. if(SEND_SIGNAL(src, COMSIG_HUMAN_EARLY_UNARMED_ATTACK, A, proximity_flag, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN) return SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A, proximity_flag, modifiers) if(dna?.species?.spec_unarmedattack(src, A, modifiers)) //Because species like monkeys dont use attack hand return if (LAZYACCESS(modifiers, RIGHT_CLICK)) var/secondary_result = A.attack_hand_secondary(src, modifiers) if (secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN) return else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL) CRASH("attack_hand_secondary did not return a SECONDARY_ATTACK_* define.") A.attack_hand(src, modifiers) /// Return TRUE to cancel other attack hand effects that respect it. Modifiers is the assoc list for click info such as if it was a right click. /atom/proc/attack_hand(mob/user, list/modifiers) . = FALSE if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND)) add_fingerprint(user) if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN) . = TRUE if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND) . = _try_interact(user) /// When the user uses their hand on an item while holding right-click /// Returns a SECONDARY_ATTACK_* value. /atom/proc/attack_hand_secondary(mob/user, modifiers) return SECONDARY_ATTACK_CALL_NORMAL //Return a non FALSE value to cancel whatever called this from propagating, if it respects it. /atom/proc/_try_interact(mob/user) if(isAdminGhostAI(user)) //admin abuse return interact(user) if(can_interact(user)) return interact(user) return FALSE /atom/proc/can_interact(mob/user) if(!user.can_interact_with(src)) return FALSE if((interaction_flags_atom & INTERACT_ATOM_REQUIRES_DEXTERITY) && !ISADVANCEDTOOLUSER(user)) to_chat(user, "You don't have the dexterity to do this!") return FALSE if(!(interaction_flags_atom & INTERACT_ATOM_IGNORE_INCAPACITATED) && user.incapacitated((interaction_flags_atom & INTERACT_ATOM_IGNORE_RESTRAINED), !(interaction_flags_atom & INTERACT_ATOM_CHECK_GRAB))) return FALSE return TRUE /atom/ui_status(mob/user) . = ..() if(!can_interact(user)) . = min(., UI_UPDATE) /atom/movable/can_interact(mob/user) . = ..() if(!.) return if(!anchored && (interaction_flags_atom & INTERACT_ATOM_REQUIRES_ANCHORED)) return FALSE /atom/proc/interact(mob/user) if(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_INTERACT) add_hiddenprint(user) else add_fingerprint(user) if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT) SEND_SIGNAL(src, COMSIG_ATOM_UI_INTERACT, user) return ui_interact(user) return FALSE /mob/living/carbon/human/RangedAttack(atom/A, modifiers) . = ..() if(.) return if(gloves) var/obj/item/clothing/gloves/G = gloves if(istype(G) && G.Touch(A,0,modifiers)) // for magic gloves return TRUE if(isturf(A) && get_dist(src,A) <= 1) Move_Pulled(A) return TRUE /* Animals & All Unspecified */ /mob/living/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return A.attack_animal(src, modifiers) /atom/proc/attack_animal(mob/user, list/modifiers) SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user) ///Attacked by monkey /atom/proc/attack_paw(mob/user, list/modifiers) if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_CANCEL_ATTACK_CHAIN) return TRUE return FALSE /* Aliens Defaults to same as monkey in most places */ /mob/living/carbon/alien/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return A.attack_alien(src, modifiers) /atom/proc/attack_alien(mob/living/carbon/alien/user, list/modifiers) attack_paw(user, modifiers) return // Babby aliens /mob/living/carbon/alien/larva/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return A.attack_larva(src) /atom/proc/attack_larva(mob/user) return /* Slimes Nothing happening here */ /mob/living/simple_animal/slime/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return if(isturf(A)) return ..() A.attack_slime(src) /atom/proc/attack_slime(mob/user) return /* Drones */ /mob/living/simple_animal/drone/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return A.attack_drone(src) /atom/proc/attack_drone(mob/living/simple_animal/drone/user) attack_hand(user) //defaults to attack_hand. Override it when you don't want drones to do same stuff as humans. /* Brain */ /mob/living/brain/UnarmedAttack(atom/A, proximity_flag, list/modifiers)//Stops runtimes due to attack_animal being the default return /* pAI */ /mob/living/silicon/pai/UnarmedAttack(atom/A, proximity_flag, list/modifiers)//Stops runtimes due to attack_animal being the default return /* Simple animals */ /mob/living/simple_animal/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return if(!dextrous) return ..() if(!ismob(A)) A.attack_hand(src, modifiers) update_inv_hands() /* Hostile animals */ /mob/living/simple_animal/hostile/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return target = A if(dextrous && !ismob(A)) ..() else AttackingTarget(A) /* New Players: Have no reason to click on anything at all. */ /mob/dead/new_player/ClickOn() return