/obj/machinery/computer/camera_advanced name = "advanced camera console" desc = "Used to access the various cameras on the station." icon_screen = "cameras" icon_keyboard = "security_key" light_color = COLOR_SOFT_RED var/list/z_lock = list() // Lock use to these z levels var/lock_override = NONE var/mob/camera/ai_eye/remote/eyeobj var/mob/living/current_user = null var/list/networks = list("ss13") var/datum/action/innate/camera_off/off_action = new var/datum/action/innate/camera_jump/jump_action = new ///Camera action button to move up a Z level var/datum/action/innate/camera_multiz_up/move_up_action = new ///Camera action button to move down a Z level var/datum/action/innate/camera_multiz_down/move_down_action = new var/list/actions = list() ///Should we supress any view changes? var/should_supress_view_changes = TRUE interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE | INTERACT_MACHINE_REQUIRES_SIGHT /obj/machinery/computer/camera_advanced/Initialize() . = ..() for(var/i in networks) networks -= i networks += lowertext(i) if(lock_override) if(lock_override & CAMERA_LOCK_STATION) z_lock |= SSmapping.levels_by_trait(ZTRAIT_STATION) if(lock_override & CAMERA_LOCK_MINING) z_lock |= SSmapping.levels_by_trait(ZTRAIT_MINING) if(lock_override & CAMERA_LOCK_CENTCOM) z_lock |= SSmapping.levels_by_trait(ZTRAIT_CENTCOM) /obj/machinery/computer/camera_advanced/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock) for(var/i in networks) networks -= i networks += "[port.id]_[i]" /obj/machinery/computer/camera_advanced/syndie icon_keyboard = "syndie_key" circuit = /obj/item/circuitboard/computer/advanced_camera /obj/machinery/computer/camera_advanced/syndie/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock) return //For syndie nuke shuttle, to spy for station. /obj/machinery/computer/camera_advanced/proc/CreateEye() eyeobj = new() eyeobj.origin = src /obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user) if(off_action) off_action.target = user off_action.Grant(user) actions += off_action if(jump_action) jump_action.target = user jump_action.Grant(user) actions += jump_action if(move_up_action) move_up_action.target = user move_up_action.Grant(user) actions += move_up_action if(move_down_action) move_down_action.target = user move_down_action.Grant(user) actions += move_down_action /obj/machinery/proc/remove_eye_control(mob/living/user) CRASH("[type] does not implement ai eye handling") /obj/machinery/computer/camera_advanced/remove_eye_control(mob/living/user) if(!user) return for(var/V in actions) var/datum/action/A = V A.Remove(user) actions.Cut() for(var/V in eyeobj.visibleCameraChunks) var/datum/camerachunk/C = V C.remove(eyeobj) if(user.client) user.reset_perspective(null) if(eyeobj.visible_icon && user.client) user.client.images -= eyeobj.user_image user.client.view_size.unsupress() eyeobj.eye_user = null user.remote_control = null current_user = null user.unset_machine() playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE) /obj/machinery/computer/camera_advanced/check_eye(mob/user) if(!can_use(user) || (issilicon(user) && !user.has_unlimited_silicon_privilege)) user.unset_machine() /obj/machinery/computer/camera_advanced/Destroy() if(current_user) current_user.unset_machine() if(eyeobj) qdel(eyeobj) QDEL_LIST(actions) return ..() /obj/machinery/computer/camera_advanced/on_unset_machine(mob/M) if(M == current_user) remove_eye_control(M) /obj/machinery/computer/camera_advanced/proc/can_use(mob/living/user) return can_interact(user) /obj/machinery/computer/camera_advanced/abductor/can_use(mob/user) if(!isabductor(user)) return FALSE return ..() /obj/machinery/computer/camera_advanced/attack_hand(mob/user, list/modifiers) . = ..() if(.) return if(!can_use(user)) return if(current_user) to_chat(user, "The console is already in use!") return var/mob/living/L = user if(!eyeobj) CreateEye() if(!eyeobj) //Eye creation failed return if(!eyeobj.eye_initialized) var/camera_location var/turf/myturf = get_turf(src) if(eyeobj.use_static != USE_STATIC_NONE) if((!z_lock.len || (myturf.z in z_lock)) && GLOB.cameranet.checkTurfVis(myturf)) camera_location = myturf else for(var/obj/machinery/camera/C in GLOB.cameranet.cameras) if(!C.can_use() || z_lock.len && !(C.z in z_lock)) continue var/list/network_overlap = networks & C.network if(network_overlap.len) camera_location = get_turf(C) break else camera_location = myturf if(z_lock.len && !(myturf.z in z_lock)) camera_location = locate(round(world.maxx/2), round(world.maxy/2), z_lock[1]) if(camera_location) eyeobj.eye_initialized = TRUE give_eye_control(L) eyeobj.setLoc(camera_location) else user.unset_machine() else give_eye_control(L) eyeobj.setLoc(eyeobj.loc) /obj/machinery/computer/camera_advanced/attack_robot(mob/user) return attack_hand(user) /obj/machinery/computer/camera_advanced/attack_ai(mob/user) return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise. /obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user) GrantActions(user) current_user = user eyeobj.eye_user = user eyeobj.name = "Camera Eye ([user.name])" user.remote_control = eyeobj user.reset_perspective(eyeobj) eyeobj.setLoc(eyeobj.loc) if(should_supress_view_changes ) user.client.view_size.supress() /mob/camera/ai_eye/remote name = "Inactive Camera Eye" ai_detector_visible = FALSE var/sprint = 10 var/cooldown = 0 var/acceleration = 1 var/mob/living/eye_user = null var/obj/machinery/origin var/eye_initialized = 0 var/visible_icon = 0 var/image/user_image = null /mob/camera/ai_eye/remote/update_remote_sight(mob/living/user) user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras user.sight = SEE_TURFS | SEE_BLACKNESS user.see_in_dark = 2 return 1 /mob/camera/ai_eye/remote/Destroy() if(origin && eye_user) origin.remove_eye_control(eye_user,src) origin = null . = ..() eye_user = null /mob/camera/ai_eye/remote/GetViewerClient() if(eye_user) return eye_user.client return null /mob/camera/ai_eye/remote/xenobio/canZMove(direction, turf/target) var/area/new_area = get_area(target) if(new_area && new_area.name == allowed_area || new_area && (new_area.area_flags & XENOBIOLOGY_COMPATIBLE)) return TRUE return FALSE /mob/camera/ai_eye/remote/setLoc(T) if(eye_user) T = get_turf(T) if (T) forceMove(T) else moveToNullspace() update_ai_detect_hud() if(use_static != USE_STATIC_NONE) GLOB.cameranet.visibility(src, GetViewerClient(), null, use_static) if(visible_icon) if(eye_user.client) eye_user.client.images -= user_image user_image = image(icon,loc,icon_state,FLY_LAYER) eye_user.client.images += user_image /mob/camera/ai_eye/remote/relaymove(mob/living/user, direction) var/initial = initial(sprint) var/max_sprint = 50 if(cooldown && cooldown < world.timeofday) // 3 seconds sprint = initial for(var/i = 0; i < max(sprint, initial); i += 20) var/turf/step = get_turf(get_step(src, direction)) if(step) setLoc(step) cooldown = world.timeofday + 5 if(acceleration) sprint = min(sprint + 0.5, max_sprint) else sprint = initial /datum/action/innate/camera_off name = "End Camera View" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "camera_off" /datum/action/innate/camera_off/Activate() if(!target || !isliving(target)) return var/mob/living/C = target var/mob/camera/ai_eye/remote/remote_eye = C.remote_control var/obj/machinery/computer/camera_advanced/console = remote_eye.origin console.remove_eye_control(target) /datum/action/innate/camera_jump name = "Jump To Camera" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "camera_jump" /datum/action/innate/camera_jump/Activate() if(!target || !isliving(target)) return var/mob/living/C = target var/mob/camera/ai_eye/remote/remote_eye = C.remote_control var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin var/list/L = list() for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras) if(origin.z_lock.len && !(cam.z in origin.z_lock)) continue L.Add(cam) camera_sort(L) var/list/T = list() for (var/obj/machinery/camera/netcam in L) var/list/tempnetwork = netcam.network & origin.networks if (tempnetwork.len) T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, FALSE) var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T var/obj/machinery/camera/final = T[camera] playsound(src, "terminal_type", 25, FALSE) if(final) playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE) remote_eye.setLoc(get_turf(final)) C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static) C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console! else playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE) /datum/action/innate/camera_multiz_up name = "Move up a floor" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "move_up" /datum/action/innate/camera_multiz_up/Activate() if(!target || !isliving(target)) return var/mob/living/user_mob = target var/mob/camera/ai_eye/remote/remote_eye = user_mob.remote_control if(remote_eye.zMove(UP, FALSE)) to_chat(user_mob, "You move upwards.") else to_chat(user_mob, "You couldn't move upwards!") /datum/action/innate/camera_multiz_down name = "Move down a floor" icon_icon = 'icons/mob/actions/actions_silicon.dmi' button_icon_state = "move_down" /datum/action/innate/camera_multiz_down/Activate() if(!target || !isliving(target)) return var/mob/living/user_mob = target var/mob/camera/ai_eye/remote/remote_eye = user_mob.remote_control if(remote_eye.zMove(DOWN, FALSE)) to_chat(user_mob, "You move downwards.") else to_chat(user_mob, "You couldn't move downwards!")