//generic procs copied from obj/effect/alien /obj/structure/spider name = "web" icon = 'icons/effects/effects.dmi' desc = "It's stringy and sticky." anchored = TRUE density = FALSE max_integrity = 15 /obj/structure/spider/ComponentInitialize() . = ..() AddElement(/datum/element/atmos_sensitive) /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type playsound(loc, 'sound/items/welder.ogg', 100, TRUE) /obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == MELEE) switch(damage_type) if(BURN) damage_amount *= 2 if(BRUTE) damage_amount *= 0.25 . = ..() /obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature) return exposed_temperature > 300 /obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature) take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb var/genetic = FALSE icon_state = "stickyweb1" /obj/structure/spider/stickyweb/Initialize() if(prob(50)) icon_state = "stickyweb2" . = ..() /obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, turf/target) . = ..() if(genetic) return if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider)) return TRUE else if(isliving(mover)) if(istype(mover.pulledby, /mob/living/simple_animal/hostile/poison/giant_spider)) return TRUE if(prob(50)) to_chat(mover, "You get stuck in \the [src] for a moment.") return FALSE else if(istype(mover, /obj/projectile)) return prob(30) /obj/structure/spider/stickyweb/genetic //for the spider genes in genetics genetic = TRUE var/mob/living/allowed_mob /obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob) allowed_mob = allowedmob . = ..() /obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, turf/target) . = ..() //this is the normal spider web return aka a spider would make this TRUE if(mover == allowed_mob) return TRUE else if(isliving(mover)) //we change the spider to not be able to go through here if(mover.pulledby == allowed_mob) return TRUE if(prob(50)) to_chat(mover, "You get stuck in \the [src] for a moment.") return FALSE else if(istype(mover, /obj/projectile)) return prob(30) /obj/structure/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life." icon_state = "eggs" ///The amount the egg cluster has grown. Is able to produce a spider when it hits 100. var/amount_grown = 0 ///The mother's directive at the time the egg was produced. Passed onto the child. var/directive = "" //Message from the mother ///Which factions to give to the produced spider, inherited from the mother. var/list/faction = list("spiders") ///Whether or not a ghost can use the cluster to become a spider. var/ghost_ready = FALSE ///The types of spiders the egg sac could produce. var/list/mob/living/potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse) /obj/structure/spider/eggcluster/Initialize() pixel_x = base_pixel_x + rand(3,-3) pixel_y = base_pixel_y + rand(3,-3) START_PROCESSING(SSobj, src) AddElement(/datum/element/point_of_interest) return ..() /obj/structure/spider/eggcluster/process(delta_time) amount_grown += rand(0,1) * delta_time if(amount_grown >= 100 && !ghost_ready) notify_ghosts("[src] is ready to hatch!", null, enter_link="(Click to play)", source=src, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPIDER) ghost_ready = TRUE /obj/structure/spider/eggcluster/Topic(href, href_list) . = ..() if(.) return if(href_list["activate"]) var/mob/dead/observer/ghost = usr if(istype(ghost)) ghost.ManualFollow(src) attack_ghost(ghost) /obj/structure/spider/eggcluster/attack_ghost(mob/user) . = ..() if(ghost_ready) make_spider(user) /** * Makes a ghost into a spider based on the type of egg cluster. * * Allows a ghost to get a prompt to use the egg cluster to become a spider. * Arguments: * * user - The ghost attempting to become a spider. */ /obj/structure/spider/eggcluster/proc/make_spider(mob/user) var/list/spider_list = list() var/list/display_spiders = list() for(var/choice in potentialspawns) var/mob/living/simple_animal/hostile/poison/giant_spider/spider = choice spider_list[initial(spider.name)] = choice var/datum/radial_menu_choice/option = new option.image = image(icon = initial(spider.icon), icon_state = initial(spider.icon_state)) option.info = "[initial(spider.menu_description)]" display_spiders[initial(spider.name)] = option sortList(display_spiders) var/chosen_spider = show_radial_menu(user, src, display_spiders, radius = 38) chosen_spider = spider_list[chosen_spider] if(QDELETED(src) || QDELETED(user) || !chosen_spider) return FALSE var/mob/living/simple_animal/hostile/poison/giant_spider/new_spider = new chosen_spider(src.loc) new_spider.faction = faction.Copy() new_spider.directive = directive new_spider.key = user.key QDEL_NULL(src) return TRUE /obj/structure/spider/eggcluster/enriched name = "enriched egg cluster" color = rgb(148,0,211) potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula, /mob/living/simple_animal/hostile/poison/giant_spider/viper, /mob/living/simple_animal/hostile/poison/giant_spider/midwife) /obj/structure/spider/eggcluster/bloody name = "bloody egg cluster" color = rgb(255,0,0) directive = "You are the spawn of a visicious changeling. You have no ambitions except to wreak havoc and ensure your own survival. You are aggressive to all living beings outside of your species, including changelings." potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/hunter/flesh) /obj/structure/spider/eggcluster/midwife name = "midwife egg cluster" potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/midwife) directive = "Ensure the survival of the spider species and overtake whatever structure you find yourself in." /obj/structure/spider/spiderling name = "spiderling" desc = "It never stays still for long." icon_state = "spiderling" anchored = FALSE layer = PROJECTILE_HIT_THRESHHOLD_LAYER max_integrity = 3 var/amount_grown = 0 var/grow_as = null var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent var/travelling_in_vent = 0 var/directive = "" //Message from the mother var/list/faction = list("spiders") /obj/structure/spider/spiderling/Destroy() new/obj/item/food/spiderling(get_turf(src)) . = ..() /obj/structure/spider/spiderling/Initialize() . = ..() pixel_x = rand(6,-6) pixel_y = rand(6,-6) START_PROCESSING(SSobj, src) AddComponent(/datum/component/swarming) /obj/structure/spider/spiderling/hunter grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/hunter /obj/structure/spider/spiderling/nurse grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/nurse /obj/structure/spider/spiderling/midwife grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/midwife /obj/structure/spider/spiderling/viper grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/viper /obj/structure/spider/spiderling/tarantula grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/tarantula /obj/structure/spider/spiderling/Bump(atom/user) if(istype(user, /obj/structure/table)) forceMove(user.loc) else ..() /obj/structure/spider/spiderling/proc/cancel_vent_move() forceMove(entry_vent) entry_vent = null /obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent) if(QDELETED(exit_vent) || exit_vent.welded) cancel_vent_move() return forceMove(exit_vent) var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time) /obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time) if(QDELETED(exit_vent) || exit_vent.welded) cancel_vent_move() return if(prob(50)) audible_message("You hear something scampering through the ventilation ducts.") addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time) /obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent) if(QDELETED(exit_vent) || exit_vent.welded) cancel_vent_move() return forceMove(exit_vent.loc) entry_vent = null /obj/structure/spider/spiderling/process() if(travelling_in_vent) if(isturf(loc)) travelling_in_vent = 0 entry_vent = null else if(entry_vent) if(get_dist(src, entry_vent) <= 1) var/list/vents = list() var/datum/pipeline/entry_vent_parent = entry_vent.parents[1] for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch) vents.Add(temp_vent) if(!vents.len) entry_vent = null return var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents) if(prob(50)) visible_message("[src] scrambles into the ventilation ducts!", \ "You hear something scampering through the ventilation ducts.") addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60)) //================= else if(prob(33)) var/list/nearby = oview(10, src) if(nearby.len) var/target_atom = pick(nearby) walk_to(src, target_atom) if(prob(40)) src.visible_message("\The [src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v walk_to(src, entry_vent, 1) break if(isturf(loc)) amount_grown += rand(0,2) if(amount_grown >= 100) if(!grow_as) if(prob(3)) grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula, /mob/living/simple_animal/hostile/poison/giant_spider/viper, /mob/living/simple_animal/hostile/poison/giant_spider/midwife) else grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse) var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc) S.faction = faction.Copy() S.directive = directive qdel(src) /obj/structure/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web." icon_state = "cocoon1" max_integrity = 60 /obj/structure/spider/cocoon/Initialize() icon_state = pick("cocoon1","cocoon2","cocoon3") . = ..() /obj/structure/spider/cocoon/container_resist_act(mob/living/user) var/breakout_time = 600 user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT to_chat(user, "You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)") visible_message("You see something struggling and writhing in \the [src]!") if(do_after(user,(breakout_time), target = src)) if(!user || user.stat != CONSCIOUS || user.loc != src) return qdel(src) /obj/structure/spider/cocoon/Destroy() var/turf/T = get_turf(src) src.visible_message("\The [src] splits open.") for(var/atom/movable/A in contents) A.forceMove(T) return ..()