// CHAINSAW /obj/item/chainsaw name = "chainsaw" desc = "A versatile power tool. Useful for limbing trees and delimbing humans." icon_state = "chainsaw_off" lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' flags_1 = CONDUCT_1 force = 13 var/force_on = 24 w_class = WEIGHT_CLASS_HUGE throwforce = 13 throw_speed = 2 throw_range = 4 custom_materials = list(/datum/material/iron=13000) attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices") attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice") hitsound = "swing_hit" sharpness = SHARP_EDGED actions_types = list(/datum/action/item_action/startchainsaw) tool_behaviour = TOOL_SAW toolspeed = 0.5 var/on = FALSE var/wielded = FALSE // track wielded status on item /obj/item/chainsaw/Initialize() . = ..() RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield) RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield) /obj/item/chainsaw/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 30, 100, 0, 'sound/weapons/chainsawhit.ogg', TRUE) AddComponent(/datum/component/two_handed, require_twohands=TRUE) /// triggered on wield of two handed item /obj/item/chainsaw/proc/on_wield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = TRUE /// triggered on unwield of two handed item /obj/item/chainsaw/proc/on_unwield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = FALSE /obj/item/chainsaw/suicide_act(mob/living/carbon/user) if(on) user.visible_message("[user] begins to tear [user.p_their()] head off with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(src, 'sound/weapons/chainsawhit.ogg', 100, TRUE) var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD) if(myhead) myhead.dismember() else user.visible_message("[user] smashes [src] into [user.p_their()] neck, destroying [user.p_their()] esophagus! It looks like [user.p_theyre()] trying to commit suicide!") playsound(src, 'sound/weapons/genhit1.ogg', 100, TRUE) return(BRUTELOSS) /obj/item/chainsaw/attack_self(mob/user) on = !on to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]") force = on ? force_on : initial(force) throwforce = on ? force_on : initial(force) icon_state = "chainsaw_[on ? "on" : "off"]" var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering) butchering.butchering_enabled = on if(on) hitsound = 'sound/weapons/chainsawhit.ogg' else hitsound = "swing_hit" if(src == user.get_active_held_item()) //update inhands user.update_inv_hands() for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() /obj/item/chainsaw/doomslayer name = "THE GREAT COMMUNICATOR" desc = "VRRRRRRR!!!" armour_penetration = 100 force_on = 30 /obj/item/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(attack_type == PROJECTILE_ATTACK) owner.visible_message("Ranged attacks just make [owner] angrier!") playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE) return TRUE return FALSE