/obj/item/lipstick
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
var/open = FALSE
/// A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed
var/lipstick_trait
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/jade
//It's still called Jade, but theres no HTML color for jade, so we use lime.
name = "jade lipstick"
colour = "lime"
/obj/item/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/lipstick/black/death
name = "\improper Kiss of Death"
desc = "An incredibly potent tube of lipstick made from the venom of the dreaded Yellow Spotted Space Lizard, as deadly as it is chic. Try not to smear it!"
lipstick_trait = TRAIT_KISS_OF_DEATH
/obj/item/lipstick/random
name = "lipstick"
icon_state = "random_lipstick"
/obj/item/lipstick/random/Initialize()
. = ..()
icon_state = "lipstick"
colour = pick("red","purple","lime","black","green","blue","white")
name = "[colour] lipstick"
/obj/item/lipstick/attack_self(mob/user)
cut_overlays()
to_chat(user, "You twist \the [src] [open ? "closed" : "open"].")
open = !open
if(open)
var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
colored_overlay.color = colour
icon_state = "lipstick_uncap"
add_overlay(colored_overlay)
else
icon_state = "lipstick"
/obj/item/lipstick/attack(mob/M, mob/user)
if(!open || !ismob(M))
return
if(!ishuman(M))
to_chat(user, "Where are the lips on that?")
return
var/mob/living/carbon/human/target = M
if(target.is_mouth_covered())
to_chat(user, "Remove [ target == user ? "your" : "[target.p_their()]" ] mask!")
return
if(target.lip_style) //if they already have lipstick on
to_chat(user, "You need to wipe off the old lipstick first!")
return
if(target == user)
user.visible_message("[user] does [user.p_their()] lips with \the [src].", \
"You take a moment to apply \the [src]. Perfect!")
target.update_lips("lipstick", colour, lipstick_trait)
return
user.visible_message("[user] begins to do [target]'s lips with \the [src].", \
"You begin to apply \the [src] on [target]'s lips...")
if(!do_after(user, 2 SECONDS, target = target))
return
user.visible_message("[user] does [target]'s lips with \the [src].", \
"You apply \the [src] on [target]'s lips.")
target.update_lips("lipstick", colour, lipstick_trait)
//you can wipe off lipstick with paper!
/obj/item/paper/attack(mob/M, mob/user)
if(user.zone_selected != BODY_ZONE_PRECISE_MOUTH || !ishuman(M))
return ..()
var/mob/living/carbon/human/target = M
if(target == user)
to_chat(user, "You wipe off the lipstick with [src].")
target.update_lips(null)
return
user.visible_message("[user] begins to wipe [target]'s lipstick off with \the [src].", \
"You begin to wipe off [target]'s lipstick...")
if(!do_after(user, 10, target = target))
return
user.visible_message("[user] wipes [target]'s lipstick off with \the [src].", \
"You wipe off [target]'s lipstick.")
target.update_lips(null)
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "razor"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
/obj/item/razor/suicide_act(mob/living/carbon/user)
user.visible_message("[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!")
shave(user, BODY_ZONE_PRECISE_MOUTH)
shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
return BRUTELOSS
/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH)
if(location == BODY_ZONE_PRECISE_MOUTH)
H.facial_hairstyle = "Shaved"
else
H.hairstyle = "Skinhead"
H.update_hair()
playsound(loc, 'sound/items/welder2.ogg', 20, TRUE)
/obj/item/razor/attack(mob/M, mob/living/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/location = user.zone_selected
if((location in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !H.get_bodypart(BODY_ZONE_HEAD))
to_chat(user, "[H] doesn't have a head!")
return
if(location == BODY_ZONE_PRECISE_MOUTH)
if(!user.combat_mode)
if(H.gender == MALE)
if (H == user)
to_chat(user, "You need a mirror to properly style your own facial hair!")
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
var/new_style = input(user, "Select a facial hairstyle", "Grooming") as null|anything in GLOB.facial_hairstyles_list
if(!get_location_accessible(H, location))
to_chat(user, "The mask is in the way!")
return
user.visible_message("[user] tries to change [H]'s facial hairstyle using [src].", "You try to change [H]'s facial hairstyle using [src].")
if(new_style && do_after(user, 60, target = H))
user.visible_message("[user] successfully changes [H]'s facial hairstyle using [src].", "You successfully change [H]'s facial hairstyle using [src].")
H.facial_hairstyle = new_style
H.update_hair()
return
else
return
else
if(!(FACEHAIR in H.dna.species.species_traits))
to_chat(user, "There is no facial hair to shave!")
return
if(!get_location_accessible(H, location))
to_chat(user, "The mask is in the way!")
return
if(H.facial_hairstyle == "Shaved")
to_chat(user, "Already clean-shaven!")
return
if(H == user) //shaving yourself
user.visible_message("[user] starts to shave [user.p_their()] facial hair with [src].", \
"You take a moment to shave your facial hair with [src]...")
if(do_after(user, 50, target = H))
user.visible_message("[user] shaves [user.p_their()] facial hair clean with [src].", \
"You finish shaving with [src]. Fast and clean!")
shave(H, location)
else
user.visible_message("[user] tries to shave [H]'s facial hair with [src].", \
"You start shaving [H]'s facial hair...")
if(do_after(user, 50, target = H))
user.visible_message("[user] shaves off [H]'s facial hair with [src].", \
"You shave [H]'s facial hair clean off.")
shave(H, location)
else if(location == BODY_ZONE_HEAD)
if(!user.combat_mode)
if (H == user)
to_chat(user, "You need a mirror to properly style your own hair!")
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
var/new_style = input(user, "Select a hairstyle", "Grooming") as null|anything in GLOB.hairstyles_list
if(!get_location_accessible(H, location))
to_chat(user, "The headgear is in the way!")
return
if(HAS_TRAIT(H, TRAIT_BALD))
to_chat(H, "[H] is just way too bald. Like, really really bald.")
return
user.visible_message("[user] tries to change [H]'s hairstyle using [src].", "You try to change [H]'s hairstyle using [src].")
if(new_style && do_after(user, 60, target = H))
user.visible_message("[user] successfully changes [H]'s hairstyle using [src].", "You successfully change [H]'s hairstyle using [src].")
H.hairstyle = new_style
H.update_hair()
return
else
if(!(HAIR in H.dna.species.species_traits))
to_chat(user, "There is no hair to shave!")
return
if(!get_location_accessible(H, location))
to_chat(user, "The headgear is in the way!")
return
if(H.hairstyle == "Bald" || H.hairstyle == "Balding Hair" || H.hairstyle == "Skinhead")
to_chat(user, "There is not enough hair left to shave!")
return
if(H == user) //shaving yourself
user.visible_message("[user] starts to shave [user.p_their()] head with [src].", \
"You start to shave your head with [src]...")
if(do_after(user, 5, target = H))
user.visible_message("[user] shaves [user.p_their()] head with [src].", \
"You finish shaving with [src].")
shave(H, location)
else
var/turf/H_loc = H.loc
user.visible_message("[user] tries to shave [H]'s head with [src]!", \
"You start shaving [H]'s head...")
if(do_after(user, 50, target = H))
if(H_loc == H.loc)
user.visible_message("[user] shaves [H]'s head bald with [src]!", \
"You shave [H]'s head bald.")
shave(H, location)
else
..()
else
..()