/obj/item/swapper name = "quantum spin inverter" desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function." icon = 'icons/obj/device.dmi' icon_state = "swapper" inhand_icon_state = "electronic" w_class = WEIGHT_CLASS_SMALL item_flags = NOBLUDGEON lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' var/cooldown = 300 var/next_use = 0 var/obj/item/swapper/linked_swapper /obj/item/swapper/Destroy() if(linked_swapper) linked_swapper.linked_swapper = null //*inception music* linked_swapper.update_appearance() linked_swapper = null return ..() /obj/item/swapper/update_icon_state() icon_state = "swapper[linked_swapper ? "-linked" : null]" return ..() /obj/item/swapper/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/swapper)) var/obj/item/swapper/other_swapper = I if(other_swapper.linked_swapper) to_chat(user, "[other_swapper] is already linked. Break the current link to establish a new one.") return if(linked_swapper) to_chat(user, "[src] is already linked. Break the current link to establish a new one.") return to_chat(user, "You establish a quantum link between the two devices.") linked_swapper = other_swapper other_swapper.linked_swapper = src update_appearance() linked_swapper.update_appearance() else return ..() /obj/item/swapper/attack_self(mob/living/user) if(world.time < next_use) to_chat(user, "[src] is still recharging.") return if(QDELETED(linked_swapper)) to_chat(user, "[src] is not linked with another swapper.") return playsound(src, 'sound/weapons/flash.ogg', 25, TRUE) to_chat(user, "You activate [src].") playsound(linked_swapper, 'sound/weapons/flash.ogg', 25, TRUE) if(ismob(linked_swapper.loc)) var/mob/holder = linked_swapper.loc to_chat(holder, "[linked_swapper] starts buzzing.") next_use = world.time + cooldown //only the one used goes on cooldown addtimer(CALLBACK(src, .proc/swap, user), 25) /obj/item/swapper/examine(mob/user) . = ..() if(world.time < next_use) . += "Time left to recharge: [DisplayTimeText(next_use - world.time)]." if(linked_swapper) . += "Linked. Alt-Click to break the quantum link." else . += "Not Linked. Use on another quantum spin inverter to establish a quantum link." /obj/item/swapper/AltClick(mob/living/user) if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user))) return to_chat(user, "You break the current quantum link.") if(!QDELETED(linked_swapper)) linked_swapper.linked_swapper = null linked_swapper.update_appearance() linked_swapper = null update_appearance() //Gets the topmost teleportable container /obj/item/swapper/proc/get_teleportable_container() var/atom/movable/teleportable = src while(ismovable(teleportable.loc)) var/atom/movable/AM = teleportable.loc if(AM.anchored) break if(isliving(AM)) var/mob/living/L = AM if(L.buckled) if(L.buckled.anchored) break else var/obj/buckled_obj = L.buckled buckled_obj.unbuckle_mob(L) teleportable = AM return teleportable /obj/item/swapper/proc/swap(mob/user) if(QDELETED(linked_swapper) || world.time < linked_swapper.cooldown) return var/atom/movable/A = get_teleportable_container() var/atom/movable/B = linked_swapper.get_teleportable_container() var/target_A = A.drop_location() var/target_B = B.drop_location() //TODO: add a sound effect or visual effect if(do_teleport(A, target_B, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)) do_teleport(B, target_A, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) if(ismob(B)) var/mob/M = B to_chat(M, "[linked_swapper] activates, and you find yourself somewhere else.")