/obj/item/melee/powerfist
name = "power-fist"
desc = "A metal gauntlet with a piston-powered ram ontop for that extra 'ompfh' in your punch."
icon_state = "powerfist"
inhand_icon_state = "powerfist"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
flags_1 = CONDUCT_1
attack_verb_continuous = list("whacks", "fists", "power-punches")
attack_verb_simple = list("whack", "fist", "power-punch")
force = 20
throwforce = 10
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 40)
resistance_flags = FIRE_PROOF
var/click_delay = 1.5
var/fisto_setting = 1
var/gasperfist = 3
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
/obj/item/melee/powerfist/examine(mob/user)
. = ..()
if(!in_range(user, src))
. += "You'll need to get closer to see any more."
return
if(tank)
. += "[icon2html(tank, user)] It has \a [tank] mounted onto it."
/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/tank/internals))
if(!tank)
var/obj/item/tank/internals/IT = W
if(IT.volume <= 3)
to_chat(user, "\The [IT] is too small for \the [src].")
return
updateTank(W, 0, user)
else if(W.tool_behaviour == TOOL_WRENCH)
switch(fisto_setting)
if(1)
fisto_setting = 2
if(2)
fisto_setting = 3
if(3)
fisto_setting = 1
W.play_tool_sound(src)
to_chat(user, "You tweak \the [src]'s piston valve to [fisto_setting].")
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
if(tank)
updateTank(tank, 1, user)
/obj/item/melee/powerfist/proc/updateTank(obj/item/tank/internals/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!tank)
to_chat(user, "\The [src] currently has no tank attached to it.")
return
to_chat(user, "You detach \the [thetank] from \the [src].")
tank.forceMove(get_turf(user))
user.put_in_hands(tank)
tank = null
if(!removing)
if(tank)
to_chat(user, "\The [src] already has a tank.")
return
if(!user.transferItemToLoc(thetank, src))
return
to_chat(user, "You hook \the [thetank] up to \the [src].")
tank = thetank
/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
if(!tank)
to_chat(user, "\The [src] can't operate without a source of gas!")
return
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "You don't want to harm other living beings!")
return
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
var/turf/T = get_turf(src)
if(!T)
return
T.assume_air(gasused)
T.air_update_turf(FALSE, FALSE)
if(!gasused)
to_chat(user, "\The [src]'s tank is empty!")
target.apply_damage((force / 5), BRUTE)
playsound(loc, 'sound/weapons/punch1.ogg', 50, TRUE)
target.visible_message("[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!", \
"[user]'s punches you!")
return
if(gasused.total_moles() < gasperfist * fisto_setting)
to_chat(user, "\The [src]'s piston-ram lets out a weak hiss, it needs more gas!")
playsound(loc, 'sound/weapons/punch4.ogg', 50, TRUE)
target.apply_damage((force / 2), BRUTE)
target.visible_message("[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!", \
"[user]'s punch strikes with force!")
return
target.apply_damage(force * fisto_setting, BRUTE, wound_bonus = CANT_WOUND)
target.visible_message("[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!", \
"You cry out in pain as [user]'s punch flings you backwards!")
new /obj/effect/temp_visual/kinetic_blast(target.loc)
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, TRUE)
playsound(loc, 'sound/weapons/genhit2.ogg', 50, TRUE)
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
log_combat(user, target, "power fisted", src)
user.changeNext_move(CLICK_CD_MELEE * click_delay)
return