/obj/item/storage/belt name = "belt" desc = "Can hold various things." icon = 'icons/obj/clothing/belts.dmi' icon_state = "utility" inhand_icon_state = "utility" worn_icon_state = "utility" lefthand_file = 'icons/mob/inhands/equipment/belt_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/belt_righthand.dmi' slot_flags = ITEM_SLOT_BELT attack_verb_continuous = list("whips", "lashes", "disciplines") attack_verb_simple = list("whip", "lash", "discipline") max_integrity = 300 equip_sound = 'sound/items/equip/toolbelt_equip.ogg' var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding /obj/item/storage/belt/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") return BRUTELOSS /obj/item/storage/belt/update_overlays() . = ..() if(!content_overlays) return for(var/obj/item/I in contents) . += I.get_belt_overlay() /obj/item/storage/belt/Initialize() . = ..() update_appearance() /obj/item/storage/belt/utility name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing. desc = "Holds tools." icon_state = "utility" inhand_icon_state = "utility" worn_icon_state = "utility" content_overlays = TRUE custom_premium_price = PAYCHECK_MEDIUM * 2 drop_sound = 'sound/items/handling/toolbelt_drop.ogg' pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg' /obj/item/storage/belt/utility/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 21 STR.set_holdable(list( /obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, /obj/item/flashlight, /obj/item/stack/cable_coil, /obj/item/t_scanner, /obj/item/analyzer, /obj/item/geiger_counter, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/clothing/gloves, /obj/item/holosign_creator/atmos, /obj/item/holosign_creator/engineering, /obj/item/forcefield_projector, /obj/item/assembly/signaler, /obj/item/lightreplacer, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/inducer, /obj/item/plunger, /obj/item/airlock_painter, /obj/item/pipe_painter )) /obj/item/storage/belt/utility/chief name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun desc = "Holds tools, looks snazzy." icon_state = "utility_ce" inhand_icon_state = "utility_ce" worn_icon_state = "utility_ce" /obj/item/storage/belt/utility/chief/full/PopulateContents() new /obj/item/screwdriver/power(src) new /obj/item/crowbar/power(src) new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much new /obj/item/multitool(src) new /obj/item/stack/cable_coil(src) new /obj/item/extinguisher/mini(src) new /obj/item/analyzer(src) //much roomier now that we've managed to remove two tools /obj/item/storage/belt/utility/full/PopulateContents() new /obj/item/screwdriver(src) new /obj/item/wrench(src) new /obj/item/weldingtool(src) new /obj/item/crowbar(src) new /obj/item/wirecutters(src) new /obj/item/multitool(src) new /obj/item/stack/cable_coil(src) /obj/item/storage/belt/utility/full/powertools/PopulateContents() new /obj/item/screwdriver/power(src) new /obj/item/crowbar/power(src) new /obj/item/weldingtool/experimental(src) new /obj/item/multitool(src) new /obj/item/holosign_creator/atmos(src) new /obj/item/extinguisher/mini(src) new /obj/item/stack/cable_coil(src) /obj/item/storage/belt/utility/full/engi/PopulateContents() new /obj/item/screwdriver(src) new /obj/item/wrench(src) new /obj/item/weldingtool/largetank(src) new /obj/item/crowbar(src) new /obj/item/wirecutters(src) new /obj/item/multitool(src) new /obj/item/stack/cable_coil(src) /obj/item/storage/belt/utility/atmostech/PopulateContents() new /obj/item/screwdriver(src) new /obj/item/wrench(src) new /obj/item/weldingtool(src) new /obj/item/crowbar(src) new /obj/item/wirecutters(src) new /obj/item/t_scanner(src) new /obj/item/extinguisher/mini(src) /obj/item/storage/belt/utility/syndicate/PopulateContents() new /obj/item/screwdriver/nuke(src) new /obj/item/wrench/combat(src) new /obj/item/weldingtool/largetank(src) new /obj/item/crowbar(src) new /obj/item/wirecutters(src) new /obj/item/multitool(src) new /obj/item/inducer/syndicate(src) /obj/item/storage/belt/medical name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medical" inhand_icon_state = "medical" worn_icon_state = "medical" /obj/item/storage/belt/medical/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 21 STR.set_holdable(list( /obj/item/healthanalyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/pill, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/medigel, /obj/item/lighter, /obj/item/storage/fancy/cigarettes, /obj/item/storage/pill_bottle, /obj/item/stack/medical, /obj/item/flashlight/pen, /obj/item/extinguisher/mini, /obj/item/reagent_containers/hypospray, /obj/item/sensor_device, /obj/item/radio, /obj/item/clothing/gloves/, /obj/item/lazarus_injector, /obj/item/bikehorn/rubberducky, /obj/item/clothing/mask/surgical, /obj/item/clothing/mask/breath, /obj/item/clothing/mask/breath/medical, /obj/item/surgical_drapes, //for true paramedics /obj/item/clothing/suit/toggle/labcoat/hospitalgown, //SKYRAT EDIT ADDITION - adds surgery gowns to belts /obj/item/scalpel, /obj/item/circular_saw, /obj/item/bonesetter, /obj/item/surgicaldrill, /obj/item/retractor, /obj/item/cautery, /obj/item/hemostat, /obj/item/blood_filter, /obj/item/geiger_counter, /obj/item/clothing/neck/stethoscope, /obj/item/stamp, /obj/item/clothing/glasses, /obj/item/wrench/medical, /obj/item/clothing/mask/muzzle, /obj/item/reagent_containers/blood, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun/syringe/syndicate, /obj/item/implantcase, /obj/item/implant, /obj/item/implanter, /obj/item/pinpointer/crew, /obj/item/holosign_creator/medical, /obj/item/construction/plumbing, /obj/item/plunger, /obj/item/reagent_containers/spray, /obj/item/shears, /obj/item/stack/sticky_tape //surgical tape )) /obj/item/storage/belt/medical/paramedic/PopulateContents() new /obj/item/sensor_device(src) new /obj/item/pinpointer/crew/prox(src) new /obj/item/stack/medical/gauze/twelve(src) new /obj/item/reagent_containers/syringe(src) new /obj/item/stack/medical/bone_gel(src) new /obj/item/stack/sticky_tape/surgical(src) new /obj/item/reagent_containers/glass/bottle/formaldehyde(src) update_appearance() /obj/item/storage/belt/security name = "security belt" desc = "Can hold security gear like handcuffs and flashes." icon_state = "security" inhand_icon_state = "security"//Could likely use a better one. worn_icon_state = "security" content_overlays = TRUE /obj/item/storage/belt/security/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.set_holdable(list( /obj/item/melee/baton, /obj/item/melee/classic_baton, /obj/item/grenade, /obj/item/reagent_containers/spray/pepper, /obj/item/restraints/handcuffs, /obj/item/assembly/flash/handheld, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_box, /obj/item/food/donut, /obj/item/kitchen/knife/combat, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/radio, /obj/item/clothing/gloves, /obj/item/restraints/legcuffs/bola, /obj/item/holosign_creator/security )) /obj/item/storage/belt/security/full/PopulateContents() new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/restraints/handcuffs(src) new /obj/item/grenade/flashbang(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/melee/baton/loaded(src) update_appearance() /obj/item/storage/belt/security/webbing name = "security webbing" desc = "Unique and versatile chest rig, can hold security gear." icon_state = "securitywebbing" inhand_icon_state = "securitywebbing" worn_icon_state = "securitywebbing" content_overlays = FALSE custom_premium_price = PAYCHECK_HARD * 3 /obj/item/storage/belt/security/webbing/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 /obj/item/storage/belt/mining name = "explorer's webbing" desc = "A versatile chest rig, cherished by miners and hunters alike." icon_state = "explorer1" inhand_icon_state = "explorer1" worn_icon_state = "explorer1" w_class = WEIGHT_CLASS_BULKY /obj/item/storage/belt/mining/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 20 STR.set_holdable(list( /obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, /obj/item/flashlight, /obj/item/stack/cable_coil, /obj/item/analyzer, /obj/item/extinguisher/mini, /obj/item/radio, /obj/item/clothing/gloves, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/pickaxe, /obj/item/shovel, /obj/item/stack/sheet/animalhide, /obj/item/stack/sheet/sinew, /obj/item/stack/sheet/bone, /obj/item/lighter, /obj/item/storage/fancy/cigarettes, /obj/item/reagent_containers/food/drinks/bottle, /obj/item/stack/medical, /obj/item/kitchen/knife, /obj/item/reagent_containers/hypospray, /obj/item/gps, /obj/item/storage/bag/ore, /obj/item/survivalcapsule, /obj/item/t_scanner/adv_mining_scanner, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/stack/ore, /obj/item/reagent_containers/food/drinks, /obj/item/organ/regenerative_core, /obj/item/wormhole_jaunter, /obj/item/stack/marker_beacon, /obj/item/key/lasso, /obj/item/skeleton_key )) /obj/item/storage/belt/mining/vendor contents = newlist(/obj/item/survivalcapsule) /obj/item/storage/belt/mining/alt icon_state = "explorer2" inhand_icon_state = "explorer2" worn_icon_state = "explorer2" /obj/item/storage/belt/mining/primitive name = "hunter's belt" desc = "A versatile belt, woven from sinew." icon_state = "ebelt" inhand_icon_state = "ebelt" worn_icon_state = "ebelt" /obj/item/storage/belt/mining/primitive/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 5 /obj/item/storage/belt/soulstone name = "soul stone belt" desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away." icon_state = "soulstonebelt" inhand_icon_state = "soulstonebelt" worn_icon_state = "soulstonebelt" /obj/item/storage/belt/soulstone/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.set_holdable(list( /obj/item/soulstone )) /obj/item/storage/belt/soulstone/full/PopulateContents() for(var/i in 1 to 6) new /obj/item/soulstone/mystic(src) /obj/item/storage/belt/soulstone/full/chappy/PopulateContents() for(var/i in 1 to 6) new /obj/item/soulstone/anybody/chaplain(src) /obj/item/storage/belt/champion name = "championship belt" desc = "Proves to the world that you are the strongest!" icon_state = "championbelt" inhand_icon_state = "championbelt" worn_icon_state = "championbelt" custom_materials = list(/datum/material/gold=400) /obj/item/storage/belt/champion/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 1 STR.set_holdable(list( /obj/item/clothing/mask/luchador )) /obj/item/storage/belt/cummerbund name = "cummerbund" desc = "A pleated sash that pairs well with a suit jacket." icon_state = "cummerbund" inhand_icon_state = "cummerbund" worn_icon_state = "cummerbund" /obj/item/storage/belt/military name = "chest rig" desc = "A set of tactical webbing worn by Syndicate boarding parties." icon_state = "militarywebbing" inhand_icon_state = "militarywebbing" worn_icon_state = "militarywebbing" resistance_flags = FIRE_PROOF /obj/item/storage/belt/military/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL /obj/item/storage/belt/military/snack name = "tactical snack rig" /obj/item/storage/belt/military/snack/Initialize() . = ..() var/sponsor = pick("DonkCo", "Waffle Co.", "Roffle Co.", "Gorlax Marauders", "Tiger Cooperative") desc = "A set of snack-tical webbing worn by athletes of the [sponsor] VR sports division." /obj/item/storage/belt/military/snack/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_SMALL STR.set_holdable(list( /obj/item/food, /obj/item/reagent_containers/food/drinks )) var/amount = 5 var/rig_snacks while(contents.len <= amount) rig_snacks = pick(list( /obj/item/food/candy, /obj/item/reagent_containers/food/drinks/dry_ramen, /obj/item/food/chips, /obj/item/food/sosjerky, /obj/item/food/syndicake, /obj/item/food/spacetwinkie, /obj/item/food/cheesiehonkers, /obj/item/food/nachos, /obj/item/food/cheesynachos, /obj/item/food/cubannachos, /obj/item/food/nugget, /obj/item/food/spaghetti/pastatomato, /obj/item/food/rofflewaffles, /obj/item/food/donkpocket, /obj/item/reagent_containers/food/drinks/soda_cans/cola, /obj/item/reagent_containers/food/drinks/soda_cans/space_mountain_wind, /obj/item/reagent_containers/food/drinks/soda_cans/dr_gibb, /obj/item/reagent_containers/food/drinks/soda_cans/starkist, /obj/item/reagent_containers/food/drinks/soda_cans/space_up, /obj/item/reagent_containers/food/drinks/soda_cans/pwr_game, /obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime, /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola )) new rig_snacks(src) /obj/item/storage/belt/military/abductor name = "agent belt" desc = "A belt used by abductor agents." icon = 'icons/obj/abductor.dmi' icon_state = "belt" inhand_icon_state = "security" worn_icon_state = "security" /obj/item/storage/belt/military/abductor/full/PopulateContents() new /obj/item/screwdriver/abductor(src) new /obj/item/wrench/abductor(src) new /obj/item/weldingtool/abductor(src) new /obj/item/crowbar/abductor(src) new /obj/item/wirecutters/abductor(src) new /obj/item/multitool/abductor(src) new /obj/item/stack/cable_coil(src) /obj/item/storage/belt/military/army name = "army belt" desc = "A belt used by military forces." icon_state = "grenadebeltold" inhand_icon_state = "security" worn_icon_state = "grenadebeltold" /obj/item/storage/belt/military/assault name = "assault belt" desc = "A tactical assault belt." icon_state = "assaultbelt" inhand_icon_state = "security" worn_icon_state = "assault" /obj/item/storage/belt/military/assault/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 /obj/item/storage/belt/grenade name = "grenadier belt" desc = "A belt for holding grenades." icon_state = "grenadebeltnew" inhand_icon_state = "security" worn_icon_state = "grenadebeltnew" /obj/item/storage/belt/grenade/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 30 STR.display_numerical_stacking = TRUE STR.max_combined_w_class = 60 STR.max_w_class = WEIGHT_CLASS_BULKY STR.set_holdable(list( /obj/item/grenade, /obj/item/screwdriver, /obj/item/lighter, /obj/item/multitool, /obj/item/reagent_containers/food/drinks/bottle/molotov, /obj/item/grenade/c4, /obj/item/food/grown/cherry_bomb, /obj/item/food/grown/firelemon )) /obj/item/storage/belt/grenade/full/PopulateContents() var/static/items_inside = list( /obj/item/grenade/flashbang = 1, /obj/item/grenade/smokebomb = 4, /obj/item/grenade/empgrenade = 1, /obj/item/grenade/empgrenade = 1, /obj/item/grenade/frag = 10, /obj/item/grenade/gluon = 4, /obj/item/grenade/chem_grenade/incendiary = 2, /obj/item/grenade/chem_grenade/facid = 1, /obj/item/grenade/syndieminibomb = 2, /obj/item/screwdriver = 1, /obj/item/multitool = 1) generate_items_inside(items_inside,src) /obj/item/storage/belt/wands name = "wand belt" desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic." icon_state = "soulstonebelt" inhand_icon_state = "soulstonebelt" worn_icon_state = "soulstonebelt" /obj/item/storage/belt/wands/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.set_holdable(list( /obj/item/gun/magic/wand )) /obj/item/storage/belt/wands/full/PopulateContents() new /obj/item/gun/magic/wand/death(src) new /obj/item/gun/magic/wand/resurrection(src) new /obj/item/gun/magic/wand/polymorph(src) new /obj/item/gun/magic/wand/teleport(src) new /obj/item/gun/magic/wand/door(src) new /obj/item/gun/magic/wand/fireball(src) for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition W.max_charges = initial(W.max_charges) W.charges = W.max_charges /obj/item/storage/belt/janitor name = "janibelt" desc = "A belt used to hold most janitorial supplies." icon_state = "janibelt" inhand_icon_state = "janibelt" worn_icon_state = "janibelt" /obj/item/storage/belt/janitor/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_NORMAL // Set to this so the light replacer can fit. STR.set_holdable(list( /obj/item/grenade/chem_grenade, /obj/item/lightreplacer, /obj/item/flashlight, /obj/item/reagent_containers/spray, /obj/item/soap, /obj/item/holosign_creator, /obj/item/forcefield_projector, /obj/item/key/janitor, /obj/item/clothing/gloves, /obj/item/melee/flyswatter, /obj/item/assembly/mousetrap, /obj/item/paint/paint_remover, /obj/item/pushbroom )) /obj/item/storage/belt/janitor/full/PopulateContents() new /obj/item/lightreplacer(src) new /obj/item/reagent_containers/spray/cleaner(src) new /obj/item/soap/nanotrasen(src) new /obj/item/holosign_creator(src) new /obj/item/melee/flyswatter(src) /obj/item/storage/belt/bandolier name = "bandolier" desc = "A bandolier for holding rifle and shotgun ammunition." icon_state = "bandolier" inhand_icon_state = "bandolier" worn_icon_state = "bandolier" /obj/item/storage/belt/bandolier/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 18 STR.max_combined_w_class = 18 STR.display_numerical_stacking = TRUE STR.set_holdable(list( /obj/item/ammo_casing/shotgun, /obj/item/ammo_casing/a762 )) /obj/item/storage/belt/fannypack name = "fannypack" desc = "A dorky fannypack for keeping small items in." icon_state = "fannypack_leather" inhand_icon_state = "fannypack_leather" worn_icon_state = "fannypack_leather" dying_key = DYE_REGISTRY_FANNYPACK custom_price = PAYCHECK_ASSISTANT * 2 /obj/item/storage/belt/fannypack/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 3 STR.max_w_class = WEIGHT_CLASS_SMALL /obj/item/storage/belt/fannypack/black name = "black fannypack" icon_state = "fannypack_black" inhand_icon_state = "fannypack_black" worn_icon_state = "fannypack_black" /obj/item/storage/belt/fannypack/red name = "red fannypack" icon_state = "fannypack_red" inhand_icon_state = "fannypack_red" worn_icon_state = "fannypack_red" /obj/item/storage/belt/fannypack/purple name = "purple fannypack" icon_state = "fannypack_purple" inhand_icon_state = "fannypack_purple" worn_icon_state = "fannypack_purple" /obj/item/storage/belt/fannypack/blue name = "blue fannypack" icon_state = "fannypack_blue" inhand_icon_state = "fannypack_blue" worn_icon_state = "fannypack_blue" /obj/item/storage/belt/fannypack/orange name = "orange fannypack" icon_state = "fannypack_orange" inhand_icon_state = "fannypack_orange" worn_icon_state = "fannypack_orange" /obj/item/storage/belt/fannypack/white name = "white fannypack" icon_state = "fannypack_white" inhand_icon_state = "fannypack_white" worn_icon_state = "fannypack_white" /obj/item/storage/belt/fannypack/green name = "green fannypack" icon_state = "fannypack_green" inhand_icon_state = "fannypack_green" worn_icon_state = "fannypack_green" /obj/item/storage/belt/fannypack/pink name = "pink fannypack" icon_state = "fannypack_pink" inhand_icon_state = "fannypack_pink" worn_icon_state = "fannypack_pink" /obj/item/storage/belt/fannypack/cyan name = "cyan fannypack" icon_state = "fannypack_cyan" inhand_icon_state = "fannypack_cyan" worn_icon_state = "fannypack_cyan" /obj/item/storage/belt/fannypack/yellow name = "yellow fannypack" icon_state = "fannypack_yellow" inhand_icon_state = "fannypack_yellow" worn_icon_state = "fannypack_yellow" /obj/item/storage/belt/sabre name = "sabre sheath" desc = "An ornate sheath designed to hold an officer's blade." icon_state = "sheath" inhand_icon_state = "sheath" worn_icon_state = "sheath" w_class = WEIGHT_CLASS_BULKY /obj/item/storage/belt/sabre/ComponentInitialize() . = ..() AddElement(/datum/element/update_icon_updates_onmob) var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 1 STR.rustle_sound = FALSE STR.max_w_class = WEIGHT_CLASS_BULKY STR.set_holdable(list( /obj/item/melee/sabre )) /obj/item/storage/belt/sabre/examine(mob/user) . = ..() if(length(contents)) . += "Alt-click it to quickly draw the blade." /obj/item/storage/belt/sabre/AltClick(mob/user) if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, TRUE)) return if(length(contents)) var/obj/item/I = contents[1] user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].") user.put_in_hands(I) update_appearance() else to_chat(user, "[src] is empty!") /obj/item/storage/belt/sabre/update_icon_state() icon_state = initial(inhand_icon_state) inhand_icon_state = initial(inhand_icon_state) worn_icon_state = initial(worn_icon_state) if(contents.len) icon_state += "-sabre" inhand_icon_state += "-sabre" worn_icon_state += "-sabre" return ..() /obj/item/storage/belt/sabre/PopulateContents() new /obj/item/melee/sabre(src) update_appearance() /obj/item/storage/belt/plant name = "botanical belt" desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green." icon_state = "plantbelt" inhand_icon_state = "plantbelt" worn_icon_state = "plantbelt" content_overlays = TRUE /obj/item/storage/belt/plant/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_items = 6 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.set_holdable(list( /obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/graft, /obj/item/secateurs, /obj/item/geneshears, /obj/item/shovel/spade, /obj/item/gun/energy/floragun ))