/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
density = FALSE
anchored = TRUE
max_integrity = 150
var/notices = 0
/obj/structure/noticeboard/Initialize(mapload)
. = ..()
if(!mapload)
return
for(var/obj/item/I in loc)
if(notices > 4)
break
if(istype(I, /obj/item/paper))
I.forceMove(src)
notices++
icon_state = "nboard0[notices]"
//attaching papers!!
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
if(!allowed(user))
to_chat(user, "You are not authorized to add notices!")
return
if(notices < 5)
if(!user.transferItemToLoc(O, src))
return
notices++
icon_state = "nboard0[notices]"
to_chat(user, "You pin the [O] to the noticeboard.")
else
to_chat(user, "The notice board is full!")
else
return ..()
/obj/structure/noticeboard/interact(mob/user)
ui_interact(user)
/obj/structure/noticeboard/ui_interact(mob/user)
. = ..()
var/auth = allowed(user)
var/dat = "[name]
"
for(var/obj/item/P in src)
if(istype(P, /obj/item/paper))
dat += "[P.name] [auth ? "Write Remove" : ""]
"
else
dat += "[P.name] [auth ? "Remove" : ""]
"
user << browse("
Notices[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if(usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED)) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/I = locate(href_list["remove"]) in contents
if(istype(I) && I.loc == src)
I.forceMove(usr.loc)
usr.put_in_hands(I)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if(usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED)) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"]) in contents
if(istype(P) && P.loc == src)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
if(I)
add_fingerprint(usr)
P.attackby(I, usr)
else
to_chat(usr, "You'll need something to write with!")
if(href_list["read"])
var/obj/item/I = locate(href_list["read"]) in contents
if(istype(I) && I.loc == src)
usr.examinate(I)
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/iron (loc, 1)
qdel(src)
// Notice boards for the heads of staff (plus the qm)
/obj/structure/noticeboard/captain
name = "Captain's Notice Board"
desc = "Important notices from the Captain."
req_access = list(ACCESS_CAPTAIN)
/obj/structure/noticeboard/hop
name = "Head of Personnel's Notice Board"
desc = "Important notices from the Head of Personnel."
req_access = list(ACCESS_HOP)
/obj/structure/noticeboard/ce
name = "Chief Engineer's Notice Board"
desc = "Important notices from the Chief Engineer."
req_access = list(ACCESS_CE)
/obj/structure/noticeboard/hos
name = "Head of Security's Notice Board"
desc = "Important notices from the Head of Security."
req_access = list(ACCESS_HOS)
/obj/structure/noticeboard/cmo
name = "Chief Medical Officer's Notice Board"
desc = "Important notices from the Chief Medical Officer."
req_access = list(ACCESS_CMO)
/obj/structure/noticeboard/rd
name = "Research Director's Notice Board"
desc = "Important notices from the Research Director."
req_access = list(ACCESS_RD)
/obj/structure/noticeboard/qm
name = "Quartermaster's Notice Board"
desc = "Important notices from the Quartermaster."
req_access = list(ACCESS_QM)
/obj/structure/noticeboard/staff
name = "Staff Notice Board"
desc = "Important notices from the heads of staff."
req_access = list(ACCESS_HEADS)