/area/awaymission/vr/murderdome name = "Murderdome" icon_state = "awaycontent8" pacifist = FALSE /obj/structure/window/reinforced/fulltile/indestructable name = "robust window" flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF /obj/structure/grille/indestructable flags_1 = CONDUCT_1 | NODECONSTRUCT_1 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF /obj/effect/spawner/structure/window/reinforced/indestructable spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable) /obj/structure/barricade/security/murderdome name = "respawnable barrier" desc = "A barrier. Provides cover in firefights." deploy_time = 0 deploy_message = 0 /obj/structure/barricade/security/murderdome/make_debris() new /obj/effect/murderdome/dead_barricade(get_turf(src)) /obj/effect/murderdome/dead_barricade name = "dead barrier" desc = "It provided cover in fire fights. And now it's gone." icon = 'icons/obj/objects.dmi' icon_state = "barrier0" alpha = 100 /obj/effect/murderdome/dead_barricade/Initialize() . = ..() addtimer(CALLBACK(src, .proc/respawn), 3 MINUTES) /obj/effect/murderdome/dead_barricade/proc/respawn() if(!QDELETED(src)) new /obj/structure/barricade/security/murderdome(get_turf(src)) qdel(src)