/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans. SUBSYSTEM_DEF(ai_controllers) name = "AI Controller Ticker" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND priority = FIRE_PRIORITY_NPC init_order = INIT_ORDER_AI_CONTROLLERS wait = 0.5 SECONDS //Plan every half second if required, not great not terrible. runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME ///List of all ai_subtree singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_subtrees() var/list/datum/ai_planning_subtree/ai_subtrees = list() ///Assoc List of all AI statuses and all AI controllers with that status. var/list/ai_controllers_by_status = list( AI_STATUS_ON = list(), AI_STATUS_OFF = list(), AI_STATUS_IDLE = list(), ) ///Assoc List of all AI controllers and the Z level they are on, which we check when someone enters/leaves a Z level to turn them on/off. var/list/ai_controllers_by_zlevel = list() /// The tick cost of all active AI, calculated on fire. var/cost_on /// The tick cost of all idle AI, calculated on fire. var/cost_idle /datum/controller/subsystem/ai_controllers/Initialize() setup_subtrees() return SS_INIT_SUCCESS /datum/controller/subsystem/ai_controllers/stat_entry(msg) var/list/active_list = ai_controllers_by_status[AI_STATUS_ON] var/list/inactive_list = ai_controllers_by_status[AI_STATUS_OFF] var/list/idle_list = ai_controllers_by_status[AI_STATUS_IDLE] msg = "Active AIs:[length(active_list)]/[round(cost_on,1)]%|Inactive:[length(inactive_list)]|Idle:[length(idle_list)]/[round(cost_idle,1)]%" return ..() /datum/controller/subsystem/ai_controllers/fire(resumed) var/timer = TICK_USAGE_REAL cost_idle = MC_AVERAGE(cost_idle, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) timer = TICK_USAGE_REAL for(var/datum/ai_controller/ai_controller as anything in ai_controllers_by_status[AI_STATUS_ON]) if(!COOLDOWN_FINISHED(ai_controller, failed_planning_cooldown)) continue if(!ai_controller.able_to_plan()) continue ai_controller.SelectBehaviors(wait * 0.1) if(!LAZYLEN(ai_controller.current_behaviors)) //Still no plan COOLDOWN_START(ai_controller, failed_planning_cooldown, AI_FAILED_PLANNING_COOLDOWN) cost_on = MC_AVERAGE(cost_on, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer)) ///Creates all instances of ai_subtrees and assigns them to the ai_subtrees list. /datum/controller/subsystem/ai_controllers/proc/setup_subtrees() for(var/subtree_type in subtypesof(/datum/ai_planning_subtree)) var/datum/ai_planning_subtree/subtree = new subtree_type ai_subtrees[subtree_type] = subtree ///Called when the max Z level was changed, updating our coverage. /datum/controller/subsystem/ai_controllers/proc/on_max_z_changed() if (!islist(ai_controllers_by_zlevel)) ai_controllers_by_zlevel = new /list(world.maxz,0) while (SSai_controllers.ai_controllers_by_zlevel.len < world.maxz) SSai_controllers.ai_controllers_by_zlevel.len++ SSai_controllers.ai_controllers_by_zlevel[ai_controllers_by_zlevel.len] = list()