/**
* Adding this element to an atom will have it automatically render an overlay.
* The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default
*/
/datum/element/rust
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
argument_hash_start_idx = 2
/// The rust image itself, since the icon and icon state are only used as an argument
var/image/rust_overlay
/datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default")
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
if(!rust_overlay)
rust_overlay = image(rust_icon, rust_icon_state)
ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type))
RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_rust_overlay))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(handle_examine))
RegisterSignal (target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_interaction))
RegisterSignals(target, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)), PROC_REF(secondary_tool_act))
// Unfortunately registering with parent sometimes doesn't cause an overlay update
target.update_appearance()
/datum/element/rust/Detach(atom/source)
. = ..()
UnregisterSignal(source, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(source, COMSIG_ATOM_EXAMINE)
UnregisterSignal(source, COMSIG_ATOM_ITEM_INTERACTION)
UnregisterSignal(source, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)))
REMOVE_TRAIT(source, TRAIT_RUSTY, ELEMENT_TRAIT(type))
source.update_appearance()
/datum/element/rust/proc/handle_examine(datum/source, mob/user, list/examine_text)
SIGNAL_HANDLER
examine_text += span_notice("[source] is very rusty, you could probably burn or scrape it off.")
/datum/element/rust/proc/apply_rust_overlay(atom/parent_atom, list/overlays)
SIGNAL_HANDLER
if(rust_overlay)
overlays += rust_overlay
/// Because do_after sleeps we register the signal here and defer via an async call
/datum/element/rust/proc/secondary_tool_act(atom/source, mob/user, obj/item/item)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(handle_tool_use), source, user, item)
return ITEM_INTERACT_BLOCKING
/// We call this from secondary_tool_act because we sleep with do_after
/datum/element/rust/proc/handle_tool_use(atom/source, mob/user, obj/item/item)
switch(item.tool_behaviour)
if(TOOL_WELDER)
if(!item.tool_start_check(user, amount=1))
return
user.balloon_alert(user, "burning off rust...")
if(!item.use_tool(source, user, 5 SECONDS))
return
user.balloon_alert(user, "burned off rust")
Detach(source)
return
if(TOOL_RUSTSCRAPER)
if(!item.tool_start_check(user))
return
user.balloon_alert(user, "scraping off rust...")
if(!item.use_tool(source, user, 2 SECONDS))
return
user.balloon_alert(user, "scraped off rust")
Detach(source)
return
/// Prevents placing floor tiles on rusted turf
/datum/element/rust/proc/on_interaction(datum/source, mob/user, obj/item/tool, modifiers)
SIGNAL_HANDLER
if(istype(tool, /obj/item/stack/tile) || istype(tool, /obj/item/stack/rods))
user.balloon_alert(user, "floor too rusted!")
return ITEM_INTERACT_BLOCKING
/// For rust applied by heretics
/datum/element/rust/heretic
/datum/element/rust/heretic/Attach(atom/target, rust_icon, rust_icon_state)
. = ..()
if(. == ELEMENT_INCOMPATIBLE)
return .
RegisterSignal(target, COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
RegisterSignal(target, COMSIG_ATOM_EXITED, PROC_REF(on_exited))
/datum/element/rust/heretic/Detach(atom/source)
. = ..()
UnregisterSignal(source, COMSIG_ATOM_ENTERED)
UnregisterSignal(source, COMSIG_ATOM_EXITED)
for(var/obj/effect/glowing_rune/rune_to_remove in source)
qdel(rune_to_remove)
for(var/mob/living/victim in source)
victim.remove_status_effect(/datum/status_effect/rust_corruption)
/datum/element/rust/heretic/proc/on_entered(turf/source, atom/movable/entered, ...)
SIGNAL_HANDLER
if(!isliving(entered))
return
var/mob/living/victim = entered
if(IS_HERETIC(victim))
return
if(victim.can_block_magic(MAGIC_RESISTANCE))
return
victim.apply_status_effect(/datum/status_effect/rust_corruption)
/datum/element/rust/heretic/proc/on_exited(turf/source, atom/movable/gone)
SIGNAL_HANDLER
if(!isliving(gone))
return
var/mob/living/leaver = gone
leaver.remove_status_effect(/datum/status_effect/rust_corruption)