/** * Adding this element to an atom will have it automatically render an overlay. * The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default */ /datum/element/rust element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs argument_hash_start_idx = 2 /// The rust image itself, since the icon and icon state are only used as an argument var/image/rust_overlay /datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default") . = ..() if(!isatom(target)) return ELEMENT_INCOMPATIBLE if(!rust_overlay) rust_overlay = image(rust_icon, rust_icon_state) ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type)) RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_rust_overlay)) RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(handle_examine)) RegisterSignal (target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_interaction)) RegisterSignals(target, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)), PROC_REF(secondary_tool_act)) // Unfortunately registering with parent sometimes doesn't cause an overlay update target.update_appearance() /datum/element/rust/Detach(atom/source) . = ..() UnregisterSignal(source, COMSIG_ATOM_UPDATE_OVERLAYS) UnregisterSignal(source, COMSIG_ATOM_EXAMINE) UnregisterSignal(source, COMSIG_ATOM_ITEM_INTERACTION) UnregisterSignal(source, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER))) REMOVE_TRAIT(source, TRAIT_RUSTY, ELEMENT_TRAIT(type)) source.update_appearance() /datum/element/rust/proc/handle_examine(datum/source, mob/user, list/examine_text) SIGNAL_HANDLER examine_text += span_notice("[source] is very rusty, you could probably burn or scrape it off.") /datum/element/rust/proc/apply_rust_overlay(atom/parent_atom, list/overlays) SIGNAL_HANDLER if(rust_overlay) overlays += rust_overlay /// Because do_after sleeps we register the signal here and defer via an async call /datum/element/rust/proc/secondary_tool_act(atom/source, mob/user, obj/item/item) SIGNAL_HANDLER INVOKE_ASYNC(src, PROC_REF(handle_tool_use), source, user, item) return ITEM_INTERACT_BLOCKING /// We call this from secondary_tool_act because we sleep with do_after /datum/element/rust/proc/handle_tool_use(atom/source, mob/user, obj/item/item) switch(item.tool_behaviour) if(TOOL_WELDER) if(!item.tool_start_check(user, amount=1)) return user.balloon_alert(user, "burning off rust...") if(!item.use_tool(source, user, 5 SECONDS)) return user.balloon_alert(user, "burned off rust") Detach(source) return if(TOOL_RUSTSCRAPER) if(!item.tool_start_check(user)) return user.balloon_alert(user, "scraping off rust...") if(!item.use_tool(source, user, 2 SECONDS)) return user.balloon_alert(user, "scraped off rust") Detach(source) return /// Prevents placing floor tiles on rusted turf /datum/element/rust/proc/on_interaction(datum/source, mob/user, obj/item/tool, modifiers) SIGNAL_HANDLER if(istype(tool, /obj/item/stack/tile) || istype(tool, /obj/item/stack/rods)) user.balloon_alert(user, "floor too rusted!") return ITEM_INTERACT_BLOCKING /// For rust applied by heretics /datum/element/rust/heretic /datum/element/rust/heretic/Attach(atom/target, rust_icon, rust_icon_state) . = ..() if(. == ELEMENT_INCOMPATIBLE) return . RegisterSignal(target, COMSIG_ATOM_ENTERED, PROC_REF(on_entered)) RegisterSignal(target, COMSIG_ATOM_EXITED, PROC_REF(on_exited)) /datum/element/rust/heretic/Detach(atom/source) . = ..() UnregisterSignal(source, COMSIG_ATOM_ENTERED) UnregisterSignal(source, COMSIG_ATOM_EXITED) for(var/obj/effect/glowing_rune/rune_to_remove in source) qdel(rune_to_remove) for(var/mob/living/victim in source) victim.remove_status_effect(/datum/status_effect/rust_corruption) /datum/element/rust/heretic/proc/on_entered(turf/source, atom/movable/entered, ...) SIGNAL_HANDLER if(!isliving(entered)) return var/mob/living/victim = entered if(IS_HERETIC(victim)) return if(victim.can_block_magic(MAGIC_RESISTANCE)) return victim.apply_status_effect(/datum/status_effect/rust_corruption) /datum/element/rust/heretic/proc/on_exited(turf/source, atom/movable/gone) SIGNAL_HANDLER if(!isliving(gone)) return var/mob/living/leaver = gone leaver.remove_status_effect(/datum/status_effect/rust_corruption)