// GENERIC CLASSES /datum/outfit/ctf name = "CTF Rifleman (Solo)" ears = /obj/item/radio/headset uniform = /obj/item/clothing/under/syndicate suit = /obj/item/clothing/suit/armor/vest/ctf shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat id = /obj/item/card/id/away belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf l_pocket = /obj/item/ammo_box/magazine/recharge/ctf r_pocket = /obj/item/ammo_box/magazine/recharge/ctf l_hand = /obj/item/gun/ballistic/automatic/laser/ctf ///Description to be shown in the class selection menu var/class_description = "General purpose combat class. Armed with a laser rifle and backup pistol." ///Radio frequency to assign players with this outfit var/team_radio_freq = FREQ_COMMON // they won't be able to use this on the centcom z-level, so ffa players cannot use radio ///Icon file for the class radial menu icons var/icon = 'icons/hud/radial_ctf.dmi' ///Icon state for this class var/icon_state = "ctf_rifleman" ///Do they get a headset? var/has_radio = TRUE ///Do they get an ID? var/has_card = TRUE ///Which slots to apply TRAIT_NODROP to the items in var/list/nodrop_slots = list(ITEM_SLOT_OCLOTHING, ITEM_SLOT_GLOVES, ITEM_SLOT_FEET, ITEM_SLOT_ICLOTHING, ITEM_SLOT_EARS) /datum/outfit/ctf/post_equip(mob/living/carbon/human/human_to_equip, visualsOnly=FALSE) if(visualsOnly) return var/list/no_drops = list() if(has_card) var/obj/item/card/id/idcard = human_to_equip.wear_id no_drops += idcard idcard.registered_name = human_to_equip.real_name idcard.update_label() idcard.update_icon() // Make clothing in the specified slots NODROP for(var/slot in nodrop_slots) no_drops += human_to_equip.get_item_by_slot(slot) // Make items in the hands NODROP for(var/obj/item/held_item in human_to_equip.held_items) no_drops += held_item list_clear_nulls(no_drops) // For any slots we didn't have filled // Apply TRAIT_NODROP to everything for(var/obj/item/item_to_nodrop as anything in no_drops) ADD_TRAIT(item_to_nodrop, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT) if(has_radio) var/obj/item/radio/headset = human_to_equip.ears headset.set_frequency(team_radio_freq) headset.freqlock = RADIO_FREQENCY_LOCKED headset.independent = TRUE human_to_equip.dna.species.stunmod = 0 /datum/outfit/ctf/instagib name = "CTF Instagib (Solo)" l_hand = /obj/item/gun/energy/laser/instakill/ctf shoes = /obj/item/clothing/shoes/jackboots/fast icon_state = "ctf_instakill" class_description = "General purpose combat class. Armed with a laser rifle and backup pistol." /datum/outfit/ctf/assault name = "CTF Assaulter (Solo)" suit = /obj/item/clothing/suit/armor/vest/ctf/light l_hand = /obj/item/gun/ballistic/shotgun/ctf gloves = /obj/item/clothing/gloves/tackler/rocket l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun belt = null icon_state = "ctf_assaulter" class_description = "Close combat class. Armed with a shotgun and rocket gloves. Has significantly lower shield values due to higher moving speed." /datum/outfit/ctf/marksman name = "CTF Marksman (Solo)" l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/marksman l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman belt = null icon_state = "ctf_marksman" class_description = "Long range class. Armed with a hitscan laser rifle with a scope." // RED TEAM CLASSES /datum/outfit/ctf/red name = "CTF Rifleman (Red)" suit = /obj/item/clothing/suit/armor/vest/ctf/red l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/red l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/red id = /obj/item/card/id/red //it's red team_radio_freq = FREQ_CTF_RED /datum/outfit/ctf/red/instagib name = "CTF Instagib (Red)" l_hand = /obj/item/gun/energy/laser/instakill/ctf/red shoes = /obj/item/clothing/shoes/jackboots/fast team_radio_freq = FREQ_CTF_RED /datum/outfit/ctf/assault/red name = "CTF Assaulter (Red)" suit = /obj/item/clothing/suit/armor/vest/ctf/light/red l_hand = /obj/item/gun/ballistic/shotgun/ctf/red l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/red id = /obj/item/card/id/red team_radio_freq = FREQ_CTF_RED /datum/outfit/ctf/marksman/red name = "CTF Marksman (Red)" suit = /obj/item/clothing/suit/armor/vest/ctf/red l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/marksman/red l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/red id = /obj/item/card/id/red team_radio_freq = FREQ_CTF_RED // BLUE TEAM CLASSES /datum/outfit/ctf/blue name = "CTF Rifleman (Blue)" suit = /obj/item/clothing/suit/armor/vest/ctf/blue l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/blue l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/blue id = /obj/item/card/id/blue //it's blue team_radio_freq = FREQ_CTF_BLUE /datum/outfit/ctf/blue/instagib name = "CTF Instagib (Blue)" l_hand = /obj/item/gun/energy/laser/instakill/ctf/blue shoes = /obj/item/clothing/shoes/jackboots/fast team_radio_freq = FREQ_CTF_BLUE /datum/outfit/ctf/assault/blue name = "CTF Assaulter (Blue)" suit = /obj/item/clothing/suit/armor/vest/ctf/light/blue l_hand = /obj/item/gun/ballistic/shotgun/ctf/blue l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/blue id = /obj/item/card/id/blue team_radio_freq = FREQ_CTF_BLUE /datum/outfit/ctf/marksman/blue name = "CTF Marksman (Blue)" suit = /obj/item/clothing/suit/armor/vest/ctf/blue l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/marksman/blue l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/blue id = /obj/item/card/id/blue team_radio_freq = FREQ_CTF_BLUE // GREEN TEAM CLASSES /datum/outfit/ctf/green name = "CTF Rifleman (Green)" suit = /obj/item/clothing/suit/armor/vest/ctf/green l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/green l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/green id = /obj/item/card/id/green //it's green team_radio_freq = FREQ_CTF_GREEN /datum/outfit/ctf/green/instagib name = "CTF Instagib (Green)" l_hand = /obj/item/gun/energy/laser/instakill/ctf/green shoes = /obj/item/clothing/shoes/jackboots/fast team_radio_freq = FREQ_CTF_GREEN /datum/outfit/ctf/assault/green name = "CTF Assaulter (Green)" suit = /obj/item/clothing/suit/armor/vest/ctf/light/green l_hand = /obj/item/gun/ballistic/shotgun/ctf/green l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/green id = /obj/item/card/id/green team_radio_freq = FREQ_CTF_GREEN /datum/outfit/ctf/marksman/green name = "CTF Marksman (Green)" suit = /obj/item/clothing/suit/armor/vest/ctf/green l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/marksman/green l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/green id = /obj/item/card/id/green team_radio_freq = FREQ_CTF_GREEN // YELLOW TEAM CLASSES /datum/outfit/ctf/yellow name = "CTF Rifleman (Yellow)" suit = /obj/item/clothing/suit/armor/vest/ctf/yellow l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/yellow l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/rifle/yellow id = /obj/item/card/id/yellow //it's yellow team_radio_freq = FREQ_CTF_YELLOW /datum/outfit/ctf/yellow/instagib name = "CTF Instagib (Yellow)" l_hand = /obj/item/gun/energy/laser/instakill/ctf/yellow shoes = /obj/item/clothing/shoes/jackboots/fast team_radio_freq = FREQ_CTF_YELLOW /datum/outfit/ctf/assault/yellow name = "CTF Assaulter (Yellow)" suit = /obj/item/clothing/suit/armor/vest/ctf/light/yellow l_hand = /obj/item/gun/ballistic/shotgun/ctf/yellow l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/shotgun/yellow id = /obj/item/card/id/yellow team_radio_freq = FREQ_CTF_YELLOW /datum/outfit/ctf/marksman/yellow name = "CTF Marksman (Yellow)" suit = /obj/item/clothing/suit/armor/vest/ctf/yellow l_hand = /obj/item/gun/ballistic/automatic/laser/ctf/marksman/yellow l_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow r_pocket = /obj/item/ammo_box/magazine/recharge/ctf/marksman/yellow id = /obj/item/card/id/yellow team_radio_freq = FREQ_CTF_YELLOW