//this is designed to replace the destructive analyzer
//NEEDS MAJOR CODE CLEANUP
#define SCANTYPE_POKE 1
#define SCANTYPE_IRRADIATE 2
#define SCANTYPE_GAS 3
#define SCANTYPE_HEAT 4
#define SCANTYPE_COLD 5
#define SCANTYPE_OBLITERATE 6
#define SCANTYPE_DISCOVER 7
#define EFFECT_PROB_VERYLOW 20
#define EFFECT_PROB_LOW 35
#define EFFECT_PROB_MEDIUM 50
#define EFFECT_PROB_HIGH 75
#define EFFECT_PROB_VERYHIGH 95
#define FAIL 8
/obj/machinery/rnd/experimentor
name = "\improper E.X.P.E.R.I-MENTOR"
desc = "A \"replacement\" for the destructive analyzer with a slight tendency to catastrophically fail."
icon = 'icons/obj/machines/experimentator.dmi'
icon_state = "h_lathe"
base_icon_state = "h_lathe"
density = TRUE
use_power = IDLE_POWER_USE
circuit = /obj/item/circuitboard/machine/experimentor
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN|INTERACT_MACHINE_ALLOW_SILICON|INTERACT_MACHINE_OPEN_SILICON
var/recentlyExperimented = 0
/// Weakref to the first ian we can find at init
var/datum/weakref/tracked_ian_ref
/// Weakref to the first runtime we can find at init
var/datum/weakref/tracked_runtime_ref
///Determines the probability of a malfunction.
var/malfunction_probability_coeff = 0
///Keeps track of how many times we've had a critical reaction
var/malfunction_probability_coeff_modifier = 0
var/resetTime = 15
var/cloneMode = FALSE
var/list/item_reactions
var/static/list/valid_items //valid items for special reactions like transforming
var/list/critical_items_typecache //items that can cause critical reactions
/obj/machinery/rnd/experimentor/proc/valid_items()
RETURN_TYPE(/list)
if (isnull(valid_items))
generate_valid_items_and_item_reactions()
return valid_items
/obj/machinery/rnd/experimentor/proc/item_reactions()
RETURN_TYPE(/list)
if (isnull(item_reactions))
generate_valid_items_and_item_reactions()
return item_reactions
/obj/machinery/rnd/experimentor/proc/generate_valid_items_and_item_reactions()
var/static/list/banned_typecache = typecacheof(list(
/obj/item/stock_parts/power_store/cell/infinite,
/obj/item/grenade/chem_grenade/tuberculosis
))
item_reactions = list()
valid_items = list()
for(var/I in typesof(/obj/item))
if(ispath(I, /obj/item/relic))
item_reactions["[I]"] = SCANTYPE_DISCOVER
else
item_reactions["[I]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
if(is_type_in_typecache(I, banned_typecache))
continue
if(ispath(I, /obj/item/stock_parts) || ispath(I, /obj/item/grenade/chem_grenade) || ispath(I, /obj/item/knife))
var/obj/item/tempCheck = I
if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
valid_items["[I]"] += 15
if(ispath(I, /obj/item/food))
var/obj/item/tempCheck = I
if(initial(tempCheck.icon_state) != null) //check it's an actual usable item, in a hacky way
valid_items["[I]"] += rand(1,4)
/obj/machinery/rnd/experimentor/Initialize(mapload)
. = ..()
tracked_ian_ref = WEAKREF(locate(/mob/living/basic/pet/dog/corgi/ian) in GLOB.mob_living_list)
tracked_runtime_ref = WEAKREF(locate(/mob/living/basic/pet/cat/runtime) in GLOB.mob_living_list)
critical_items_typecache = typecacheof(list(
/obj/item/construction/rcd,
/obj/item/grenade,
/obj/item/aicard,
/obj/item/storage/backpack/holding,
/obj/item/slime_extract,
/obj/item/transfer_valve))
/obj/machinery/rnd/experimentor/RefreshParts()
. = ..()
malfunction_probability_coeff = malfunction_probability_coeff_modifier
resetTime = initial(resetTime)
for(var/datum/stock_part/servo/servo in component_parts)
resetTime = max(1, resetTime - servo.tier)
for(var/datum/stock_part/scanning_module/scanning_module in component_parts)
malfunction_probability_coeff += scanning_module.tier * 2
for(var/datum/stock_part/micro_laser/micro_laser in component_parts)
malfunction_probability_coeff += micro_laser.tier
/obj/machinery/rnd/experimentor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += span_notice("The status display reads: Malfunction probability reduced by [malfunction_probability_coeff]%.
Cooldown interval between experiments at [resetTime*0.1] seconds.")
/obj/machinery/rnd/experimentor/attackby(obj/item/weapon, mob/living/user, params)
if(user.combat_mode)
return ..()
if(!is_insertion_ready(user))
return ..()
if(!user.transferItemToLoc(weapon, src))
to_chat(user, span_warning("\The [weapon] is stuck to your hand, you cannot put it in the [name]!"))
return TRUE
loaded_item = weapon
to_chat(user, span_notice("You add [weapon] to the machine."))
flick("h_lathe_load", src)
return TRUE
/obj/machinery/rnd/experimentor/default_deconstruction_crowbar(obj/item/O)
ejectItem()
return ..(O)
/obj/machinery/rnd/experimentor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new (user, src, "Experimentator")
ui.open()
/obj/machinery/rnd/experimentor/ui_data(mob/user)
var/list/data = list()
data["hasItem"] = !!loaded_item
data["isOnCooldown"] = recentlyExperimented
data["isServerConnected"] = !!stored_research
if(!isnull(loaded_item))
var/list/item_data = list()
item_data["name"] = loaded_item.name
item_data["icon"] = icon2base64(getFlatIcon(loaded_item, no_anim = TRUE))
item_data["isRelic"] = istype(loaded_item, /obj/item/relic)
item_data["associatedNodes"] = list()
var/list/unlockable_nodes = techweb_item_unlock_check(loaded_item)
for(var/node_id in unlockable_nodes)
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(node_id)
item_data["associatedNodes"] += list(list(
"name" = node.display_name,
"isUnlocked" = !(node_id in stored_research.hidden_nodes),
))
data["loadedItem"] = item_data
return data
/obj/machinery/rnd/experimentor/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("eject")
ejectItem()
return TRUE
if("experiment")
var/reaction = text2num(params["id"])
if(isnull(reaction))
return
try_perform_experiment(reaction)
return TRUE
/obj/machinery/rnd/experimentor/proc/ejectItem(delete = FALSE)
if(isnull(loaded_item))
return
if(delete)
QDEL_NULL(loaded_item)
return
var/atom/drop_atom = get_step(src, EAST) || drop_location()
if(cloneMode)
visible_message(span_notice("A duplicate of \the [loaded_item] pops out!"))
new loaded_item.type(drop_atom)
cloneMode = FALSE
return
loaded_item.forceMove(drop_atom)
loaded_item = null
/obj/machinery/rnd/experimentor/proc/match_reaction(obj/item/matching, target_reaction)
PRIVATE_PROC(TRUE)
if(isnull(matching) || isnull(target_reaction))
return FAIL
var/list/item_reactions = item_reactions()
if("[matching.type]" in item_reactions)
var/associated_reaction = item_reactions["[matching.type]"]
if(associated_reaction == target_reaction)
return associated_reaction
return FAIL
/obj/machinery/rnd/experimentor/proc/try_perform_experiment(reaction)
PRIVATE_PROC(TRUE)
if(isnull(stored_research))
return
if(recentlyExperimented)
return
if(isnull(loaded_item))
return
if(reaction != SCANTYPE_DISCOVER)
reaction = match_reaction(loaded_item, reaction)
if(reaction != FAIL)
var/picked_node_id = pick(techweb_item_unlock_check(loaded_item))
stored_research.unhide_node(SSresearch.techweb_node_by_id(picked_node_id))
experiment(reaction, loaded_item)
use_energy(750 JOULES)
/obj/machinery/rnd/experimentor/proc/throwSmoke(turf/where)
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = where)
smoke.start()
/obj/machinery/rnd/experimentor/proc/experiment(exp,obj/item/exp_on)
recentlyExperimented = 1
icon_state = "[base_icon_state]_wloop"
var/chosenchem
var/criticalReaction = is_type_in_typecache(exp_on, critical_items_typecache)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_POKE)
visible_message(span_notice("[src] prods at [exp_on] with mechanical arms."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] is gripped in just the right way, enhancing its focus."))
malfunction_probability_coeff_modifier++
RefreshParts() //recalculate malfunction_probability_coeff
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions and destroys [exp_on], lashing its arms out at nearby people!"))
for(var/mob/living/m in oview(1, src))
m.apply_damage(15, BRUTE, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
investigate_log("Experimentor dealt minor brute to [m].", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions!"))
exp = SCANTYPE_OBLITERATE
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, throwing the [exp_on]!"))
var/mob/living/target = locate(/mob/living) in oview(7,src)
if(target)
var/obj/item/throwing = loaded_item
investigate_log("Experimentor has thrown [loaded_item] at [key_name(target)]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
if(throwing)
throwing.throw_at(target, 10, 1)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_IRRADIATE)
visible_message(span_danger("[src] reflects radioactive rays at [exp_on]!"))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] has activated an unknown subroutine!"))
cloneMode = TRUE
investigate_log("Experimentor has made a clone of [exp_on]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, melting [exp_on] and leaking radiation!"))
radiation_pulse(src, max_range = 6, threshold = 0.3)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, spewing toxic waste!"))
for(var/turf/T in oview(1, src))
if(!T.density)
if(prob(EFFECT_PROB_VERYHIGH) && !(locate(/obj/effect/decal/cleanable/greenglow) in T))
var/obj/effect/decal/cleanable/reagentdecal = new/obj/effect/decal/cleanable/greenglow(T)
reagentdecal.reagents.add_reagent(/datum/reagent/uranium/radium, 7)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
var/savedName = "[exp_on]"
ejectItem(TRUE)
var/newPath = text2path(pick_weight(valid_items()))
loaded_item = new newPath(src)
visible_message(span_warning("[src] malfunctions, transforming [savedName] into [loaded_item]!"))
investigate_log("Experimentor has transformed [savedName] into [loaded_item]", INVESTIGATE_EXPERIMENTOR)
if(istype(loaded_item, /obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/CG = loaded_item
CG.detonate()
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_GAS)
visible_message(span_warning("[src] fills its chamber with gas, [exp_on] included."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_notice("[exp_on] achieves the perfect mix!"))
new /obj/item/stack/sheet/mineral/plasma(get_turf(pick(oview(1,src))))
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] destroys [exp_on], leaking dangerous gas!"))
chosenchem = pick(/datum/reagent/carbon,/datum/reagent/uranium/radium,/datum/reagent/toxin,/datum/reagent/consumable/condensedcapsaicin,/datum/reagent/drug/mushroomhallucinogen,/datum/reagent/drug/space_drugs,/datum/reagent/consumable/ethanol,/datum/reagent/consumable/ethanol/beepsky_smash)
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(chosenchem , 50)
investigate_log("Experimentor has released [chosenchem] smoke.", INVESTIGATE_EXPERIMENTOR)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s chemical chamber has sprung a leak!"))
chosenchem = pick(/datum/reagent/mutationtoxin/classic,/datum/reagent/cyborg_mutation_nanomachines,/datum/reagent/toxin/acid)
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(chosenchem , 50)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
warn_admins(usr, "[chosenchem] smoke")
investigate_log("Experimentor has released [chosenchem] smoke!", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, spewing harmless gas."))
throwSmoke(loc)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] melts [exp_on], ionizing the air around it!"))
empulse(loc, 4, 6)
investigate_log("Experimentor has generated an Electromagnetic Pulse.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_HEAT)
visible_message(span_notice("[src] raises [exp_on]'s temperature."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
chosenchem = pick(/datum/reagent/toxin/plasma,/datum/reagent/consumable/capsaicin,/datum/reagent/consumable/ethanol)
C.reagents.remove_all(25)
C.reagents.add_reagent(chosenchem , 50)
C.name = "Cup of Suspicious Liquid"
C.desc = "It has a large hazard symbol printed on the side in fading ink."
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
var/turf/start = get_turf(src)
var/mob/M = locate(/mob/living) in view(src, 3)
var/turf/MT = get_turf(M)
if(MT)
visible_message(span_danger("[src] dangerously overheats, launching a flaming fuel orb!"))
investigate_log("Experimentor has launched a fireball at [M]!", INVESTIGATE_EXPERIMENTOR)
var/obj/projectile/magic/fireball/FB = new /obj/projectile/magic/fireball(start)
FB.preparePixelProjectile(MT, start)
FB.fire()
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, melting [exp_on] and releasing a burst of flame!"))
explosion(src, devastation_range = -1, flame_range = 2, adminlog = FALSE)
investigate_log("Experimentor started a fire.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, melting [exp_on] and leaking hot air!"))
var/datum/gas_mixture/env = loc.return_air()
if(env)
var/heat_capacity = max(env.heat_capacity(), 1)
env.temperature = min((env.temperature * heat_capacity + 100000) / heat_capacity, 1000)
air_update_turf(FALSE, FALSE)
investigate_log("Experimentor has released hot air.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, activating its emergency coolant systems!"))
throwSmoke(loc)
for(var/mob/living/m in oview(1, src))
m.apply_damage(5, BURN, pick(BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_CHEST))
investigate_log("Experimentor has dealt minor burn damage to [key_name(m)]", INVESTIGATE_EXPERIMENTOR)
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_COLD)
visible_message(span_notice("[src] lowers [exp_on]'s temperature."))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s emergency coolant system gives off a small ding!"))
var/obj/item/reagent_containers/cup/glass/coffee/C = new /obj/item/reagent_containers/cup/glass/coffee(get_turf(pick(oview(1,src))))
playsound(src, 'sound/machines/ding.ogg', 50, TRUE) //Ding! Your death coffee is ready!
chosenchem = pick(/datum/reagent/uranium,/datum/reagent/consumable/frostoil,/datum/reagent/medicine/ephedrine)
C.reagents.remove_all(25)
C.reagents.add_reagent(chosenchem , 50)
C.name = "Cup of Suspicious Liquid"
C.desc = "It has a large hazard symbol printed on the side in fading ink."
investigate_log("Experimentor has made a cup of [chosenchem] coffee.", INVESTIGATE_EXPERIMENTOR)
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src] malfunctions, shattering [exp_on] and releasing a dangerous cloud of coolant!"))
var/datum/reagents/tmp_holder = new/datum/reagents(50)
tmp_holder.my_atom = src
tmp_holder.add_reagent(/datum/reagent/consumable/frostoil, 50)
investigate_log("Experimentor has released frostoil gas.", INVESTIGATE_EXPERIMENTOR)
var/datum/effect_system/fluid_spread/smoke/chem/smoke = new
smoke.set_up(0, holder = src, location = src, carry = tmp_holder, silent = TRUE)
playsound(src, 'sound/effects/smoke.ogg', 50, TRUE, -3)
smoke.start()
qdel(tmp_holder)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, shattering [exp_on] and leaking cold air!"))
var/datum/gas_mixture/env = loc.return_air()
if(env)
var/heat_capacity = max(env.heat_capacity(), 1)
env.temperature = max((env.temperature * heat_capacity - 75000) / heat_capacity, TCMB)
air_update_turf(FALSE, FALSE)
investigate_log("Experimentor has released cold air.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
else if(prob(EFFECT_PROB_MEDIUM-malfunction_probability_coeff))
visible_message(span_warning("[src] malfunctions, releasing a flurry of chilly air as [exp_on] pops out!"))
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = loc)
smoke.start()
ejectItem()
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == SCANTYPE_OBLITERATE)
visible_message(span_warning("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!"))
if(prob(EFFECT_PROB_LOW) && criticalReaction)
visible_message(span_warning("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!"))
new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src))))
else if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s crusher goes way too many levels too high, crushing right through space-time!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
investigate_log("Experimentor has triggered the 'throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
for(var/atom/movable/AM in oview(7,src))
if(!AM.anchored)
AM.throw_at(src,10,1)
else if(prob(EFFECT_PROB_LOW-malfunction_probability_coeff))
visible_message(span_danger("[src]'s crusher goes one level too high, crushing right into space-time!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE, -3)
investigate_log("Experimentor has triggered the 'minor throw things' reaction.", INVESTIGATE_EXPERIMENTOR)
var/list/throwAt = list()
for(var/atom/movable/AM in oview(7,src))
if(!AM.anchored)
throwAt.Add(AM)
for(var/counter in 1 to throwAt.len)
var/atom/movable/cast = throwAt[counter]
cast.throw_at(pick(throwAt),10,1)
ejectItem(TRUE)
////////////////////////////////////////////////////////////////////////////////////////////////
if(exp == FAIL)
var/a = pick("rumbles","shakes","vibrates","shudders","honks")
var/b = pick("crushes","spins","viscerates","smashes","insults")
visible_message(span_warning("[exp_on] [a], and [b], the experiment was a failure."))
if(exp == SCANTYPE_DISCOVER)
visible_message(span_notice("[src] scans the [exp_on], revealing its true nature!"))
playsound(src, 'sound/effects/supermatter.ogg', 50, 3, -1)
var/obj/item/relic/R = loaded_item
R.reveal()
investigate_log("Experimentor has revealed a relic with [span_danger("[R.realProc]")] effect.", INVESTIGATE_EXPERIMENTOR)
ejectItem()
//Global reactions
if(prob(EFFECT_PROB_VERYLOW-malfunction_probability_coeff) && loaded_item)
var/globalMalf = rand(1,100)
if(globalMalf < 15)
visible_message(span_warning("[src]'s onboard detection system has malfunctioned!"))
item_reactions()["[exp_on.type]"] = pick(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
ejectItem()
if(globalMalf > 16 && globalMalf < 35)
visible_message(span_warning("[src] melts [exp_on], ian-izing the air around it!"))
throwSmoke(loc)
var/mob/living/tracked_ian = tracked_ian_ref?.resolve()
if(tracked_ian)
throwSmoke(tracked_ian.loc)
tracked_ian.forceMove(loc)
investigate_log("Experimentor has stolen Ian!", INVESTIGATE_EXPERIMENTOR) //...if anyone ever fixes it...
else
new /mob/living/basic/pet/dog/corgi(loc)
investigate_log("Experimentor has spawned a new corgi.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
if(globalMalf > 36 && globalMalf < 50)
visible_message(span_warning("Experimentor draws the life essence of those nearby!"))
for(var/mob/living/m in view(4,src))
to_chat(m, span_danger("You feel your flesh being torn from you, mists of blood drifting to [src]!"))
m.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", INVESTIGATE_EXPERIMENTOR)
if(globalMalf > 51 && globalMalf < 75)
visible_message(span_warning("[src] encounters a run-time error!"))
throwSmoke(loc)
var/mob/living/tracked_runtime = tracked_runtime_ref?.resolve()
if(tracked_runtime)
throwSmoke(tracked_runtime.loc)
tracked_runtime.forceMove(drop_location())
investigate_log("Experimentor has stolen Runtime!", INVESTIGATE_EXPERIMENTOR)
else
new /mob/living/basic/pet/cat(loc)
investigate_log("Experimentor failed to steal runtime, and instead spawned a new cat.", INVESTIGATE_EXPERIMENTOR)
ejectItem(TRUE)
if(globalMalf > 76 && globalMalf < 98)
visible_message(span_warning("[src] begins to smoke and hiss, shaking violently!"))
use_energy(500 KILO JOULES)
investigate_log("Experimentor has drained power from its APC", INVESTIGATE_EXPERIMENTOR)
if(globalMalf == 99)
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
addtimer(CALLBACK(src, PROC_REF(boom)), 5 SECONDS)
if(globalMalf == 100)
visible_message(span_warning("[src] begins to glow and vibrate. It's going to blow!"))
addtimer(CALLBACK(src, PROC_REF(honk)), 5 SECONDS)
addtimer(CALLBACK(src, PROC_REF(reset_exp)), resetTime)
/obj/machinery/rnd/experimentor/proc/boom()
explosion(src, devastation_range = 1, heavy_impact_range = 5, light_impact_range = 10, flash_range = 5, adminlog = TRUE)
/obj/machinery/rnd/experimentor/proc/honk()
playsound(src, 'sound/items/bikehorn.ogg', 500)
new /obj/item/grown/bananapeel(loc)
/obj/machinery/rnd/experimentor/proc/reset_exp()
update_appearance()
recentlyExperimented = FALSE
/obj/machinery/rnd/experimentor/update_icon_state()
icon_state = base_icon_state
return ..()
/obj/machinery/rnd/experimentor/proc/warn_admins(user, ReactionName)
var/turf/T = get_turf(user)
message_admins("Experimentor reaction: [ReactionName] generated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(T)]")
log_game("Experimentor reaction: [ReactionName] generated by [key_name(user)] in [AREACOORD(T)]")
#undef SCANTYPE_POKE
#undef SCANTYPE_IRRADIATE
#undef SCANTYPE_GAS
#undef SCANTYPE_HEAT
#undef SCANTYPE_COLD
#undef SCANTYPE_OBLITERATE
#undef SCANTYPE_DISCOVER
#undef EFFECT_PROB_VERYLOW
#undef EFFECT_PROB_LOW
#undef EFFECT_PROB_MEDIUM
#undef EFFECT_PROB_HIGH
#undef EFFECT_PROB_VERYHIGH
#undef FAIL
//////////////////////////////////SPECIAL ITEMS////////////////////////////////////////
/obj/item/relic
name = "strange object"
desc = "What mysteries could this hold? Maybe Research & Development could find out."
icon = 'icons/obj/devices/artifacts.dmi'
var/realName = "defined object"
var/revealed = FALSE
var/realProc
var/reset_timer = 60
COOLDOWN_DECLARE(cooldown)
/obj/item/relic/Initialize(mapload)
. = ..()
icon_state = pick("prototype1","prototype2","prototype3","prototype4","prototype5","prototype6","prototype7","prototype8","prototype9")
realName = "[pick("broken","twisted","spun","improved","silly","regular","badly made")] [pick("device","object","toy","illegal tech","weapon")]"
/obj/item/relic/proc/reveal()
if(revealed) //Re-rolling your relics seems a bit overpowered, yes?
return
revealed = TRUE
name = realName
reset_timer = rand(reset_timer, reset_timer * 5)
realProc = pick(PROC_REF(teleport), PROC_REF(explode), PROC_REF(rapidDupe), PROC_REF(petSpray), PROC_REF(flash), PROC_REF(clean), PROC_REF(corgicannon))
/obj/item/relic/attack_self(mob/user)
if(!revealed)
to_chat(user, span_notice("You aren't quite sure what this is. Maybe R&D knows what to do with it?"))
return
if(!COOLDOWN_FINISHED(src, cooldown))
to_chat(user, span_warning("[src] does not react!"))
return
if(loc != user)
return
COOLDOWN_START(src, cooldown, reset_timer)
call(src,realProc)(user)
//////////////// RELIC PROCS /////////////////////////////
/obj/item/relic/proc/throwSmoke(turf/where)
var/datum/effect_system/fluid_spread/smoke/smoke = new
smoke.set_up(0, holder = src, location = get_turf(where))
smoke.start()
/obj/item/relic/proc/corgicannon(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/mob/living/basic/pet/dog/corgi/sad_corgi = new(get_turf(user))
sad_corgi.throw_at(pick(oview(10,user)), 10, rand(3,8), callback = CALLBACK(src, PROC_REF(throwSmoke), sad_corgi))
warn_admins(user, "Corgi Cannon", 0)
/obj/item/relic/proc/clean(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/obj/item/grenade/chem_grenade/cleaner/CL = new/obj/item/grenade/chem_grenade/cleaner(get_turf(user))
CL.detonate()
qdel(CL)
warn_admins(user, "Foam", 0)
/obj/item/relic/proc/flash(mob/user)
playsound(src, SFX_SPARKS, rand(25,50), TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(user.loc)
CB.detonate()
warn_admins(user, "Flash")
/obj/item/relic/proc/petSpray(mob/user)
var/message = span_danger("[src] begins to shake, and in the distance the sound of rampaging animals arises!")
visible_message(message)
to_chat(user, message)
var/static/list/valid_animals = list(
/mob/living/basic/bear,
/mob/living/basic/bee,
/mob/living/basic/butterfly,
/mob/living/basic/carp,
/mob/living/basic/crab,
/mob/living/basic/lizard,
/mob/living/basic/mouse,
/mob/living/basic/parrot,
/mob/living/basic/pet/cat,
/mob/living/basic/pet/dog/corgi,
/mob/living/basic/pet/dog/pug,
/mob/living/basic/pet/fox,
)
for(var/counter in 1 to rand(1, 25))
var/mobType = pick(valid_animals)
new mobType(get_turf(src))
warn_admins(user, "Mass Mob Spawn")
if(prob(60))
to_chat(user, span_warning("[src] falls apart!"))
qdel(src)
/obj/item/relic/proc/rapidDupe(mob/user)
audible_message("[src] emits a loud pop!")
var/list/dupes = list()
for(var/counter in 1 to rand(5,10))
var/obj/item/relic/R = new type(get_turf(src))
R.name = name
R.desc = desc
R.realName = realName
R.realProc = realProc
R.revealed = TRUE
dupes += R
R.throw_at(pick(oview(7,get_turf(src))),10,1)
QDEL_LIST_IN(dupes, rand(10, 100))
warn_admins(user, "Rapid duplicator", 0)
/obj/item/relic/proc/explode(mob/user)
to_chat(user, span_danger("[src] begins to heat up!"))
addtimer(CALLBACK(src, PROC_REF(do_explode), user), rand(3.5 SECONDS, 10 SECONDS))
/obj/item/relic/proc/do_explode(mob/user)
if(loc == user)
visible_message(span_notice("\The [src]'s top opens, releasing a powerful blast!"))
explosion(src, heavy_impact_range = rand(1,5), light_impact_range = rand(1,5), flame_range = 2, flash_range = rand(1,5), adminlog = TRUE)
warn_admins(user, "Explosion")
qdel(src) //Comment this line to produce a light grenade (the bomb that keeps on exploding when used)!!
/obj/item/relic/proc/teleport(mob/user)
to_chat(user, span_notice("[src] begins to vibrate!"))
addtimer(CALLBACK(src, PROC_REF(do_the_teleport), user), rand(1 SECONDS, 3 SECONDS))
/obj/item/relic/proc/do_the_teleport(mob/user)
var/turf/userturf = get_turf(user)
if(loc == user && !is_centcom_level(userturf.z)) //Because Nuke Ops bringing this back on their shuttle, then looting the ERT area is 2fun4you!
visible_message(span_notice("[src] twists and bends, relocating itself!"))
throwSmoke(userturf)
do_teleport(user, userturf, 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
throwSmoke(get_turf(user))
warn_admins(user, "Teleport", 0)
//Admin Warning proc for relics
/obj/item/relic/proc/warn_admins(mob/user, RelicType, priority = 1)
var/turf/T = get_turf(src)
var/log_msg = "[RelicType] relic used by [key_name(user)] in [AREACOORD(T)]"
if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK!
message_admins("[RelicType] relic activated by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game(log_msg)
investigate_log(log_msg, "experimentor")