#define ADVENTURE_DIR "[global.config.directory]/adventures/" //Special preset nodes /// Victory node - Get loot and exit #define WIN_NODE "WIN" /// Failure node - No loot, get damaged and exit. #define FAIL_NODE "FAIL" /// Failure node - No loot and drone blown up. #define FAIL_DEATH_NODE "FAIL_DEATH" /// Return node - navigates to previous adventure node. #define GO_BACK_NODE "GO BACK" //Adventure results #define ADVENTURE_RESULT_SUCCESS "success" #define ADVENTURE_RESULT_DAMAGE "damage" #define ADVENTURE_RESULT_DEATH "death" // Exploration drone states /// Drone is stationside - allow changing tools and such. #define EXODRONE_IDLE "idle" /// Drone is traveling from or to the exploration site #define EXODRONE_TRAVEL "travel" /// Drone is in adventure/event caused timeout #define EXODRONE_BUSY "busy" /// Drone is at exploration site either idle or in simple event #define EXODRONE_EXPLORATION "exploration" /// Drone is currently playing an adventure #define EXODRONE_ADVENTURE "adventure" // Scanner bands, use these to guess what's in the site and prepare drone accordingly. #define EXOSCANNER_BAND_PLASMA "Plasma absorption band" #define EXOSCANNER_BAND_LIFE "Hydrocarbons/Molecular oxygen" #define EXOSCANNER_BAND_TECH "Narrow-band radio waves" #define EXOSCANNER_BAND_RADIATION "Exotic Radiation" #define EXOSCANNER_BAND_DENSITY "Increased Density" // Exodrone tools #define EXODRONE_TOOL_WELDER "welder" #define EXODRONE_TOOL_TRANSLATOR "translator" #define EXODRONE_TOOL_LASER "laser" #define EXODRONE_TOOL_MULTITOOL "multitool" #define EXODRONE_TOOL_DRILL "drill" GLOBAL_LIST_INIT(exodrone_tool_metadata,list( EXODRONE_TOOL_WELDER = list("description"="A heavy duty welder.","icon"="burn"), EXODRONE_TOOL_TRANSLATOR = list("description"="Powerful translation and data recording software.","icon"="language"), EXODRONE_TOOL_LASER = list("description"="Multipurpose tool suitable for combat and precision cutting.","icon"="bolt"), EXODRONE_TOOL_MULTITOOL = list("description"="Multipurpose tool for electronics manipulation. Comes with suite of radiation and radiowave sensors.","icon"="broadcast-tower"), EXODRONE_TOOL_DRILL = list("description"="Heavy duty drill useful for mining.","icon"="screwdriver") )) // Site traits /// Some kind of ruined interior #define EXPLORATION_SITE_RUINS "ruins" /// Power, wires and machinery present. #define EXPLORATION_SITE_TECHNOLOGY "technology present" /// It's a space station #define EXPLORATION_SITE_STATION "space station" /// It's ancient alien site #define EXPLORATION_SITE_ALIEN "alien" /// Carbon-based life-forms can live here #define EXPLORATION_SITE_HABITABLE "habitable" /// Site is in space #define EXPLORATION_SITE_SPACE "in space" /// Site is located on planet/moon/whatever surface #define EXPLORATION_SITE_SURFACE "on surface" /// Site is a space ship #define EXPLORATION_SITE_SHIP "spaceship" /// Site is civilized and populated, trading stations,cities etc. Lack of this trait means it's wilderness #define EXPLORATION_SITE_CIVILIZED "civilized" /// Scan types // Wide scan, untargeted scan only reveals interest points. Cost increases exponentially with each firing. No scan conditions. #define EXOSCAN_WIDE "wide" // Point scan, reveals name/description and general band information. Flat cost. Affected by scan conditions of the site #define EXOSCAN_POINT "point" // Deep scan, reveals event scan texts. Linear cost increase with distance. Affected by scan conditions of the site. #define EXOSCAN_DEEP "deep" /// Adventure Effect Types //completely removes the quality #define ADVENTURE_EFFECT_TYPE_REMOVE "Remove" //adds/substracts value from quality #define ADVENTURE_EFFECT_TYPE_ADD "Add" //sets quality to specific value #define ADVENTURE_EFFECT_TYPE_SET "Set" /// Adventure Effect Value Types /// rolls value between low and high inclusive #define ADVENTURE_QUALITY_TYPE_RANDOM "random" #define ADVENTURE_RANDOM_QUALITY_LOW_FIELD "low" #define ADVENTURE_RANDOM_QUALITY_HIGH_FIELD "high"