/mob/living/basic/axolotl name = "axolotl" desc = "Quite the colorful amphibian!" icon_state = "axolotl" icon_living = "axolotl" icon_dead = "axolotl_dead" maxHealth = 10 health = 10 attack_verb_continuous = "nibbles" //their teeth are just for gripping food, not used for self defense nor even chewing attack_verb_simple = "nibble" butcher_results = list(/obj/item/food/nugget = 1) density = FALSE pass_flags = PASSTABLE | PASSGRILLE | PASSMOB mob_size = MOB_SIZE_TINY mob_biotypes = MOB_ORGANIC|MOB_BEAST|MOB_AQUATIC gold_core_spawnable = FRIENDLY_SPAWN response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" response_disarm_simple = "gently push aside" response_harm_continuous = "splats" response_harm_simple = "splat" can_be_held = TRUE held_w_class = WEIGHT_CLASS_TINY held_lh = 'icons/mob/inhands/animal_item_lefthand.dmi' held_rh = 'icons/mob/inhands/animal_item_righthand.dmi' worn_slot_flags = ITEM_SLOT_HEAD head_icon = 'icons/mob/clothing/head/pets_head.dmi' ai_controller = /datum/ai_controller/basic_controller/axolotl /mob/living/basic/axolotl/Initialize(mapload) . = ..() add_traits(list(TRAIT_NODROWN, TRAIT_SWIMMER, TRAIT_VENTCRAWLER_ALWAYS), INNATE_TRAIT) AddElement(/datum/element/swabable, CELL_LINE_TABLE_AXOLOTL, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5) /datum/ai_controller/basic_controller/axolotl ai_traits = PASSIVE_AI_FLAGS ai_movement = /datum/ai_movement/basic_avoidance idle_behavior = /datum/idle_behavior/idle_random_walk