/obj/item/weldingtool name = "welding tool" desc = "A standard edition welder provided by Nanotrasen." icon = 'icons/obj/tools.dmi' icon_state = "welder" inhand_icon_state = "welder" worn_icon_state = "welder" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' obj_flags = CONDUCTS_ELECTRICITY slot_flags = ITEM_SLOT_BELT force = 3 throwforce = 5 hitsound = SFX_SWING_HIT usesound = list('sound/items/tools/welder.ogg', 'sound/items/tools/welder2.ogg') drop_sound = 'sound/items/handling/tools/weldingtool_drop.ogg' pickup_sound = 'sound/items/handling/tools/weldingtool_pickup.ogg' light_system = OVERLAY_LIGHT light_range = 2 light_power = 1.5 light_color = LIGHT_COLOR_FIRE light_on = FALSE throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL armor_type = /datum/armor/item_weldingtool resistance_flags = FIRE_PROOF heat = 3800 tool_behaviour = TOOL_WELDER toolspeed = 1 wound_bonus = 10 bare_wound_bonus = 15 custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.3) /// Whether the welding tool is on or off. var/welding = FALSE /// Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/status = TRUE /// The max amount of fuel the welder can hold var/max_fuel = 20 /// Does the welder start with fuel. var/starting_fuel = TRUE /// Whether or not we're changing the icon based on fuel left. var/change_icons = TRUE /// Used in process(), dictates whether or not we're calling STOP_PROCESSING whilst we're not welding. var/can_off_process = FALSE /// When fuel was last removed. var/burned_fuel_for = 0 var/activation_sound = 'sound/items/tools/welderactivate.ogg' var/deactivation_sound = 'sound/items/tools/welderdeactivate.ogg' /datum/armor/item_weldingtool fire = 100 acid = 30 /obj/item/weldingtool/Initialize(mapload) . = ..() AddElement(/datum/element/update_icon_updates_onmob) AddElement(/datum/element/tool_flash, light_range) AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound) create_reagents(max_fuel) if(starting_fuel) reagents.add_reagent(/datum/reagent/fuel, max_fuel) update_appearance() /obj/item/weldingtool/update_icon_state() if(welding) inhand_icon_state = "[initial(inhand_icon_state)]1" else inhand_icon_state = "[initial(inhand_icon_state)]" return ..() /obj/item/weldingtool/update_overlays() . = ..() if(change_icons) var/ratio = get_fuel() / max_fuel ratio = CEILING(ratio*4, 1) * 25 . += "[initial(icon_state)][ratio]" if(welding) . += "[initial(icon_state)]-on" /obj/item/weldingtool/process(seconds_per_tick) if(welding) force = 15 damtype = BURN burned_fuel_for += seconds_per_tick if(burned_fuel_for >= TOOL_FUEL_BURN_INTERVAL) use(TRUE) update_appearance() //Welders left on now use up fuel, but lets not have them run out quite that fast else force = 3 damtype = BRUTE update_appearance() if(!can_off_process) STOP_PROCESSING(SSobj, src) return //This is to start fires. process() is only called if the welder is on. open_flame() /obj/item/weldingtool/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")) return FIRELOSS /obj/item/weldingtool/screwdriver_act(mob/living/user, obj/item/tool) flamethrower_screwdriver(tool, user) return ITEM_INTERACT_SUCCESS /obj/item/weldingtool/attackby(obj/item/tool, mob/user, params) if(istype(tool, /obj/item/stack/rods)) flamethrower_rods(tool, user) else . = ..() update_appearance() /obj/item/weldingtool/proc/explode() var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma) dyn_explosion(src, plasmaAmount/5, explosion_cause = src) // 20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder qdel(src) /obj/item/weldingtool/use_tool(atom/target, mob/living/user, delay, amount, volume, datum/callback/extra_checks) var/mutable_appearance/sparks = mutable_appearance('icons/effects/welding_effect.dmi', "welding_sparks", GASFIRE_LAYER, src, ABOVE_LIGHTING_PLANE) target.add_overlay(sparks) LAZYADD(update_overlays_on_z, sparks) . = ..() LAZYREMOVE(update_overlays_on_z, sparks) target.cut_overlay(sparks) /obj/item/weldingtool/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers) if(!status && interacting_with.is_refillable()) reagents.trans_to(interacting_with, reagents.total_volume, transferred_by = user) to_chat(user, span_notice("You empty [src]'s fuel tank into [interacting_with].")) update_appearance() return ITEM_INTERACT_SUCCESS if(!ishuman(interacting_with)) return NONE if(user.combat_mode) return NONE return try_heal_loop(interacting_with, user) /obj/item/weldingtool/proc/try_heal_loop(atom/interacting_with, mob/living/user, repeating = FALSE) var/mob/living/carbon/human/attacked_humanoid = interacting_with var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected)) if(isnull(affecting) || !IS_ROBOTIC_LIMB(affecting)) return NONE if (!affecting.brute_dam) balloon_alert(user, "limb not damaged") return ITEM_INTERACT_BLOCKING user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid == user ? user.p_their() : "[attacked_humanoid]'s"] [affecting.name]."), span_notice("You start fixing some of the dents on [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name].")) var/use_delay = repeating ? 1 SECONDS : 0 if(user == attacked_humanoid) use_delay = 5 SECONDS if(!use_tool(attacked_humanoid, user, use_delay, volume=50, amount=1)) return ITEM_INTERACT_BLOCKING if (!attacked_humanoid.item_heal(user, brute_heal = 15, burn_heal = 0, heal_message_brute = "dents", heal_message_burn = "burnt wires", required_bodytype = BODYTYPE_ROBOTIC)) return ITEM_INTERACT_BLOCKING INVOKE_ASYNC(src, PROC_REF(try_heal_loop), interacting_with, user, TRUE) return ITEM_INTERACT_SUCCESS /obj/item/weldingtool/afterattack(atom/target, mob/user, click_parameters) if(!isOn()) return use(1) var/turf/location = get_turf(user) location.hotspot_expose(700, 50, 1) if(QDELETED(target) || !isliving(target)) // can't ignite something that doesn't exist return var/mob/living/attacked_mob = target if(attacked_mob.ignite_mob()) message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]") user.log_message("set [key_name(attacked_mob)] on fire with [src].", LOG_ATTACK) /obj/item/weldingtool/attack_self(mob/user) if(src.reagents.has_reagent(/datum/reagent/toxin/plasma)) message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].") user.log_message("activated a rigged welder", LOG_VICTIM) explode() switched_on(user) update_appearance() /// Returns the amount of fuel in the welder /obj/item/weldingtool/proc/get_fuel() return reagents.get_reagent_amount(/datum/reagent/fuel) /// Uses fuel from the welding tool. /obj/item/weldingtool/use(used = 0) if(!isOn() || !check_fuel()) return FALSE if(used > 0) burned_fuel_for = 0 if(get_fuel() >= used) reagents.remove_reagent(/datum/reagent/fuel, used) check_fuel() return TRUE else return FALSE /// Toggles the welding value. /obj/item/weldingtool/proc/set_welding(new_value) if(welding == new_value) return . = welding welding = new_value set_light_on(welding) /// Turns off the welder if there is no more fuel (does this really need to be its own proc?) /obj/item/weldingtool/proc/check_fuel(mob/user) if(get_fuel() <= 0 && welding) set_light_on(FALSE) switched_on(user) update_appearance() return FALSE return TRUE // /Switches the welder on /obj/item/weldingtool/proc/switched_on(mob/user) if(!status) balloon_alert(user, "unsecured!") return set_welding(!welding) if(welding) if(get_fuel() >= 1) playsound(loc, activation_sound, 50, TRUE) force = 15 damtype = BURN hitsound = 'sound/items/tools/welder.ogg' update_appearance() START_PROCESSING(SSobj, src) else balloon_alert(user, "no fuel!") switched_off(user) else playsound(loc, deactivation_sound, 50, TRUE) switched_off(user) /// Switches the welder off /obj/item/weldingtool/proc/switched_off(mob/user) set_welding(FALSE) force = 3 damtype = BRUTE hitsound = SFX_SWING_HIT update_appearance() /obj/item/weldingtool/examine(mob/user) . = ..() . += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]." /obj/item/weldingtool/get_temperature() return welding * heat /// Returns whether or not the welding tool is currently on. /obj/item/weldingtool/proc/isOn() return welding /// If welding tool ran out of fuel during a construction task, construction fails. /obj/item/weldingtool/tool_use_check(mob/living/user, amount, heat_required) if(!isOn() || !check_fuel()) to_chat(user, span_warning("[src] has to be on to complete this task!")) return FALSE if(get_fuel() < amount) to_chat(user, span_warning("You need more welding fuel to complete this task!")) return FALSE if(heat < heat_required) to_chat(user, span_warning("[src] is not hot enough to complete this task!")) return FALSE return TRUE /// Ran when the welder is attacked by a screwdriver. /obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/tool, mob/user) if(welding) to_chat(user, span_warning("Turn it off first!")) return status = !status if(status) to_chat(user, span_notice("You resecure [src] and close the fuel tank.")) reagents.flags &= ~(OPENCONTAINER) else to_chat(user, span_notice("[src] can now be attached, modified, and refuelled.")) reagents.flags |= OPENCONTAINER add_fingerprint(user) /// First step of building a flamethrower (when a welder is attacked by rods) /obj/item/weldingtool/proc/flamethrower_rods(obj/item/tool, mob/user) if(!status) var/obj/item/stack/rods/used_rods = tool if (used_rods.use(1)) var/obj/item/flamethrower/flamethrower_frame = new /obj/item/flamethrower(user.loc) if(!remove_item_from_storage(flamethrower_frame, user)) user.transferItemToLoc(src, flamethrower_frame, TRUE) flamethrower_frame.weldtool = src add_fingerprint(user) to_chat(user, span_notice("You add a rod to a welder, starting to build a flamethrower.")) user.put_in_hands(flamethrower_frame) else to_chat(user, span_warning("You need one rod to start building a flamethrower!")) /obj/item/weldingtool/ignition_effect(atom/ignitable_atom, mob/user) if(use_tool(ignitable_atom, user, 0)) return span_notice("[user] casually lights [ignitable_atom] with [src], what a badass.") else return "" /obj/item/weldingtool/empty starting_fuel = FALSE /obj/item/weldingtool/largetank name = "industrial welding tool" desc = "A slightly larger welder with a larger tank." icon_state = "indwelder" max_fuel = 40 custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6) /obj/item/weldingtool/largetank/flamethrower_screwdriver() return /obj/item/weldingtool/largetank/empty starting_fuel = FALSE /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding." icon = 'icons/obj/items_cyborg.dmi' icon_state = "indwelder_cyborg" toolspeed = 0.5 /obj/item/weldingtool/largetank/cyborg/cyborg_unequip(mob/user) if(!isOn()) return switched_on(user) /obj/item/weldingtool/mini name = "emergency welding tool" desc = "A miniature welder used during emergencies." icon_state = "miniwelder" max_fuel = 10 w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.1) change_icons = FALSE /obj/item/weldingtool/mini/flamethrower_screwdriver() return /obj/item/weldingtool/mini/empty starting_fuel = FALSE /obj/item/weldingtool/abductor name = "alien welding tool" desc = "An alien welding tool. Whatever fuel it uses, it never runs out." icon = 'icons/obj/antags/abductor.dmi' icon_state = "welder" toolspeed = 0.1 custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT) light_system = NO_LIGHT_SUPPORT light_range = 0 change_icons = FALSE /obj/item/weldingtool/abductor/process() if(get_fuel() <= max_fuel) reagents.add_reagent(/datum/reagent/fuel, 1) ..() /obj/item/weldingtool/hugetank name = "upgraded industrial welding tool" desc = "An upgraded welder based of the industrial welder." icon_state = "upindwelder" inhand_icon_state = "upindwelder" max_fuel = 80 custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2) /obj/item/weldingtool/experimental name = "experimental welding tool" desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." icon_state = "exwelder" inhand_icon_state = "exwelder" max_fuel = 40 custom_materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT*1.5, /datum/material/uranium =SMALL_MATERIAL_AMOUNT * 2) change_icons = FALSE can_off_process = TRUE light_range = 1 w_class = WEIGHT_CLASS_NORMAL toolspeed = 0.5 var/last_gen = 0 var/nextrefueltick = 0 /obj/item/weldingtool/experimental/process() ..() if(get_fuel() < max_fuel && nextrefueltick < world.time) nextrefueltick = world.time + 10 reagents.add_reagent(/datum/reagent/fuel, 1)