/* Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file */ /obj/item/vending_refill name = "resupply canister" var/machine_name = "Generic" icon = 'icons/obj/vending_restock.dmi' icon_state = "refill_snack" inhand_icon_state = "restock_unit" desc = "A vending machine restock cart." lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' obj_flags = CONDUCTS_ELECTRICITY force = 7 throwforce = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY armor_type = /datum/armor/item_vending_refill /** * Built automatically from the corresponding vending machine. * If null, considered to be full. Otherwise, is list(/typepath = amount). */ var/list/products var/list/product_categories var/list/contraband var/list/premium /datum/armor/item_vending_refill fire = 70 acid = 30 /obj/item/vending_refill/Initialize(mapload) . = ..() name = "\improper [machine_name] restocking unit" /obj/item/vending_refill/examine(mob/user) . = ..() var/num = get_part_rating() if (num == INFINITY) . += "It's sealed tight, completely full of supplies." else if (num == 0) . += "It's empty!" else . += "It can restock [num] item\s." /obj/item/vending_refill/get_part_rating() if (!products || !product_categories || !contraband || !premium) return INFINITY . = 0 for(var/key in products) . += products[key] for(var/key in contraband) . += contraband[key] for(var/key in premium) . += premium[key] for (var/list/category as anything in product_categories) var/list/products = category["products"] for (var/product_key in products) . += products[product_key] return .