/* Alien shit! * Contains: * structure/alien * Resin * Weeds * Egg */ /obj/structure/alien icon = 'icons/mob/alien.dmi' max_integrity = 100 /obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee") switch(damage_type) if(BRUTE) damage_amount *= 0.25 if(BURN) damage_amount *= 2 . = ..() /obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) if(damage_amount) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(damage_amount) playsound(loc, 'sound/items/welder.ogg', 100, 1) /* * Generic alien stuff, not related to the purple lizards but still alien-like */ /obj/structure/alien/gelpod name = "gelatinous mound" desc = "A mound of jelly-like substance encasing something inside." icon = 'icons/obj/fluff.dmi' icon_state = "gelmound" /obj/structure/alien/gelpod/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src)) qdel(src) /* * Resin */ /obj/structure/alien/resin name = "resin" desc = "Looks like some kind of thick resin." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "resin" density = TRUE opacity = 1 anchored = TRUE canSmoothWith = list(/obj/structure/alien/resin) max_integrity = 200 smooth = SMOOTH_TRUE var/resintype = null CanAtmosPass = ATMOS_PASS_DENSITY /obj/structure/alien/resin/New(location) ..() air_update_turf(1) /obj/structure/alien/resin/Move() var/turf/T = loc ..() move_update_air(T) /obj/structure/alien/resin/wall name = "resin wall" desc = "Thick resin solidified into a wall." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "wall0" //same as resin, but consistency ho! resintype = "wall" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/wall/BlockSuperconductivity() return 1 /obj/structure/alien/resin/membrane name = "resin membrane" desc = "Resin just thin enough to let light pass through." icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi' icon_state = "membrane0" opacity = 0 max_integrity = 160 resintype = "membrane" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/attack_paw(mob/user) return attack_hand(user) /obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target) return !density /* * Weeds */ #define NODERANGE 3 /obj/structure/alien/weeds gender = PLURAL name = "resin floor" desc = "A thick resin surface covers the floor." anchored = TRUE density = FALSE layer = TURF_LAYER icon_state = "weeds" max_integrity = 15 canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall) smooth = SMOOTH_MORE var/last_expand = 0 //last world.time this weed expanded var/growth_cooldown_low = 150 var/growth_cooldown_high = 200 var/static/list/blacklisted_turfs /obj/structure/alien/weeds/Initialize() pixel_x = -4 pixel_y = -4 //so the sprites line up right in the map editor . = ..() if(!blacklisted_turfs) blacklisted_turfs = typecacheof(list( /turf/open/space, /turf/open/chasm, /turf/open/lava)) last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high) if(icon == initial(icon)) switch(rand(1,3)) if(1) icon = 'icons/obj/smooth_structures/alien/weeds1.dmi' if(2) icon = 'icons/obj/smooth_structures/alien/weeds2.dmi' if(3) icon = 'icons/obj/smooth_structures/alien/weeds3.dmi' /obj/structure/alien/weeds/proc/expand() var/turf/U = get_turf(src) if(is_type_in_typecache(U, blacklisted_turfs)) qdel(src) return FALSE for(var/turf/T in U.GetAtmosAdjacentTurfs()) if(locate(/obj/structure/alien/weeds) in T) continue if(is_type_in_typecache(T, blacklisted_turfs)) continue new /obj/structure/alien/weeds(T) return TRUE /obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) //Weed nodes /obj/structure/alien/weeds/node name = "glowing resin" desc = "Blue bioluminescence shines from beneath the surface." icon_state = "weednode" light_color = LIGHT_COLOR_BLUE light_power = 0.5 var/lon_range = 4 var/node_range = NODERANGE /obj/structure/alien/weeds/node/Initialize() icon = 'icons/obj/smooth_structures/alien/weednode.dmi' . = ..() set_light(lon_range) var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc if(W && W != src) qdel(W) START_PROCESSING(SSobj, src) /obj/structure/alien/weeds/node/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/structure/alien/weeds/node/process() for(var/obj/structure/alien/weeds/W in range(node_range, src)) if(W.last_expand <= world.time) if(W.expand()) W.last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high) #undef NODERANGE /* * Egg */ //for the status var #define BURST "burst" #define GROWING "growing" #define GROWN "grown" #define MIN_GROWTH_TIME 900 //time it takes to grow a hugger #define MAX_GROWTH_TIME 1500 /obj/structure/alien/egg name = "egg" desc = "A large mottled egg." var/base_icon = "egg" icon_state = "egg_growing" density = FALSE anchored = TRUE max_integrity = 100 integrity_failure = 5 var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive layer = MOB_LAYER var/obj/item/clothing/mask/facehugger/child /obj/structure/alien/egg/Initialize(mapload) . = ..() update_icon() if(status == GROWING || status == GROWN) child = new(src) if(status == GROWING) addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME)) proximity_monitor = new(src, status == GROWN ? 1 : 0) if(status == BURST) obj_integrity = integrity_failure /obj/structure/alien/egg/update_icon() ..() switch(status) if(GROWING) icon_state = "[base_icon]_growing" if(GROWN) icon_state = "[base_icon]" if(BURST) icon_state = "[base_icon]_hatched" /obj/structure/alien/egg/attack_paw(mob/living/user) . = attack_hand(user) /obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user) . = attack_hand(user) /obj/structure/alien/egg/attack_hand(mob/living/user) if(user.getorgan(/obj/item/organ/alien/plasmavessel)) switch(status) if(BURST) to_chat(user, "You clear the hatched egg.") playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) qdel(src) return if(GROWING) to_chat(user, "The child is not developed yet.") return if(GROWN) to_chat(user, "You retrieve the child.") Burst(kill=FALSE) return else to_chat(user, "It feels slimy.") user.changeNext_move(CLICK_CD_MELEE) /obj/structure/alien/egg/proc/Grow() status = GROWN update_icon() proximity_monitor.SetRange(1) //drops and kills the hugger if any is remaining /obj/structure/alien/egg/proc/Burst(kill = TRUE) if(status == GROWN || status == GROWING) proximity_monitor.SetRange(0) status = BURST update_icon() flick("egg_opening", src) addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15) /obj/structure/alien/egg/proc/finish_bursting(kill = TRUE) if(child) child.forceMove(get_turf(src)) // TECHNICALLY you could put non-facehuggers in the child var if(istype(child)) if(kill) child.Die() else for(var/mob/M in range(1,src)) if(CanHug(M)) child.Leap(M) break /obj/structure/alien/egg/obj_break(damage_flag) if(!(flags_1 & NODECONSTRUCT_1)) if(status != BURST) Burst(kill=TRUE) /obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 500) take_damage(5, BURN, 0, 0) /obj/structure/alien/egg/HasProximity(atom/movable/AM) if(status == GROWN) if(!CanHug(AM)) return var/mob/living/carbon/C = AM if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo)) return Burst(kill=FALSE) /obj/structure/alien/egg/grown status = GROWN icon_state = "egg" /obj/structure/alien/egg/burst status = BURST icon_state = "egg_hatched" #undef BURST #undef GROWING #undef GROWN #undef MIN_GROWTH_TIME #undef MAX_GROWTH_TIME