//////Kitchen Spike #define VIABLE_MOB_CHECK(X) (isliving(X) && !issilicon(X) && !isbot(X)) /obj/structure/kitchenspike_frame name = "meatspike frame" icon = 'icons/obj/kitchen.dmi' icon_state = "spikeframe" desc = "The frame of a meat spike." density = TRUE anchored = FALSE max_integrity = 200 /obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params) add_fingerprint(user) if(default_unfasten_wrench(user, I)) return else if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if(R.get_amount() >= 4) R.use(4) to_chat(user, "You add spikes to the frame.") var/obj/F = new /obj/structure/kitchenspike(src.loc) transfer_fingerprints_to(F) qdel(src) else if(istype(I, /obj/item/weldingtool)) var/obj/item/weldingtool/WT = I if(!WT.remove_fuel(0, user)) return to_chat(user, "You begin cutting \the [src] apart...") playsound(src.loc, WT.usesound, 40, 1) if(do_after(user, 40*WT.toolspeed, 1, target = src)) if(!WT.isOn()) return playsound(src.loc, WT.usesound, 50, 1) visible_message("[user] slices apart \the [src].", "You cut \the [src] apart with \the [WT].", "You hear welding.") new /obj/item/stack/sheet/metal(src.loc, 4) qdel(src) return else return ..() /obj/structure/kitchenspike name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals." density = TRUE anchored = TRUE buckle_lying = 0 can_buckle = 1 max_integrity = 250 /obj/structure/kitchenspike/attack_paw(mob/user) return src.attack_hand(usr) /obj/structure/kitchenspike/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/crowbar)) if(!has_buckled_mobs()) playsound(loc, I.usesound, 100, 1) if(do_after(user, 20*I.toolspeed, target = src)) to_chat(user, "You pry the spikes out of the frame.") deconstruct(TRUE) else to_chat(user, "You can't do that while something's on the spike!") else return ..() /obj/structure/kitchenspike/attack_hand(mob/user) if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs()) var/mob/living/L = user.pulling if(do_mob(user, src, 120)) if(has_buckled_mobs()) //to prevent spam/queing up attacks return if(L.buckled) return if(user.pulling != L) return playsound(src.loc, 'sound/effects/splat.ogg', 25, 1) L.visible_message("[user] slams [L] onto the meat spike!", "[user] slams you onto the meat spike!", "You hear a squishy wet noise.") L.loc = src.loc L.emote("scream") L.add_splatter_floor() L.adjustBruteLoss(30) L.setDir(2) buckle_mob(L, force=1) var/matrix/m180 = matrix(L.transform) m180.Turn(180) animate(L, transform = m180, time = 3) L.pixel_y = L.get_standard_pixel_y_offset(180) else if (has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) user_unbuckle_mob(L, user) else ..() /obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking return /obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user) if(buckled_mob) var/mob/living/M = buckled_mob if(M != user) M.visible_message(\ "[user.name] tries to pull [M.name] free of the [src]!",\ "[user.name] is trying to pull you off the [src], opening up fresh wounds!",\ "You hear a squishy wet noise.") if(!do_after(user, 300, target = src)) if(M && M.buckled) M.visible_message(\ "[user.name] fails to free [M.name]!",\ "[user.name] fails to pull you off of the [src].") return else M.visible_message(\ "[M.name] struggles to break free from the [src]!",\ "You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)",\ "You hear a wet squishing noise..") M.adjustBruteLoss(30) if(!do_after(M, 1200, target = src)) if(M && M.buckled) to_chat(M, "You fail to free yourself!") return if(!M.buckled) return var/matrix/m180 = matrix(M.transform) m180.Turn(180) animate(M, transform = m180, time = 3) M.pixel_y = M.get_standard_pixel_y_offset(180) M.adjustBruteLoss(30) src.visible_message(text("[M] falls free of the [src]!")) unbuckle_mob(M,force=1) M.emote("scream") M.AdjustKnockdown(20) /obj/structure/kitchenspike/deconstruct(disassembled = TRUE) if(disassembled) var/obj/F = new /obj/structure/kitchenspike_frame(src.loc) transfer_fingerprints_to(F) else new /obj/item/stack/sheet/metal(src.loc, 4) new /obj/item/stack/rods(loc, 4) qdel(src) #undef VIABLE_MOB_CHECK