//wip wip wup /obj/structure/mirror name = "mirror" desc = "Mirror mirror on the wall, who's the most robust of them all?" icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = FALSE anchored = TRUE max_integrity = 200 integrity_failure = 100 /obj/structure/mirror/attack_hand(mob/user) if(broken || !Adjacent(user)) return if(ishuman(user)) var/mob/living/carbon/human/H = user var/userloc = H.loc //see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments! //this is largely copypasted from there. //handle facial hair (if necessary) if(H.gender == MALE) var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list if(userloc != H.loc) return //no tele-grooming if(new_style) H.facial_hair_style = new_style else H.facial_hair_style = "Shaved" //handle normal hair var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in GLOB.hair_styles_list if(userloc != H.loc) return //no tele-grooming if(new_style) H.hair_style = new_style H.update_hair() /obj/structure/mirror/examine_status(mob/user) if(broken) return // no message spam ..() /obj/structure/mirror/obj_break(damage_flag) if(!broken && !(flags_1 & NODECONSTRUCT_1)) icon_state = "mirror_broke" playsound(src, "shatter", 70, 1) desc = "Oh no, seven years of bad luck!" broken = 1 /obj/structure/mirror/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(!disassembled) new /obj/item/shard( src.loc ) qdel(src) /obj/structure/mirror/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) var/obj/item/weldingtool/WT = I if(broken) user.changeNext_move(CLICK_CD_MELEE) if(WT.remove_fuel(0, user)) to_chat(user, "You begin repairing [src]...") playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 10*I.toolspeed, target = src)) if(!user || !WT || !WT.isOn()) return to_chat(user, "You repair [src].") broken = 0 icon_state = initial(icon_state) desc = initial(desc) else return ..() /obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) if(BURN) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) /obj/structure/mirror/magic name = "magic mirror" desc = "Turn and face the strange... face." icon_state = "magic_mirror" var/list/races_blacklist = list("skeleton", "agent", "angel", "military_synth", "memezombie") var/list/choosable_races = list() /obj/structure/mirror/magic/New() if(!choosable_races.len) for(var/speciestype in subtypesof(/datum/species)) var/datum/species/S = new speciestype() if(!(S.id in races_blacklist)) choosable_races += S.id ..() /obj/structure/mirror/magic/lesser/New() var/list/L = CONFIG_GET(keyed_flag_list/roundstart_races) choosable_races = L.Copy() ..() /obj/structure/mirror/magic/badmin/New() for(var/speciestype in subtypesof(/datum/species)) var/datum/species/S = new speciestype() choosable_races += S.id ..() /obj/structure/mirror/magic/attack_hand(mob/user) if(!ishuman(user)) return var/mob/living/carbon/human/H = user var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("name", "race", "gender", "hair", "eyes") if(!Adjacent(user)) return switch(choice) if("name") var/newname = copytext(sanitize(input(H, "Who are we again?", "Name change", H.name) as null|text),1,MAX_NAME_LEN) if(!newname) return if(!Adjacent(user)) return H.real_name = newname H.name = newname if(H.dna) H.dna.real_name = newname if(H.mind) H.mind.name = newname if("race") var/newrace var/racechoice = input(H, "What are we again?", "Race change") as null|anything in choosable_races newrace = GLOB.species_list[racechoice] if(!newrace) return if(!Adjacent(user)) return H.set_species(newrace, icon_update=0) if(H.dna.species.use_skintones) var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones if(new_s_tone) H.skin_tone = new_s_tone H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK) if(MUTCOLORS in H.dna.species.species_traits) var/new_mutantcolor = input(user, "Choose your skin color:", "Race change") as color|null if(new_mutantcolor) var/temp_hsv = RGBtoHSV(new_mutantcolor) if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright H.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor) else to_chat(H, "Invalid color. Your color is not bright enough.") H.update_body() H.update_hair() H.update_body_parts() H.update_mutations_overlay() // no hulk lizard if("gender") if(!(H.gender in list("male", "female"))) //blame the patriarchy return if(!Adjacent(user)) return if(H.gender == "male") if(alert(H, "Become a Witch?", "Confirmation", "Yes", "No") == "Yes") H.gender = "female" to_chat(H, "Man, you feel like a woman!") else return else if(alert(H, "Become a Warlock?", "Confirmation", "Yes", "No") == "Yes") H.gender = "male" to_chat(H, "Whoa man, you feel like a man!") else return H.dna.update_ui_block(DNA_GENDER_BLOCK) H.update_body() H.update_mutations_overlay() //(hulk male/female) if("hair") var/hairchoice = alert(H, "Hair style or hair color?", "Change Hair", "Style", "Color") if(!Adjacent(user)) return if(hairchoice == "Style") //So you just want to use a mirror then? ..() else var/new_hair_color = input(H, "Choose your hair color", "Hair Color") as null|color if(new_hair_color) H.hair_color = sanitize_hexcolor(new_hair_color) H.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK) if(H.gender == "male") var/new_face_color = input(H, "Choose your facial hair color", "Hair Color") as null|color if(new_face_color) H.facial_hair_color = sanitize_hexcolor(new_face_color) H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK) H.update_hair() if("eyes") var/new_eye_color = input(H, "Choose your eye color", "Eye Color") as null|color if(!Adjacent(user)) return if(new_eye_color) H.eye_color = sanitize_hexcolor(new_eye_color) H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) H.update_body() if(choice) curse(user) /obj/structure/mirror/magic/proc/curse(mob/living/user) return