/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. Note: Must be placed west/left of and R&D console to function. */ /obj/machinery/r_n_d/protolathe name = "protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" container_type = OPENCONTAINER_1 circuit = /obj/item/circuitboard/machine/protolathe var/efficiency_coeff var/list/categories = list( "Power Designs", "Medical Designs", "Bluespace Designs", "Stock Parts", "Equipment", "Mining Designs", "Electronics", "Weapons", "Ammo", "Firing Pins", "Computer Parts" ) /obj/machinery/r_n_d/protolathe/Initialize() create_reagents(0) AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready)) return ..() /obj/machinery/r_n_d/protolathe/RefreshParts() reagents.maximum_volume = 0 for(var/obj/item/reagent_containers/glass/G in component_parts) reagents.maximum_volume += G.volume G.reagents.trans_to(src, G.reagents.total_volume) GET_COMPONENT(materials, /datum/component/material_container) materials.max_amount = 0 for(var/obj/item/stock_parts/matter_bin/M in component_parts) materials.max_amount += M.rating * 75000 var/T = 1.2 for(var/obj/item/stock_parts/manipulator/M in component_parts) T -= M.rating/10 efficiency_coeff = min(max(0, T), 1) /obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material var/list/all_materials = being_built.reagents_list + being_built.materials GET_COMPONENT(materials, /datum/component/material_container) var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) return round(A / max(1, (all_materials[M]*efficiency_coeff))) //we eject the materials upon deconstruction. /obj/machinery/r_n_d/protolathe/on_deconstruction() for(var/obj/item/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) GET_COMPONENT(materials, /datum/component/material_container) materials.retrieve_all() ..() /obj/machinery/r_n_d/protolathe/disconnect_console() linked_console.linked_lathe = null ..() /obj/machinery/r_n_d/protolathe/ComponentActivated(datum/component/C) ..() if(istype(C, /datum/component/material_container)) var/datum/component/material_container/M = C if(!M.last_insert_success) return var/lit = M.last_inserted_type var/stack_name if(ispath(lit, /obj/item/ore/bluespace_crystal)) stack_name = "bluespace" use_power(MINERAL_MATERIAL_AMOUNT / 10) else var/obj/item/stack/S = lit stack_name = initial(S.name) use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * M.last_amount_inserted / 10))) add_overlay("protolathe_[stack_name]") addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)