///Footstep component. Plays footsteps at parents location when it is appropriate. /datum/component/footstep ///How many steps the parent has taken since the last time a footstep was played. var/steps = 0 ///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one. var/volume ///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value. var/e_range ///footstep_type is a define which determines what kind of sounds should get chosen. var/footstep_type ///This can be a list OR a soundfile OR null. Determines whatever sound gets played. var/footstep_sounds ///Whether or not to add variation to the sounds played var/sound_vary = FALSE /datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -8, vary) if(!ismovable(parent)) return COMPONENT_INCOMPATIBLE volume = volume_ e_range = e_range_ footstep_type = footstep_type_ sound_vary = vary switch(footstep_type) if(FOOTSTEP_MOB_HUMAN) if(!ishuman(parent)) return COMPONENT_INCOMPATIBLE RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_humanstep) return if(FOOTSTEP_MOB_CLAW) footstep_sounds = GLOB.clawfootstep if(FOOTSTEP_MOB_BAREFOOT) footstep_sounds = GLOB.barefootstep if(FOOTSTEP_MOB_HEAVY) footstep_sounds = GLOB.heavyfootstep if(FOOTSTEP_MOB_SHOE) footstep_sounds = GLOB.footstep if(FOOTSTEP_MOB_SLIME) footstep_sounds = 'sound/effects/footstep/slime1.ogg' if(FOOTSTEP_OBJ_MACHINE) footstep_sounds = 'sound/effects/bang.ogg' RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep_machine) //Note that this doesn't get called for humans. return if(FOOTSTEP_OBJ_ROBOT) footstep_sounds = 'sound/effects/tank_treads.ogg' RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep_machine) //Note that this doesn't get called for humans. return RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep) //Note that this doesn't get called for humans. ///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open /datum/component/footstep/proc/prepare_step() var/turf/open/T = get_turf(parent) if(!istype(T)) return var/mob/living/LM = parent if(!T.footstep || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING) || HAS_TRAIT(LM, TRAIT_IMMOBILIZED)) return if(LM.body_position == LYING_DOWN) //play crawling sound if we're lying playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary) return if(iscarbon(LM)) var/mob/living/carbon/C = LM if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG)) return if(C.m_intent == MOVE_INTENT_WALK) return// stealth steps++ if(steps >= 6) steps = 0 if(steps % 2) return if(steps != 0 && !LM.has_gravity(T)) // don't need to step as often when you hop around return return T /datum/component/footstep/proc/play_simplestep() SIGNAL_HANDLER var/turf/open/T = prepare_step() if(!T) return if(isfile(footstep_sounds) || istext(footstep_sounds)) playsound(T, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary) return var/turf_footstep switch(footstep_type) if(FOOTSTEP_MOB_CLAW) turf_footstep = T.clawfootstep if(FOOTSTEP_MOB_BAREFOOT) turf_footstep = T.barefootstep if(FOOTSTEP_MOB_HEAVY) turf_footstep = T.heavyfootstep if(FOOTSTEP_MOB_SHOE) turf_footstep = T.footstep if(!turf_footstep) return playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary) /datum/component/footstep/proc/play_humanstep() SIGNAL_HANDLER if(HAS_TRAIT(parent, TRAIT_SILENT_FOOTSTEPS)) return var/turf/open/T = prepare_step() if(!T) return var/mob/living/carbon/human/H = parent if ((H.wear_suit?.body_parts_covered | H.w_uniform?.body_parts_covered | H.shoes?.body_parts_covered) & FEET) // we are wearing shoes playsound(T, pick(GLOB.footstep[T.footstep][1]), GLOB.footstep[T.footstep][2] * volume, TRUE, GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1, vary = sound_vary) else if(H.dna.species.special_step_sounds) playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary) else playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]), GLOB.barefootstep[T.barefootstep][2] * volume, TRUE, GLOB.barefootstep[T.barefootstep][3] + e_range, falloff_distance = 1, vary = sound_vary) ///Prepares a footstep for machine walking /datum/component/footstep/proc/play_simplestep_machine() SIGNAL_HANDLER var/turf/open/T = get_turf(parent) if(!istype(T)) return playsound(T, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)