/client/proc/Debug2() set category = "Debug" set name = "Debug-Game" if(!check_rights(R_DEBUG)) return if(GLOB.Debug2) GLOB.Debug2 = 0 message_admins("[key_name(src)] toggled debugging off.") log_admin("[key_name(src)] toggled debugging off.") else GLOB.Debug2 = 1 message_admins("[key_name(src)] toggled debugging on.") log_admin("[key_name(src)] toggled debugging on.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* 21st Sept 2010 Updated by Skie -- Still not perfect but better! Stuff you can't do: Call proc /mob/proc/Dizzy() for some player Because if you select a player mob as owner it tries to do the proc for /mob/living/carbon/human/ instead. And that gives a run-time error. But you can call procs that are of type /mob/living/carbon/human/proc/ for that player. */ /client/proc/Cell() set category = "Debug" set name = "Air Status in Location" if(!mob) return var/turf/T = get_turf(mob) if(!isturf(T)) return atmosanalyzer_scan(usr, T, TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list) set category = "Admin.Fun" set name = "Make Robot" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has robotized [M.key].") var/mob/living/carbon/human/H = M INVOKE_ASYNC(H, /mob/living/carbon/human.proc/Robotize) else alert("Invalid mob") /client/proc/cmd_admin_blobize(mob/M in GLOB.mob_list) set category = "Admin.Fun" set name = "Make Blob" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has blobized [M.key].") var/mob/living/carbon/human/H = M H.become_overmind() else alert("Invalid mob") /client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list) set category = "Admin.Fun" set name = "Make Simple Animal" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(!M) alert("That mob doesn't seem to exist, close the panel and try again.") return if(isnewplayer(M)) alert("The mob must not be a new_player.") return log_admin("[key_name(src)] has animalized [M.key].") INVOKE_ASYNC(M, /mob.proc/Animalize) /client/proc/makepAI(turf/T in GLOB.mob_list) set category = "Admin.Fun" set name = "Make pAI" set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI" var/list/available = list() for(var/mob/C in GLOB.mob_list) if(C.key) available.Add(C) var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in sortNames(available) if(!choice) return if(!isobserver(choice)) var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No") if(confirm != "Yes") return var/obj/item/paicard/card = new(T) var/mob/living/silicon/pai/pai = new(card) var/chosen_name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text|null if (isnull(chosen_name)) return pai.name = chosen_name pai.real_name = pai.name pai.key = choice.key card.setPersonality(pai) for(var/datum/pai_candidate/candidate in SSpai.candidates) if(candidate.key == choice.key) SSpai.candidates.Remove(candidate) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list) set category = "Admin.Fun" set name = "Make Alien" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) INVOKE_ASYNC(M, /mob/living/carbon/human/proc/Alienize) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into an alien at [AREACOORD(M)].") message_admins("[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into an alien.") else alert("Invalid mob") /client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list) set category = "Admin.Fun" set name = "Make slime" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) INVOKE_ASYNC(M, /mob/living/carbon/human/proc/slimeize) SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into a slime at [AREACOORD(M)].") message_admins("[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into a slime.") else alert("Invalid mob") //TODO: merge the vievars version into this or something maybe mayhaps /client/proc/cmd_debug_del_all(object as text) set category = "Debug" set name = "Del-All" var/list/matches = get_fancy_list_of_atom_types() if (!isnull(object) && object!="") matches = filter_fancy_list(matches, object) if(matches.len==0) return var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sortList(matches) if(hsbitem) hsbitem = matches[hsbitem] var/counter = 0 for(var/atom/O in world) if(istype(O, hsbitem)) counter++ qdel(O) CHECK_TICK log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].") message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].") SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_debug_make_powernets() set category = "Debug" set name = "Make Powernets" SSmachines.makepowernets() log_admin("[key_name(src)] has remade the powernet. makepowernets() called.") message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list) set category = "Debug" set name = "Grant Full Access" if(!SSticker.HasRoundStarted()) alert("Wait until the game starts") return if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/worn = H.wear_id var/obj/item/card/id/id = null if(worn) id = worn.GetID() if(id) if(id == worn) worn = null qdel(id) id = new /obj/item/card/id/advanced/debug() id.registered_name = H.real_name id.update_label() id.update_icon() if(worn) if(istype(worn, /obj/item/pda)) var/obj/item/pda/PDA = worn PDA.id = id id.forceMove(PDA) else if(istype(worn, /obj/item/storage/wallet)) var/obj/item/storage/wallet/W = worn W.front_id = id id.forceMove(W) W.update_icon() else H.equip_to_slot(id,ITEM_SLOT_ID) else alert("Invalid mob") SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has granted [M.key] full access.") message_admins("[key_name_admin(usr)] has granted [M.key] full access.") /client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list) set category = "Admin.Game" set name = "Assume direct control" set desc = "Direct intervention" if(M.ckey) if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes") return if(!M || QDELETED(M)) to_chat(usr, "The target mob no longer exists.") return message_admins("[key_name_admin(usr)] assumed direct control of [M].") log_admin("[key_name(usr)] assumed direct control of [M].") var/mob/adminmob = mob if(M.ckey) M.ghostize(FALSE) M.ckey = ckey init_verbs() if(isobserver(adminmob)) qdel(adminmob) SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list) set category = "Admin.Game" set name = "Give direct control" if(!M) return if(M.ckey) if(alert("This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes") return var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients) var/mob/oldmob = newkey.mob var/delmob = FALSE if((isobserver(oldmob) || alert("Do you want to delete [newkey]'s old mob?","Delete?","Yes","No") != "No")) delmob = TRUE if(!M || QDELETED(M)) to_chat(usr, "The target mob no longer exists, aborting.") return if(M.ckey) M.ghostize(FALSE) M.ckey = newkey.key M.client?.init_verbs() if(delmob) qdel(oldmob) message_admins("[key_name_admin(usr)] gave away direct control of [M] to [newkey].") log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].") SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_test_atmos_controllers() set category = "Mapping" set name = "Test Atmos Monitoring Consoles" var/list/dat = list() if(SSticker.current_state == GAME_STATE_STARTUP) to_chat(usr, "Game still loading, please hold!", confidential = TRUE) return message_admins("[key_name_admin(usr)] used the Test Atmos Monitor debug command.") log_admin("[key_name(usr)] used the Test Atmos Monitor debug command.") var/bad_shit = 0 for(var/obj/machinery/computer/atmos_control/tank/console in GLOB.atmos_air_controllers) dat += "

[console] at [AREACOORD(console)]:


" if(console.input_tag == console.output_tag) dat += "Error: input_tag is the same as the output_tag, \"[console.input_tag]\"!
" bad_shit++ if(!LAZYLEN(console.input_info)) dat += "Failed to find a valid outlet injector as an input with the tag [console.input_tag].
" bad_shit++ if(!LAZYLEN(console.output_info)) dat += "Failed to find a valid siphon pump as an outlet with the tag [console.output_tag].
" bad_shit++ if(!bad_shit) dat += "STATUS: NORMAL" else bad_shit = 0 dat += "
" CHECK_TICK var/datum/browser/popup = new(usr, "testatmoscontroller", "Test Atmos Monitoring Consoles", 500, 750) popup.set_content(dat.Join()) popup.open() /client/proc/cmd_admin_areatest(on_station) set category = "Mapping" set name = "Test Areas" var/list/dat = list() var/list/areas_all = list() var/list/areas_with_APC = list() var/list/areas_with_multiple_APCs = list() var/list/areas_with_air_alarm = list() var/list/areas_with_RC = list() var/list/areas_with_light = list() var/list/areas_with_LS = list() var/list/areas_with_intercom = list() var/list/areas_with_camera = list() var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engineering/supermatter, /area/science/test_area, /area/space, /area/solars, /area/mine, /area/ruin, /area/asteroid)) if(SSticker.current_state == GAME_STATE_STARTUP) to_chat(usr, "Game still loading, please hold!", confidential = TRUE) return var/log_message if(on_station) dat += "Only checking areas on station z-levels.

" log_message = "station z-levels" else log_message = "all z-levels" message_admins("[key_name_admin(usr)] used the Test Areas debug command checking [log_message].") log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].") for(var/area/A in world) if(on_station) var/list/area_turfs = get_area_turfs(A.type) if (!length(area_turfs)) continue var/turf/picked = pick(area_turfs) if(is_station_level(picked.z)) if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist)) areas_all.Add(A.type) else if(!(A.type in areas_all)) areas_all.Add(A.type) CHECK_TICK for(var/obj/machinery/power/apc/APC in GLOB.apcs_list) var/area/A = APC.area if(!A) dat += "Skipped over [APC] in invalid location, [APC.loc]." continue if(!(A.type in areas_with_APC)) areas_with_APC.Add(A.type) else if(A.type in areas_all) areas_with_multiple_APCs.Add(A.type) CHECK_TICK for(var/obj/machinery/airalarm/AA in GLOB.machines) var/area/A = get_area(AA) if(!A) //Make sure the target isn't inside an object, which results in runtimes. dat += "Skipped over [AA] in invalid location, [AA.loc].
" continue if(!(A.type in areas_with_air_alarm)) areas_with_air_alarm.Add(A.type) CHECK_TICK for(var/obj/machinery/requests_console/RC in GLOB.machines) var/area/A = get_area(RC) if(!A) dat += "Skipped over [RC] in invalid location, [RC.loc].
" continue if(!(A.type in areas_with_RC)) areas_with_RC.Add(A.type) CHECK_TICK for(var/obj/machinery/light/L in GLOB.machines) var/area/A = get_area(L) if(!A) dat += "Skipped over [L] in invalid location, [L.loc].
" continue if(!(A.type in areas_with_light)) areas_with_light.Add(A.type) CHECK_TICK for(var/obj/machinery/light_switch/LS in GLOB.machines) var/area/A = get_area(LS) if(!A) dat += "Skipped over [LS] in invalid location, [LS.loc].
" continue if(!(A.type in areas_with_LS)) areas_with_LS.Add(A.type) CHECK_TICK for(var/obj/item/radio/intercom/I in GLOB.machines) var/area/A = get_area(I) if(!A) dat += "Skipped over [I] in invalid location, [I.loc].
" continue if(!(A.type in areas_with_intercom)) areas_with_intercom.Add(A.type) CHECK_TICK for(var/obj/machinery/camera/C in GLOB.machines) var/area/A = get_area(C) if(!A) dat += "Skipped over [C] in invalid location, [C.loc].
" continue if(!(A.type in areas_with_camera)) areas_with_camera.Add(A.type) CHECK_TICK var/list/areas_without_APC = areas_all - areas_with_APC var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm var/list/areas_without_RC = areas_all - areas_with_RC var/list/areas_without_light = areas_all - areas_with_light var/list/areas_without_LS = areas_all - areas_with_LS var/list/areas_without_intercom = areas_all - areas_with_intercom var/list/areas_without_camera = areas_all - areas_with_camera if(areas_without_APC.len) dat += "

AREAS WITHOUT AN APC:

" for(var/areatype in areas_without_APC) dat += "[areatype]
" CHECK_TICK if(areas_with_multiple_APCs.len) dat += "

AREAS WITH MULTIPLE APCS:

" for(var/areatype in areas_with_multiple_APCs) dat += "[areatype]
" CHECK_TICK if(areas_without_air_alarm.len) dat += "

AREAS WITHOUT AN AIR ALARM:

" for(var/areatype in areas_without_air_alarm) dat += "[areatype]
" CHECK_TICK if(areas_without_RC.len) dat += "

AREAS WITHOUT A REQUEST CONSOLE:

" for(var/areatype in areas_without_RC) dat += "[areatype]
" CHECK_TICK if(areas_without_light.len) dat += "

AREAS WITHOUT ANY LIGHTS:

" for(var/areatype in areas_without_light) dat += "[areatype]
" CHECK_TICK if(areas_without_LS.len) dat += "

AREAS WITHOUT A LIGHT SWITCH:

" for(var/areatype in areas_without_LS) dat += "[areatype]
" CHECK_TICK if(areas_without_intercom.len) dat += "

AREAS WITHOUT ANY INTERCOMS:

" for(var/areatype in areas_without_intercom) dat += "[areatype]
" CHECK_TICK if(areas_without_camera.len) dat += "

AREAS WITHOUT ANY CAMERAS:

" for(var/areatype in areas_without_camera) dat += "[areatype]
" CHECK_TICK if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len)) dat += "No problem areas!" var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750) popup.set_content(dat.Join()) popup.open() /client/proc/cmd_admin_areatest_station() set category = "Mapping" set name = "Test Areas (STATION Z)" cmd_admin_areatest(TRUE) /client/proc/cmd_admin_areatest_all() set category = "Mapping" set name = "Test Areas (ALL)" cmd_admin_areatest(FALSE) /client/proc/robust_dress_shop() var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...") var/list/outfits = list() var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman) for(var/path in paths) var/datum/outfit/O = path //not much to initalize here but whatever outfits[initial(O.name)] = path var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits) if (isnull(dresscode)) return if (outfits[dresscode]) dresscode = outfits[dresscode] if (dresscode == "As Job...") var/list/job_paths = subtypesof(/datum/outfit/job) var/list/job_outfits = list() for(var/path in job_paths) var/datum/outfit/O = path job_outfits[initial(O.name)] = path dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits) dresscode = job_outfits[dresscode] if(isnull(dresscode)) return if (dresscode == "As Plasmaman...") var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman) var/list/plasmaman_outfits = list() for(var/path in plasmaman_paths) var/datum/outfit/O = path plasmaman_outfits[initial(O.name)] = path dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits) dresscode = plasmaman_outfits[dresscode] if(isnull(dresscode)) return if (dresscode == "Custom") var/list/custom_names = list() for(var/datum/outfit/D in GLOB.custom_outfits) custom_names[D.name] = D var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names) dresscode = custom_names[selected_name] if(isnull(dresscode)) return return dresscode /client/proc/cmd_debug_mob_lists() set category = "Debug" set name = "Debug Mob Lists" set desc = "For when you just gotta know" switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients")) if("Players") to_chat(usr, jointext(GLOB.player_list,","), confidential = TRUE) if("Admins") to_chat(usr, jointext(GLOB.admins,","), confidential = TRUE) if("Mobs") to_chat(usr, jointext(GLOB.mob_list,","), confidential = TRUE) if("Living Mobs") to_chat(usr, jointext(GLOB.alive_mob_list,","), confidential = TRUE) if("Dead Mobs") to_chat(usr, jointext(GLOB.dead_mob_list,","), confidential = TRUE) if("Clients") to_chat(usr, jointext(GLOB.clients,","), confidential = TRUE) if("Joined Clients") to_chat(usr, jointext(GLOB.joined_player_list,","), confidential = TRUE) /client/proc/cmd_display_del_log() set category = "Debug" set name = "Display del() Log" set desc = "Display del's log of everything that's passed through it." var/list/dellog = list("List of things that have gone through qdel this round

    ") sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE) for(var/path in SSgarbage.items) var/datum/qdel_item/I = SSgarbage.items[path] dellog += "
  1. [path]
  2. " dellog += "
" usr << browse(dellog.Join(), "window=dellog") /client/proc/cmd_display_overlay_log() set category = "Debug" set name = "Display overlay Log" set desc = "Display SSoverlays log of everything that's passed through it." render_stats(SSoverlays.stats, src) /client/proc/cmd_display_init_log() set category = "Debug" set name = "Display Initialize() Log" set desc = "Displays a list of things that didn't handle Initialize() properly" usr << browse(replacetext(SSatoms.InitLog(), "\n", "
"), "window=initlog") /client/proc/debug_huds(i as num) set category = "Debug" set name = "Debug HUDs" set desc = "Debug the data or antag HUDs" if(!holder) return debug_variables(GLOB.huds[i]) /client/proc/jump_to_ruin() set category = "Debug" set name = "Jump to Ruin" set desc = "Displays a list of all placed ruins to teleport to." if(!holder) return var/list/names = list() for(var/i in GLOB.ruin_landmarks) var/obj/effect/landmark/ruin/ruin_landmark = i var/datum/map_template/ruin/template = ruin_landmark.ruin_template var/count = 1 var/name = template.name var/original_name = name while(name in names) count++ name = "[original_name] ([count])" names[name] = ruin_landmark var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sortList(names) var/obj/effect/landmark/ruin/landmark = names[ruinname] if(istype(landmark)) var/datum/map_template/ruin/template = landmark.ruin_template usr.forceMove(get_turf(landmark)) to_chat(usr, "[template.name]", confidential = TRUE) to_chat(usr, "[template.description]", confidential = TRUE) /client/proc/place_ruin() set category = "Debug" set name = "Spawn Ruin" set desc = "Attempt to randomly place a specific ruin." if (!holder) return var/list/exists = list() for(var/landmark in GLOB.ruin_landmarks) var/obj/effect/landmark/ruin/L = landmark exists[L.ruin_template] = landmark var/list/names = list() names += "---- Space Ruins ----" for(var/name in SSmapping.space_ruins_templates) names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space)) names += "---- Lava Ruins ----" for(var/name in SSmapping.lava_ruins_templates) names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored)) names += "---- Ice Ruins ----" for(var/name in SSmapping.ice_ruins_templates) names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored)) names += "---- Ice Underground Ruins ----" for(var/name in SSmapping.ice_ruins_underground_templates) names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored)) var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sortList(names) var/data = names[ruinname] if (!data) return var/datum/map_template/ruin/template = data[1] if (exists[template]) var/response = alert("There is already a [template] in existence.", "Spawn Ruin", "Jump", "Place Another", "Cancel") if (response == "Jump") usr.forceMove(get_turf(exists[template])) return else if (response == "Cancel") return var/len = GLOB.ruin_landmarks.len seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template)) if (GLOB.ruin_landmarks.len > len) var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len] log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].") usr.forceMove(get_turf(landmark)) to_chat(src, "[template.name]", confidential = TRUE) to_chat(src, "[template.description]", confidential = TRUE) else to_chat(src, "Failed to place [template.name].", confidential = TRUE) /client/proc/clear_dynamic_transit() set category = "Debug" set name = "Clear Dynamic Turf Reservations" set desc = "Deallocates all reserved space, restoring it to round start conditions." if(!holder) return var/answer = alert("WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", "YES", "NO") if(answer != "YES") return message_admins("[key_name_admin(src)] cleared dynamic transit space.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If... log_admin("[key_name(src)] cleared dynamic transit space.") SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens. /client/proc/toggle_medal_disable() set category = "Debug" set name = "Toggle Medal Disable" set desc = "Toggles the safety lock on trying to contact the medal hub." if(!check_rights(R_DEBUG)) return SSachievements.achievements_enabled = !SSachievements.achievements_enabled message_admins("[key_name_admin(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Medal Disable") // If... log_admin("[key_name(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.") /client/proc/view_runtimes() set category = "Debug" set name = "View Runtimes" set desc = "Open the runtime Viewer" if(!holder) return GLOB.error_cache.show_to(src) /client/proc/pump_random_event() set category = "Debug" set name = "Pump Random Event" set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification." if(!holder) return SSevents.scheduled = world.time message_admins("[key_name_admin(src)] pumped a random event.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event") log_admin("[key_name(src)] pumped a random event.") /client/proc/start_line_profiling() set category = "Profile" set name = "Start Line Profiling" set desc = "Starts tracking line by line profiling for code lines that support it" LINE_PROFILE_START message_admins("[key_name_admin(src)] started line by line profiling.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling") log_admin("[key_name(src)] started line by line profiling.") /client/proc/stop_line_profiling() set category = "Profile" set name = "Stops Line Profiling" set desc = "Stops tracking line by line profiling for code lines that support it" LINE_PROFILE_STOP message_admins("[key_name_admin(src)] stopped line by line profiling.") SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling") log_admin("[key_name(src)] stopped line by line profiling.") /client/proc/show_line_profiling() set category = "Profile" set name = "Show Line Profiling" set desc = "Shows tracked profiling info from code lines that support it" var/sortlist = list( "Avg time" = /proc/cmp_profile_avg_time_dsc, "Total Time" = /proc/cmp_profile_time_dsc, "Call Count" = /proc/cmp_profile_count_dsc ) var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist if (!sort) return sort = sortlist[sort] profile_show(src, sort) /client/proc/reload_configuration() set category = "Debug" set name = "Reload Configuration" set desc = "Force config reload to world default" if(!check_rights(R_DEBUG)) return if(alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", "No", "Yes") == "Yes") config.admin_reload() /// A debug verb to check the sources of currently running timers /client/proc/check_timer_sources() set category = "Debug" set name = "Check Timer Sources" set desc = "Checks the sources of the running timers" if (!check_rights(R_DEBUG)) return var/bucket_list_output = generate_timer_source_output(SStimer.bucket_list) var/second_queue = generate_timer_source_output(SStimer.second_queue) usr << browse({"

bucket_list

[bucket_list_output]

second_queue

[second_queue] "}, "window=check_timer_sources;size=700x700") /proc/generate_timer_source_output(list/datum/timedevent/events) var/list/per_source = list() // Collate all events and figure out what sources are creating the most for (var/_event in events) if (!_event) continue var/datum/timedevent/event = _event do if (event.source) if (per_source[event.source] == null) per_source[event.source] = 1 else per_source[event.source] += 1 event = event.next while (event && event != _event) // Now, sort them in order var/list/sorted = list() for (var/source in per_source) sorted += list(list("source" = source, "count" = per_source[source])) sorted = sortTim(sorted, .proc/cmp_timer_data) // Now that everything is sorted, compile them into an HTML output var/output = "" for (var/_timer_data in sorted) var/list/timer_data = _timer_data output += {""} output += "
[timer_data["source"]] [timer_data["count"]]
" return output /proc/cmp_timer_data(list/a, list/b) return b["count"] - a["count"] #ifdef TESTING /client/proc/check_missing_sprites() set category = "Debug" set name = "Debug Worn Item Sprites" set desc = "We're cancelling the Spritemageddon. (This will create a LOT of runtimes! Don't use on a live server!)" var/actual_file_name for(var/test_obj in subtypesof(/obj/item)) var/obj/item/sprite = new test_obj if(!sprite.slot_flags || (sprite.item_flags & ABSTRACT)) continue //Is there an explicit worn_icon to pick against the worn_icon_state? Easy street expected behavior. if(sprite.worn_icon) if(!(sprite.icon_state in icon_states(sprite.worn_icon))) to_chat(src, "ERROR sprites for [sprite.type]. Slot Flags are [sprite.slot_flags].", confidential = TRUE) else if(sprite.worn_icon_state) if(sprite.slot_flags & ITEM_SLOT_MASK) actual_file_name = 'icons/mob/clothing/mask.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Mask slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_NECK) actual_file_name = 'icons/mob/clothing/neck.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Neck slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_BACK) actual_file_name = 'icons/mob/clothing/back.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Back slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_HEAD) actual_file_name = 'icons/mob/clothing/head.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Head slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_BELT) actual_file_name = 'icons/mob/clothing/belt.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Belt slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_SUITSTORE) actual_file_name = 'icons/mob/clothing/belt_mirror.dmi' if(!(sprite.worn_icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Suit Storage slot.", confidential = TRUE) else if(sprite.icon_state) if(sprite.slot_flags & ITEM_SLOT_MASK) actual_file_name = 'icons/mob/clothing/mask.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Mask slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_NECK) actual_file_name = 'icons/mob/clothing/neck.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Neck slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_BACK) actual_file_name = 'icons/mob/clothing/back.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Back slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_HEAD) actual_file_name = 'icons/mob/clothing/head.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Head slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_BELT) actual_file_name = 'icons/mob/clothing/belt.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Belt slot.", confidential = TRUE) if(sprite.slot_flags & ITEM_SLOT_SUITSTORE) actual_file_name = 'icons/mob/clothing/belt_mirror.dmi' if(!(sprite.icon_state in icon_states(actual_file_name))) to_chat(src, "ERROR sprites for [sprite.type]. Suit Storage slot.", confidential = TRUE) #endif