/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/loaded = 0 // Times loaded this round var/datum/parsed_map/cached_map var/keep_cached_map = FALSE var/station_id = null // used to override the root id when generating ///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE var/should_place_on_top = TRUE ///if true, creates a list of all atoms created by this template loading, defaults to FALSE var/returns_created_atoms = FALSE ///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE var/list/created_atoms = list() //make sure this list is accounted for/cleared if you request it from ssatoms! /datum/map_template/New(path = null, rename = null, cache = FALSE) if(path) mappath = path if(mappath) preload_size(mappath, cache) if(rename) name = rename /datum/map_template/proc/preload_size(path, cache = FALSE) var/datum/parsed_map/parsed = new(file(path)) var/bounds = parsed?.bounds if(bounds) width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1 height = bounds[MAP_MAXY] if(cache) cached_map = parsed return bounds /datum/map_template/proc/initTemplateBounds(list/bounds) if (!bounds) //something went wrong stack_trace("[name] template failed to initialize correctly!") return var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() var/list/atom/movable/movables = list() var/list/area/areas = list() var/list/turfs = block( locate( bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ] ), locate( bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ] ) ) for(var/turf/current_turf as anything in turfs) var/area/current_turfs_area = current_turf.loc areas |= current_turfs_area if(!SSatoms.initialized) continue for(var/movable_in_turf in current_turf) movables += movable_in_turf if(istype(movable_in_turf, /obj/structure/cable)) cables += movable_in_turf continue if(istype(movable_in_turf, /obj/machinery/atmospherics)) atmos_machines += movable_in_turf // Not sure if there is some importance here to make sure the area is in z // first or not. Its defined In Initialize yet its run first in templates // BEFORE so... hummm SSmapping.reg_in_areas_in_z(areas) SSnetworks.assign_areas_root_ids(areas, src) if(!SSatoms.initialized) return SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null) // NOTE, now that Initialize and LateInitialize run correctly, do we really // need these two below? SSmachines.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) //calculate all turfs inside the border var/list/template_and_bordering_turfs = block( locate( max(bounds[MAP_MINX]-1, 1), max(bounds[MAP_MINY]-1, 1), bounds[MAP_MINZ] ), locate( min(bounds[MAP_MAXX]+1, world.maxx), min(bounds[MAP_MAXY]+1, world.maxy), bounds[MAP_MAXZ] ) ) for(var/turf/affected_turf as anything in template_and_bordering_turfs) affected_turf.air_update_turf(TRUE, TRUE) affected_turf.levelupdate() /datum/map_template/proc/load_new_z(secret = FALSE) var/x = round((world.maxx - width) * 0.5) + 1 var/y = round((world.maxy - height) * 0.5) + 1 var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY) var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top) var/list/bounds = parsed.bounds if(!bounds) return FALSE repopulate_sorted_areas() //initialize things that are normally initialized after map load initTemplateBounds(bounds) smooth_zlevel(world.maxz) log_game("Z-level [name] loaded at [x],[y],[world.maxz]") return level /datum/map_template/proc/load(turf/T, centered = FALSE) if(centered) T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) if(!T) return if(T.x+width > world.maxx) return if(T.y+height > world.maxy) return var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z), locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z)) for(var/L in border) var/turf/turf_to_disable = L SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds() turf_to_disable.atmos_adjacent_turfs?.Cut() // Accept cached maps, but don't save them automatically - we don't want // ruins clogging up memory for the whole round. var/datum/parsed_map/parsed = cached_map || new(file(mappath)) cached_map = keep_cached_map ? parsed : null var/list/turf_blacklist = list() update_blacklist(T, turf_blacklist) parsed.turf_blacklist = turf_blacklist if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top)) return var/list/bounds = parsed.bounds if(!bounds) return if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init repopulate_sorted_areas() //initialize things that are normally initialized after map load initTemplateBounds(bounds) log_game("[name] loaded at [T.x],[T.y],[T.z]") return bounds /datum/map_template/proc/post_load() return /datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist) return /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) var/turf/placement = T if(centered) var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) if(corner) placement = corner return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) //for your ever biggening badminnery kevinz000 //❤ - Cyberboss /proc/load_new_z_level(file, name, secret) var/datum/map_template/template = new(file, name, TRUE) if(!template.cached_map || template.cached_map.check_for_errors()) return FALSE template.load_new_z(secret) return TRUE