///Get a random food item exluding the blocked ones /proc/get_random_food() var/static/list/allowed_food = list() if(!LAZYLEN(allowed_food)) //it's static so we only ever do this once var/list/blocked = list() // This used to be populated allowed_food = get_sane_item_types(/obj/item/food) - blocked return pick(allowed_food) ///Gets a random drink excluding the blocked type /proc/get_random_drink() var/static/list/allowed_drinks = list() if(!LAZYLEN(allowed_drinks)) var/list/blocked = list( /obj/item/reagent_containers/cup/glass/bottle ) allowed_drinks = get_sane_item_types(/obj/item/reagent_containers/cup/glass) + get_sane_item_types(/obj/item/reagent_containers/cup/soda_cans) - blocked return pick(allowed_drinks) ///Picks a string of symbols to display as the law number for hacked or ion laws /proc/ion_num() //! is at the start to prevent us from changing say modes via get_message_mode() return "![pick("!","@","#","$","%","^","&")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")]" ///Returns a string for a random nuke code /proc/random_nukecode() var/val = rand(0, 99999) var/str = "[val]" while(length(str) < 5) str = "0" + str . = str ///Gets a random coin excluding the blocked type and including extra coins which aren't pathed like coins. /proc/get_random_coin() var/list/blocked = list( /obj/item/coin/gold/debug, /obj/item/coin/eldritch, /obj/item/coin/mythril, ) var/list/extra_coins = list( /obj/item/food/chococoin, ) var/list/allowed_coins = subtypesof(/obj/item/coin) - blocked + extra_coins return pick(allowed_coins)