/* Cyborg ClickOn() Cyborgs have no range restriction on attack_robot(), because it is basically an AI click. However, they do have a range restriction on item use, so they cannot do without the adjacency code. */ /mob/living/silicon/robot/ClickOn(atom/A, params) if(world.time <= next_click) return next_click = world.time + 1 if(check_click_intercept(params,A)) return if(stat || (lockcharge) || IsParalyzed() || IsStun()) return var/list/modifiers = params2list(params) if(LAZYACCESS(modifiers, SHIFT_CLICK)) if(LAZYACCESS(modifiers, CTRL_CLICK)) CtrlShiftClickOn(A) return if(LAZYACCESS(modifiers, MIDDLE_CLICK)) ShiftMiddleClickOn(A) return ShiftClickOn(A) return if(LAZYACCESS(modifiers, MIDDLE_CLICK)) MiddleClickOn(A, params) return if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt) if(LAZYACCESS(modifiers, RIGHT_CLICK)) AltClickSecondaryOn(A) else A.borg_click_alt(src) return if(LAZYACCESS(modifiers, CTRL_CLICK)) CtrlClickOn(A) return if(next_move >= world.time) return face_atom(A) // change direction to face what you clicked on var/obj/item/W = get_active_held_item() //wireless interaction with an atom if(!W && get_dist(src, A) <= interaction_range) if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active) var/secondary_result = A.attack_robot_secondary(src, modifiers) if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN) return if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL) CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.") A.attack_robot(src, modifiers) return if(W) if(incapacitated) return //while buckled, you can still connect to and control things like doors, but you can't use your modules if(buckled) to_chat(src, span_warning("You can't use modules while buckled to [buckled]!")) return //if your "hands" are blocked you shouldn't be able to use modules if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return if(W == A) W.attack_self(src) return // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents) if(A == loc || (A in loc) || (A in contents)) W.melee_attack_chain(src, A, modifiers) return if(!isturf(loc)) return // cyborg rightclick code, allowing borgos to use weapons at range if(A.IsReachableBy(src, W?.reach)) W.melee_attack_chain(src, A, modifiers) return else if(isturf(A) || isturf(A.loc)) A.base_ranged_item_interaction(src, W, modifiers) //Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks // for non-doors/apcs /mob/living/silicon/robot/CtrlShiftClickOn(atom/target) target.BorgCtrlShiftClick(src) /mob/living/silicon/robot/ShiftClickOn(atom/target) target.BorgShiftClick(src) /mob/living/silicon/robot/CtrlClickOn(atom/target) target.BorgCtrlClick(src) /atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden user.base_click_ctrl_shift(src) /obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AICtrlShiftClick(user) else ..() /atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden ShiftClick(user) /obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AIShiftClick(user) else ..() /atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden user.base_click_ctrl(src) /obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AICtrlClick(user) else ..() /obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AICtrlClick(user) else ..() /obj/machinery/power/apc/BorgCtrlShiftClick(mob/living/silicon/robot/user) if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AICtrlShiftClick(user) else ..() /obj/machinery/power/apc/BorgShiftClick(mob/living/silicon/robot/user) if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AIShiftClick(user) else ..() /obj/machinery/power/apc/borg_click_alt(mob/living/silicon/robot/user) if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) ai_click_alt(user) else ..() /obj/machinery/power/apc/attack_robot_secondary(mob/living/silicon/user, list/modifiers) if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) return attack_ai_secondary(user, modifiers) else ..() /obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) AICtrlClick(user) else ..() /atom/proc/borg_click_alt(mob/living/silicon/robot/user) user.base_click_alt(src) return /obj/machinery/door/airlock/borg_click_alt(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) ai_click_alt(user) else ..() /obj/machinery/turretid/borg_click_alt(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code. if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled)) ai_click_alt(user) else ..() /* As with AI, these are not used in click code, because the code for robots is specific, not generic. If you would like to add advanced features to robot clicks, you can do so here, but you will have to change attack_robot() above to the proper function */ /mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(!can_unarmed_attack()) return if(LAZYACCESS(modifiers, RIGHT_CLICK)) return A.attack_robot_secondary(src, modifiers) return A.attack_robot(src, modifiers) /** * What happens when the cyborg holds left-click on an item. * * Arguments: * * user The mob holding the right click * * modifiers The list of the custom click modifiers */ /atom/proc/attack_robot(mob/user, modifiers) if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT, user, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN) return attack_ai(user) /** * What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value. * * Arguments: * * user The mob holding the right click * * modifiers The list of the custom click modifiers */ /atom/proc/attack_robot_secondary(mob/user, list/modifiers) if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT_SECONDARY, user, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN) return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN return attack_ai_secondary(user, modifiers)