///Abstract class for an action an AI can take, can range from movement to grabbing a nearby weapon. /datum/ai_behavior ///What distance you need to be from the target to perform the action var/required_distance = 1 ///Flags for extra behavior var/behavior_flags = NONE ///Cooldown between actions performances, defaults to the value of CLICK_CD_MELEE because that seemed like a nice standard for the speed of AI behavior ///Do not read directly or mutate, instead use get_cooldown() var/action_cooldown = CLICK_CD_MELEE /// Returns the delay to use for this behavior in the moment /// Override to return a conditional delay /datum/ai_behavior/proc/get_cooldown(datum/ai_controller/cooldown_for) return action_cooldown /// Called by the ai controller when first being added. Additional arguments depend on the behavior type. /// Return FALSE to cancel /datum/ai_behavior/proc/setup(datum/ai_controller/controller, ...) return TRUE ///Called by the AI controller when this action is performed ///Returns a set of flags defined in [code/__DEFINES/ai/ai.dm] /datum/ai_behavior/proc/perform(seconds_per_tick, datum/ai_controller/controller, ...) return ///Called when the action is finished. This needs the same args as perform besides the default ones /datum/ai_behavior/proc/finish_action(datum/ai_controller/controller, succeeded, ...) controller.dequeue_behavior(src) controller.behavior_args -= type if(!(behavior_flags & AI_BEHAVIOR_REQUIRE_MOVEMENT)) //If this was a movement task, reset our movement target if necessary return if(behavior_flags & AI_BEHAVIOR_KEEP_MOVE_TARGET_ON_FINISH) return clear_movement_target(controller) controller.ai_movement.stop_moving_towards(controller) /// Helper proc to ensure consistency in setting the source of the movement target /datum/ai_behavior/proc/set_movement_target(datum/ai_controller/controller, atom/target, datum/ai_movement/new_movement) controller.set_movement_target(type, target, new_movement) /// Clear the controller's movement target only if it was us who last set it /datum/ai_behavior/proc/clear_movement_target(datum/ai_controller/controller) if (controller.movement_target_source != type) return controller.set_movement_target(type, null)